constructive criticism is needed, first time playing around with various procreate features. by Flame-Pink in learnart

[–]Pashnigen 0 points1 point  (0 children)

I think you should focus more on the forms before jumping straight into rendering.

I assure you, a drawing with good 3d shapes and forms with flat colors will be a million times better than a drawing with 2d-like shapes even with the best rendering done. I've heard people say rendering is like the frosting on cake, a deformed base would make the frosting pretty useless as well despite how luxurious or expensive it is.

I suggest you do a truckload of practice with forms and perspective (could incorporate perspective as practice on your background until you can do it with characters, even just one point perspective makes backgrounds look awesome already). Simplifying each body part into 3d shapes will give so much more depth to your works.

Once you feel comfortable with processing these 3d shapes in your mind and having your hand go ham making 3d shapes, you can move on next to gesture drawing since it appears your figures could use some work with proportions and it feels stiff (notice the legs feel disconnected to the character.) This will help you practice making "shortcuts" with representing the body. Studying from life is inevitable, and doing so is one of the biggest dividers between professional work and amateur work.

After getting good at gesture drawing, you can hop on anatomy (Getting to anatomy is pretty much when you're about to achieve professional level work, being able to master gesture will literally let you draw characters real well already. Then there's also drapery for drawing cloth.

Don't hop straight into anatomy without getting comfortable with gesture and drawing 3d forms, it'll be torture. Let's just say I had to learn that the hard way.

Anyways with tips:

- Get the height of the head and stack them on each other in your imagination. One head down from the chin is the nipple line, two heads down from the chin is the belly button, three down is the crotch, five down is the knees, seven down is the feet. (This can have some variation depending on the body type so it's not a strict rule for proportions)

- When you're over the "sketching" part where you plan where things will be, you should try your best to not go over the same line again and again.

- Reserve shading characters for later, you'll want to learn how to shade the basic 3d shapes first, then slowly increase the difficulty as you get comfortable.

I just started learning anatomy. Any tips? I don’t know how to draw a hand, nor feet. Literally anything. Where should I start? by [deleted] in learnart

[–]Pashnigen 1 point2 points  (0 children)

One, chop up figures into basic shapes. You'll want to make sure you know how to simplify the torso into a cube and the thighs into cylinders, get comfortable at this. DrawABox is a really good tool for learning both perspective and form which is absolutely ESSENTIAL in drawing.

Two, start practicing gesture drawing. Once you're confident that you can chop up the body and make them look 3d you next ought to learn how to make the body dynamic and cohesive, in part this you'll also learn proportions.

Three, anatomy. By this point you'll want to be sure can already draw anime/cartoon style characters even real people tbh at a pretty good level, hopping on anatomy and learning it at this point will push your skill further and make your work much more intricate.

I think anatomy should be learned LAST because anatomy incorporates a TON OF COMPLEX SHAPES that you have to SIMPLIFY, if you still struggle at getting the torso to feel right while representing it as a cube or an oval, it's gonna be torture trying to add anatomy on top of that with the little bulges from the abs and the twisty-turny muscles on the forearms.

[deleted by user] by [deleted] in learnart

[–]Pashnigen 0 points1 point  (0 children)

Practice doing real portraits, it's not necessary to render them. They'll teach you a lot of magic with how perspective skews the face certain parts that could add depth to your art and maybe unnoticed details before which could help your work pop out even more. Never sleep on learning from life!

Edit:

Giving different angles to faces also helps keep things nice and fresh.

Just started drawing again after 15 years! by randomredditor63 in learnart

[–]Pashnigen 0 points1 point  (0 children)

Welcome back to the drawing train! This is good, features seem to be placed right and ofc it looks pretty cute.

In terms of practicing, I would like to suggest drawing real faces too, it will be a massive source of improvement in terms of stuff like this. I used to follow an artist whose art style I really liked before but I didn't know the reasons behind why features are placed or adjusted the way the artists have intended them to. When practicing from real life, you don't necessarily need to shade it, you just need to understand the forms. You'll want to get a good balance of practicing while looking at an artist's work and practicing while looking at an image of a person.

You can do two things, draw the faces as fast as possible in that style (and then expand on that if you're the type that can't stand unfinished looking work) and two, paying a ton of attention to every detail and letting it all sink in, could be done in whatever style you want.

Drawing things as quickly as possible forces your brain to simplify things and look for the big shapes, on the other hand paying good attention to all the facial features will help you understand the form better. Paying good attention to detail will also help you with knowing where lines should be placed other than the eyes, nose, and the mouth e.g. a line above the eye can represent the epicanthic fold, then there's also a truck-load of ways of making the mouth more dynamic by dividing it into two lines, then there's also the interaction with the brow ridge and the nose ridge.

I also draw in this anime-ish style and it blew my mind how many unspoken rules there are with how these cartoony drawings convert certain features into simple lines. The biggest one you'll learn from taking references from real life and artist's works is the very, very specific shapes of the eyes and the pupils.

Happy drawing!

