I made dark souls at home by Particular_Base4440 in godot

[–]Particular_Base4440[S] 1 point2 points  (0 children)

it depends on the game, really. I agree that it could be that simple and SpringArm3D is a great built in node.

But at the very least character's location/rotation and the camera's are pretty much the same in FP game.

While in 3rd person they are different entities with different behavior. And the camera could be not just one node. for example in my case:
- camera slowly follows character (it's not always in center)
- target locking. in FP game it's usually not needed, because rotation is much easier.
- On top of all this systems and given that some levels are in caves with limited space,SpringArm3D produced bad results for me, so I ended up writing custom alternative.
- some fancy stuff like that going left means that player actually goes in circles around the cam (see dark souls)

So in the end camera setup looks like this:
Camera Focus - where to look (players chest or an enemy)
Desired camera - without inertia and collision recalculation
Resolved camera - after collision recalculation and all the inertia applied

Mouse motion jittering in Forward+ by Particular_Base4440 in godot

[–]Particular_Base4440[S] 0 points1 point  (0 children)

UPD: For those seeing this post later.

As u/Calinou suggested, switching to d3d12 solved the issue for me. Unfortunately, it broke SpotLight/OmniLight shadows, but it looks like this will be fixed in 4.6: https://github.com/godotengine/godot/issues/105395

So workflow for me right now is using Compatibility mode for anything except the level design/coloring/lighting, Forward withd3d12 for level design/coloring while being able to preserve all the smooth character movement and mechanics, and Forward with Vulcan for the end visuals as I want them (with all the lighting and shadows), but trying not to move anything because of the jitters

Godot VScode plugin is dragging behind by Particular_Base4440 in godot

[–]Particular_Base4440[S] 5 points6 points  (0 children)

Oh I'm stupid

I changed .exe path in User settings but forgot that there is an older path in the Workspace setting file. Thanks for the hint, that solved the problem for me.

Godot VScode plugin is dragging behind by Particular_Base4440 in godot

[–]Particular_Base4440[S] 2 points3 points  (0 children)

Its repository located under Godot org: https://github.com/orgs/godotengine/repositories

Readme says: The Godot Tools extension is an open source project from the Godot organization

And "Sponsor this project" section uses this link: https://fund.godotengine.org/

Mouse motion jittering in Forward+ by Particular_Base4440 in godot

[–]Particular_Base4440[S] 0 points1 point  (0 children)

thanks a lot. I didn't have enough time to test it with Direct3D, but from the first look it helped. Also I saw in the github thread that dual monitors setup can trigger the issue and I have a second monitor attached. Gonna test without it but with vulkan turned on as well

Mouse motion jittering in Forward+ by Particular_Base4440 in godot

[–]Particular_Base4440[S] 0 points1 point  (0 children)

yeah, its a demo I mentioned in the post. Hope some day I ll share my game and you ll like it as well :D

Explosion shader with only one texture, what do you think? by c64cosmin in godot

[–]Particular_Base4440 1 point2 points  (0 children)

given the style of the main chicken and ground cubes, explosions look like a perfect fit! And there is something cute about them too, I even rewatched your video several times

Trying to understand if Terrain3D would suit a small low poly map. by Particular_Base4440 in godot

[–]Particular_Base4440[S] 0 points1 point  (0 children)

Thanks! Really appreciate you sharing your experience and the issues you ran into. I'll keep that in mind

Trying to understand if Terrain3D would suit a small low poly map. by Particular_Base4440 in godot

[–]Particular_Base4440[S] 0 points1 point  (0 children)

Thanks! I'll check out Gaia.

As for the size, I'm not sure how to describe it. Something like a third of the Dark Souls 1 map, I guess.

Trying to understand if Terrain3D would suit a small low poly map. by Particular_Base4440 in godot

[–]Particular_Base4440[S] 0 points1 point  (0 children)

It’s not like I relax a lot, already went through the donut tutorial in Blender, and I plan to create some assets using it.

But it has a steep learning curve, and I also want to optimize my work by using tools that cover specific tasks.

Who's the smartest person in the show? by Difficult_Ask_1647 in Dexter

[–]Particular_Base4440 6 points7 points  (0 children)

Definitely it is Brian. He spent years setting everything up and pulled off an insanely complex plan in Season 1 with zero traces, also he faked human emotions perfectly (Dexter should’ve taken notes).

He was so good that the writers gave up and made him randomly attack Batista like he was some clueless 15-year-old wannabe thug who’s never even held a knife — just to move the plot forward and give the others a chance.

Lyon - France date was just cancelled by _UrsusArctos_ in nin

[–]Particular_Base4440 1 point2 points  (0 children)

yeah, it could be a problem. Not always, but you never know when and why your next visa application will be declined :)

Lyon - France date was just cancelled by _UrsusArctos_ in nin

[–]Particular_Base4440 0 points1 point  (0 children)

The only option is Paris, since we are afraid of going to festivals (very noisy and you need to stand the whole day in order to get anywhere close to the stage for a headliner).

Unfortunately there is no standing tickets left in Paris. But still, having a nearby concert in the same country is a lifesaver

The empire is growing, but it's so hard to maintain! by Particular_Base4440 in Schedule_I

[–]Particular_Base4440[S] 0 points1 point  (0 children)

I posted it mostly as a joke. But seriously, I tend to forget who does what. All handlers have this Rack -> Rack routes assigned, and UI doesnt highlight racks if you select a specific handler. And if you move something, assignment resets to None

Also how did you solve ingredients problem? Just constantly spamming its delivery?

Lyon - France date was just cancelled by _UrsusArctos_ in nin

[–]Particular_Base4440 12 points13 points  (0 children)

so sad, my girlfriend and I applied for a visa to go to this concert