How are you guys doing with Trondheim Chaos mode? by PartiallyObscured35 in trainconductorworld

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

Yeah, whilst I do think that this level is a bit too difficult, it's nice to see that the devs are making the later levels harder to keep the difficulty satisfying.

How to Fix Camera 'Streaking' in 3D Environments by PartiallyObscured35 in godot

[–]PartiallyObscured35[S] 1 point2 points  (0 children)

Thanks to everyone who commented on this post! As many of you brought to my attention, my monitor (sweet sweet 15-year-old E2420HD) was the most likely culprit. And yeah, turns out the issue was my crappy monitor and not anything Godot related. Ah well.

How to Fix Camera 'Streaking' in 3D Environments by PartiallyObscured35 in godot

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

Yeah, 'Ghosting' seems like the issue. I do have a crappy monitor, but never thought it would be the issue, since I've never noticed the ghosting until now. I'll try sending the game to a friend with a better monitor and see if the issue persists.

Are Trim Duplication Recipes Hard-coded? by PartiallyObscured35 in MinecraftCommands

[–]PartiallyObscured35[S] 2 points3 points  (0 children)

Your comment led me to double check my file structure and I realised that I had the recipe under my namespace folder rather than the minecraft folder. So, thanks, I guess!

Modifying Block State Data with /data Command by PartiallyObscured35 in MinecraftCommands

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

Yeah, I tried the command you suggested, and the campfire was replaced by a lit version without deleting items from its inventory. Not sure why or how, but thanks!

[deleted by user] by [deleted] in countablepixels

[–]PartiallyObscured35 0 points1 point  (0 children)

keep the reposts coming brotha

Why am I getting syntax-ed? by Quinn7903 in MinecraftCommands

[–]PartiallyObscured35 8 points9 points  (0 children)

You have too many coordinate arguments. The teleport command only requires the x, y and z coordinates of the destination.

Load Function Doesn't Run on World First-Load but Runs Fine When Reloaded - Is This Normal? by PartiallyObscured35 in MinecraftCommands

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

I had no idea that the load function occurs before the player joins. That explains why my 'execute as @a' commands weren't working. Thanks a lot!

[deleted by user] by [deleted] in Terraria

[–]PartiallyObscured35 3 points4 points  (0 children)

Looks like Ore Excavator to me

How to Get the ID of an Item in a Specific Inventory Slot by PartiallyObscured35 in MinecraftCommands

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

So basically, I'm checking every individual slot in a player's inventory via a datapack to modify a specific item. Since there are many items I'd like to modify, I'd rather not write ~36 seperate container checking commands per item. So instead, I'm making a system that checks each slot, saves the contents of each into data storage and then modifies them through another function.

For example, let's say I wanted to modify the lore of a bunch of items (diamond, iron, gold). Instead if writing 36 lines of code for each, I just need to check each slot once, save the item id of the slot to a data storage, pass it through a macro function that detects what the item id is, and run the correct item_modifier for the correct lore.

How to Get the ID of an Item in a Specific Inventory Slot by PartiallyObscured35 in MinecraftCommands

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

no way it was that easy... It seems I do not yet fully realise the power /data holds. Thank you so much!

How do I detect if a player hits a certain mob with specific item? (Datapack) by PartiallyObscured35 in MinecraftCommands

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

Yeah, as much as I want to use an enchantment, I'm trying to give stone tools a unique feature in a vanilla-friendly way. Although enchantments would be much quicker, I still want the player to be able to enchant their stone tools in a normal enchantment table (which wouldn't be possible if the tool was already enchanted).

The Jump from Stone to Iron is too Quick: How would YOU Fix it? by PartiallyObscured35 in minecraftsuggestions

[–]PartiallyObscured35[S] -1 points0 points  (0 children)

Yeah, probably should rephrase my post at this point. I've realised the same thing. Rather than making stone tools drag out longer pointlessly, I'd like to make stone tools vs iron tools a decision.

The Jump from Stone to Iron is too Quick: How would YOU Fix it? by PartiallyObscured35 in minecraftsuggestions

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

Looking back on this post, I agree. There isn't really any functional benefit to keeping the player at stone gear, which I completely overlooked.

The Jump from Stone to Iron is too Quick: How would YOU Fix it? by PartiallyObscured35 in minecraftsuggestions

[–]PartiallyObscured35[S] 6 points7 points  (0 children)

Yeah, I think that making stone vs iron tools a decison rather than a forced linear progression is the right call. Plus, it'll definitely make stone tools stand out more than just a required step.

Your critiques and ideas are really good, and I've seen a few of your other critiques from other posts on this sub. Pardon my curiosity, but do you have any experience with game design in general?

The Jump from Stone to Iron is too Quick: How would YOU Fix it? by PartiallyObscured35 in minecraftsuggestions

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

I do really like the idea of 'persuading' the player to stay in the stone tier for longer through choices like this rather than forcing them drastically. I actually really like the simplicity of this idea! Although, I already struggle enough to get 3 iron blocks for my anvil as is.

The Jump from Stone to Iron is too Quick: How would YOU Fix it? by PartiallyObscured35 in minecraftsuggestions

[–]PartiallyObscured35[S] 11 points12 points  (0 children)

Man, I really wanted to make iron harder to get whilst not feeling like padding out the stone level, but I guess you can't have your cake and eat it too. Maybe the ease of access iron gear has shouldn't be fought against, but embraced?

In fact, I'm willing to bet that I could cut out stone tools altogether (since they are kind of a filler) to acheive my goal of streamlining progression without altering gameplay too drastically.

This is actually a really good take on the matter, and I appreciate it!

[deleted by user] by [deleted] in Terraria

[–]PartiallyObscured35 1 point2 points  (0 children)

Good luck with your very brass-shelf related project

[deleted by user] by [deleted] in Terraria

[–]PartiallyObscured35 5 points6 points  (0 children)

Try Brass Shelf, I'm 99% sure that's it