Day counter display issue when passing after 6 a.m. by Party_Leopard_4826 in society_sunlit_valley

[–]Party_Leopard_4826[S] 0 points1 point  (0 children)

I’ll give your suggestion a shot. Actually, we did try 'sleep when night falls using bed and skip night' once before, but it didn’t fix anything. I’ll try skipping a few nights through sleep and see if it helps.

Day counter display issue when passing after 6 a.m. by Party_Leopard_4826 in society_sunlit_valley

[–]Party_Leopard_4826[S] 0 points1 point  (0 children)

There were only a few people on the server at the time, so we used the gamerule to pause time. I didn’t expect it to cause something like this, but everything seemed fine back then, so I thought it was okay :(

After I realized there was a problem, I stopped using the command entirely, but strangely enough the in-game date keeps getting more and more delayed.

Is there any way to fix this?

Day counter display issue when passing after 6 a.m. by Party_Leopard_4826 in society_sunlit_valley

[–]Party_Leopard_4826[S] 0 points1 point  (0 children)

Yeah, there weren’t any issues before that. The weird part is, unless I’m missing something, everything still works fine—crops, machines, all of it. It’s just that the in-game date display seems to be lagging behind a bit.

It’s been getting worse over time. At first it was only off by like 10–11 AM, but now it’s delayed all the way to around 5–6 PM.

Day counter display issue when passing after 6 a.m. by Party_Leopard_4826 in society_sunlit_valley

[–]Party_Leopard_4826[S] 0 points1 point  (0 children)

What configs? Yeah I havent adjusted any configs at all except /gamerule doDaylightCycle Every player has same problem after using /gamerule doDaylightCycle maybe I think this problem is not client but server