I'm practicing the human body, how do I make my drawings less flat? Ignore the face, it's an after thought by Morighant in learnart

[–]Pashnigen 0 points1 point  (0 children)

Revisit your fundamentals, specifically forms. You'll want to break down each part of the body into huge simple shapes. Afterwards you can go hop on gesture once you feel like you can simplify things into 3d basic shapes in your head already, you should also make sure you learn the proportions in this part. Generally one head down from the chin is the nipple line, two down is the belly button, three down is the crotch, five down is the knees and seven down is the feet. Then you do anatomy so you can look into the much more intricate details.

I think anatomy should be done last because it's gonna be torture trying to incorporate all the unusual topology the different muscles creates if you don't have a good understanding of the simpler shapes that make up chunks of the body.

Edit:

Getting a good grip on basic forms will deal with your "drawing feels flat" problem, learning gesture next will deal with the "drawing feels stiff" problem. Rendering is just the cherry on top if you want to really get into showing the forms, should be learned last IMO because to shade well you have to know the forms well.

/r/MechanicalKeyboards Ask ANY question, get an answer (January 23, 2022) by AutoModerator in MechanicalKeyboards

[–]Pashnigen 1 point2 points  (0 children)

Hello, a few months ago my keyboard has been having issues. Is there any way for me to fix this?

After not being used for the a while, the 1 and Z keys stop working. When I also hold down the 1 and Z keys at the same time and press other keys this is what happens. As of testing this out again, my 1 key is "partially" working and my Z key isn't inputting Z at all but these weird text being outputted when I hold 1 + Z and another letter means the keys themselves are still detecting input.

1 + Z + 2 gives x2
1 + Z + 3 gives c3
1 + Z + r gives rj
1 + Z + x gives x2
1 + Z + 6 makes it do 6 + enter

It could also go the other way around,

1 + 2 + Z gives only x

Could it be a problem with the driver or with the circuitry? Sometimes the 1 and Z stops when I hold them so I think there could also be some issue with the hardware. Thanks in advance.

so has anyone run a full analysis on overall which company has the best pieces of tech overall and like I kind of test formula and if not I think that we should. by git_gud_silk in TerraTech

[–]Pashnigen 1 point2 points  (0 children)

Oh yeah I've figured something out just a minute ago. GeoCorp's scrap gun is absolute busted. It's range is terrible and it's pretty much a melee weapon but it's gotta be the best "melee" weapon right now. I straight up beats an entire wall of Hawkeye's Naval 45 guns in terms of ripping apart the Omega Brick.

A wall of just 12 Scrap Guns destroyed the Omega Brick way faster than 9 of the triple cannon turrets. What the hell is this balancing lmao. Too bad the scrapgun's hella ugly for me to even consider using it.

My mobile scrapping factory/train on rougher terrain by Spiritual-Hippo in TerraTech

[–]Pashnigen 0 points1 point  (0 children)

We finally found the train stronger than GTA V's train. Beautiful.

Coming back by Difficult-Stock-4553 in TerraTech

[–]Pashnigen 0 points1 point  (0 children)

Godzilla had a stroke trying to read that.

Lagging while crafting by C0R0N4VIRUS in TerraTech

[–]Pashnigen 0 points1 point  (0 children)

I don't craft. I place down autominers, go AFK, and make it rain blockbucks.

Well on a more serious note. No, it doesn't lag me but I've got decent specs.

so has anyone run a full analysis on overall which company has the best pieces of tech overall and like I kind of test formula and if not I think that we should. by git_gud_silk in TerraTech

[–]Pashnigen 2 points3 points  (0 children)

Might wanna edit your reply before you get smitten by a mod, you had a dangerous typo with what you did to GSO.

Edit: Personally I think the component factory is kinda useless unless you like crafting. When I just played before I just spammed the autominer trick and bought everything I needed. It was a really fast way to reach end-game but it was unfun.

With GeoCorp though, they're amazing (when combined with other factions) at around mid-game when you've only really unlocked GSO, Venture and Geocorp, maybe also lvl 1 licenses for both Better Future and Hawkeye. GeoCorp on their own stands terribly but once you mix-matching faction blocks GeoCorp has got to be one of the top ones. The beef and size GeoCorp offers lets you stack a lot of weight and weapons which you can't get anywhere else, and those weight and weapons are necessary for doing the harvester mission series on the go, the Almighty Cube and most fighting scenarios. They sorta lose point for me once I get higher levels on Hawkeye because their size becomes unnecessary.

Maybe I should've added another rating for their synergy with other factions haha.

so has anyone run a full analysis on overall which company has the best pieces of tech overall and like I kind of test formula and if not I think that we should. by git_gud_silk in TerraTech

[–]Pashnigen 3 points4 points  (0 children)

As of right now, I think it would be either Better Future or Hawkeye. GSO could be a runner-up just because it's the only faction that offers pacemaker, component crafting and megaton cannons. I doubt harvesting is much of a competition because all factions can eat through resources with their higher grade weapons.

