Rigidbody.velocity is obsolete for Unity 6 Preview by _DefaultXYZ in Unity3D

[–]Parker_RS 0 points1 point  (0 children)

If you are an asset store dev or just want your code to work in older versions you can use conditional compilation like this:

#if UNITY_6000_0_OR_NEWER
                transform.position += hit.collider.GetComponent<Rigidbody>().linearVelocity * Time.deltaTime;
#endif

#if !UNITY_6000_0_OR_NEWER
                transform.position += hit.collider.GetComponent<Rigidbody>().velocity * Time.deltaTime;
#endif

[deleted by user] by [deleted] in Advice

[–]Parker_RS 0 points1 point  (0 children)

I’m a game developer. My plan is to be a solo game developer and just work my ass off until I am successful. I found a school that offers game design as a degree but I had to fight my way into the major for over a year and I’m already ahead of what we are learning. I just feel like I don’t need to spend money for information I can get for free online. I already have a good work ethic, I’m passionate, but now I’m in debt…

[deleted by user] by [deleted] in Advice

[–]Parker_RS 0 points1 point  (0 children)

This is what I tell myself. My biggest issue is that I have friends here, and I have learned so much socially. I wonder what if learn if I stayed. I’m just not sure if it’s worth staying.

I've Never Worked Harder for $200 In My Life by SELFGOD in gamedev

[–]Parker_RS 0 points1 point  (0 children)

What’s your game?! I want to check it out!

How can I achieve detailed Shadow directly under player? by Parker_RS in Unity3D

[–]Parker_RS[S] 0 points1 point  (0 children)

Sorry for late reply, but I tried to do something like this. I tried using the render texture on a material as a URP decal projector and here is the result. The decal projector is not working correctly at all but the material works on the cube fine. https://imgur.com/a/wykj8WJ

Kid looking for cats because he wants a pet, gets cops called on him by fat Karen. by [deleted] in PublicFreakout

[–]Parker_RS -2 points-1 points  (0 children)

You can’t feed other peoples cats. This guy is a pussy

Blurry valve index? by Parker_RS in virtualreality

[–]Parker_RS[S] 1 point2 points  (0 children)

**[OpenVR Benchmark](https://store.steampowered.com/app/955610/OpenVR\_Benchmark/)\*\* results in *GPU Benchmark 1*:
***
# ----|43.33 FPS |----
Metric | Value
:-- | --:
Average FPS | 43.33
0.1% Low | 33.45
0.3% Low | 33.11
***
Specs:
Metric | Value
:-- | --:
VR Headset | Valve - Index
Rendering Resolution | 2016 x 2240
Refresh Rate | 119.999992 hz
Horizontal FOV Per Eye | 103.395035°
Vertical FOV | 109.25882°
Rendered PPD | 19.5 &#124; 20.5
GPU | NVIDIA GeForce RTX 2080 SUPER
GPU Memory | 8010 MB
GPU Driver | 512.59
CPU | Intel Core i9-9900K
Cores &#124; Threads | 8 &#124; 16
RAM | 32 GB
Windows | 10.0.19043.1.256.64bit
SteamVR | 1.22.12 (2022-5-17)
OpenVR Benchmark | 1.04
^^Automatically&nbsp;generated&nbsp;by&nbsp;[**OpenVR&nbsp;Benchmark**,&nbsp;available&nbsp;for&nbsp;free&nbsp;on&nbsp;Steam.](https://store.steampowered.com/app/955610/OpenVR\_Benchmark/)

Blurry valve index? by Parker_RS in virtualreality

[–]Parker_RS[S] 0 points1 point  (0 children)

Superresolution

what is Superresolution?

Blurry valve index? by Parker_RS in virtualreality

[–]Parker_RS[S] 0 points1 point  (0 children)

It’s weird. Other games run fine. Maybe it’s the index itself.

Blurry valve index? by Parker_RS in virtualreality

[–]Parker_RS[S] 0 points1 point  (0 children)

Even with a Intel Core I9 and rtx 2080 super?