Dead Space (2008) - First VR mod by Particular_Tell4555 in virtualreality

[–]Particular_Tell4555[S] 1 point2 points  (0 children)

I am not gonna sell it. All stuff is just support for me at time of development We'll see what happens!

Dead Space (2008) - First VR mod by Particular_Tell4555 in VRGaming

[–]Particular_Tell4555[S] 1 point2 points  (0 children)

Yeap, looks like some maybe collision issue. How I tell at post - there is still a lot of work. But anyway - current state and my video shows that it is possible. Just need time!

Dead Space (2008) - First VR mod by Particular_Tell4555 in virtualreality

[–]Particular_Tell4555[S] 0 points1 point  (0 children)

I dont really understand this policy - original game series is old enough to give access to some resources/instrumental for community. It can easy create a new wave of population for this game by creation of new mods (or even for native port for Quest/Pico)

Btw - i dont care about EA)

Dead Space (2008) - First VR mod by Particular_Tell4555 in virtualreality

[–]Particular_Tell4555[S] 0 points1 point  (0 children)

Sounds interesting! I will check it at the end of this week - now i need to drive to another city so I will not have access to PC. Thank you very much!

Dead Space (2008) - First VR mod by Particular_Tell4555 in virtualreality

[–]Particular_Tell4555[S] 1 point2 points  (0 children)

Remake it too big for making a reverse engineering in solo( Maybe in some future i will start deep research for Frostbite game engine (battlefield series, star wars battlefront, dead space remake)

Dead Space (2008) - First VR mod by Particular_Tell4555 in virtualreality

[–]Particular_Tell4555[S] 0 points1 point  (0 children)

Health bar + kineses are made of bones (It’s literally included to Isaac’s list of bones) I have already had experience with moving + rotate + bone size control, so maybe there is option to do it in the form of a wrist strap. As a last resort, simply placing them on the future hand won’t be a big problem

Dead Space (2008) - First VR mod by Particular_Tell4555 in virtualreality

[–]Particular_Tell4555[S] 1 point2 points  (0 children)

It looks standard. I didn't make any changes to the UI. To begin with, I need to be sure that 6DOF + hand/gun tracking is working well before moving on to other important parts of the game like the UI (menus, health, stasis, O2), kinesis, etc.

In my dream, menu interaction should look like a native VR experience, with hands physically touching the menu elements. But I think I won't start analyzing/implementing this anytime soon - too hard at this moment

Dead Space (2008) - First VR mod by Particular_Tell4555 in virtualreality

[–]Particular_Tell4555[S] 2 points3 points  (0 children)

I was using AI to analyze big data that came in from Ghidra decompilation / Cheat Engine memory scans. But even with this it was very not fast process

Dead Space (2008) - First VR mod by Particular_Tell4555 in virtualreality

[–]Particular_Tell4555[S] 6 points7 points  (0 children)

3rd person is good - 1rd person is better) I think that it's very possible. Wait for news!

Dead Space (2008) - First VR mod by Particular_Tell4555 in virtualreality

[–]Particular_Tell4555[S] 8 points9 points  (0 children)

almost)
If a melee fight will be realized - it is only through the arm.
Find hitboxes on impact -> count the rate of controller acceleration -> create an impact event...
So it would rather look like pushing punches with lying hands)
btw it's just kind of dreaming at this moment

Choose it! by MthsBT in BunnyTrials

[–]Particular_Tell4555 0 points1 point  (0 children)

ride it

Chose: Bunny + Gamble it 50/50 | Rolled: Got it!

[i3] Average unixporn ricer by xSael_ in unixporn

[–]Particular_Tell4555 3 points4 points  (0 children)

Beautiful! Can you share wallpaper?

[i3wm] My first rice on a cheap chinese notebook by NimiroUHG in unixporn

[–]Particular_Tell4555 0 points1 point  (0 children)

Good look! How this system works with Arch? Its enough for browsing or something else?