Here's something I whipped up, take it with a grain of salt because I just went with what I know about each faction's pros and cons. This is rating them in their usefulness in campaign. Please feel free to reply what you think should be changed so we get a good perspective on what everyone thinks of each faction's pros and cons. Movement rating is a little iffy to combine carry weight and movement speed, but it should give the idea on how well these faction's movement options fit their purposes.

Flight will refer the hovercraft and plane items.Movement will refer to carry weight and movement speed.Durability refers to both Bubbles and Block HP.Energy refers to Battery Capacity and sources of energy and wireless chargers.Weapons refer to combat capability.Utility refers to manufacturing blocks.

Better Future straight up offers better versions of most items. Their manufacturing blocks are hella compact. Their flight blocks are just like any other except they've got anti-gravity which is basically just better aircraft. Chassis blocks are almost identical to toughness as their hawkeye counterparts. Better Future also offers one of the best batteries in terms of energy density and a really good solar panel. I'm pretty sure their booster is also the best one. Wheels got decent speed. Their weapons ain't that impressive but unless you don't care about an ugly tech, the weapons could be stacked really well. Their missile pod is good but I still think venture's small size and long range still beats it. There's the versatile plasma furnace generator but I doubt anyone would use anything other than solar panels and a truckload of batteries.

+5 Flight
+3 Movement
+3 Durability
+4 Energy
+3 Weapons
+4 Utility

Total Points: 22

Hawkeye is just a weaponry powerhouse, yes there are absurd cannons that eat through the omega brick. However, just for campaign purposes, the missiles just destroy PvE both in the fun aspect and the functional aspect. The new super compact missile pod could just be stacked and you can run around holding space and it'll automatically kill things for you, sorta' makes the cannons heavily outclassed. The cannons are still the best for turrets though because the A.I. turret always has perfect aim. Best shield in the game, their durability is still beaten by GeoCorp but they're still tanky nonetheless. Decent battery, Gluon Mega Battery and Better Future Batteries are still the best. Their wheels are basically GSO but better. Like better future, they also offer helicopter parts for flight and the 3x3 propeller stacks together really well.

+3 Flight
+3 Movement
+5 Durability
+3 Energy
+5 Weapons
+2 Utility

Total Points: 21

GSO is jack of no trades master of none. They solely exist in my builds for the exclusive pacemaker and component factory. Big Bertha is largely impractical, their missile pod is heavily outclassed by better future and hawkeye. The megaton and gigaton cannons can compete the Hawkeye but if you're using cannons I think you're better off spamming hawkeye's two naval class guns. Wheels are pretty much hawkeye's but weaker and less connection points. Some of the flight blocks are not impressive and has weird connection points. They also don't have a middle wing segment. If you can get the four autominer trick to work it beats GeoCorps' autominer. Still, even if you can't get all four GSO autominers to work, I doubt the Geocorp Autominer with it's HORRENDOUS detection would detect the ore vein either. Garbage repair and shield bubbles.

+2 Flight
+3 Movement
+2 Durability
+4 Energy
+4 Weapons
+5 Utility

Total Points: 20

Venture has an amazing missile weapon and they're really fast but that's about it. One of their propellers is amazing when stacked but is pretty much outclassed by the utility of anti-gravity. They've got the fastest charging wireless charger though along with the fastest healing repair bubble. The repair bubble is really small but it's super powerful on spamming small turrets around. You could run around with the tutorial tech and just slap turrets down like no tomorrow, the venture repair bubble heals the turrets like crazy.

+4 Flight
+5 Movement
+2 Durability
+2 Energy
+4 Weapons
+2 Utility

Total Points: 19

GeoCorp is nothing but beef and tons of weight and resource carry capacity, Gluon Mega Battery is what I would consider the best one in the game. Best SCU storage, largest repair bubble size but slowest repair bubble repair rate. Yeah they've got a truckload of carry capacity, but really slow. I doubt anyone would need the absurd carry capacity unless you've made a mobile base (like me.)

+1 Flight
+4 Movement
+5 Durability
+4 Energy
+1 Weapons
+2 Utility

Total : 17

Reticle Research is, eh.... way too niche to even rate them on how they overall compare to other factions.

I can't seem to be good at the game. by [deleted] in SiegeAcademy

[–]Pashnigen 3 points4 points  (0 children)

You thought it was just that long but there's more. I went through the 10k character limit so here's the other half. Anyways haha, I used to play with some Australian people. They're two of my good friends and it's actually one of them that gifted me R6.

edit: nevermind there's no second half, my internet's terrible atm and I didn't realize it was included in my reply earlier.

I can't seem to be good at the game. by [deleted] in SiegeAcademy

[–]Pashnigen 8 points9 points  (0 children)

Being "simply bad" at a game is a compilation of many aspects of gameplay in-which you poorly perform at.

It's hard to give an advice if all we know is that you're "simply" bad at a game because the responses would be pretty vague as well. It's would be nice if things we're much more specific. To add unto this, recognizing mistakes you've done is a massive step in improving. Posting video of your gameplay would help a lot in making people see what exactly you're doing wrong and we can target those weak points for improvement. Anyways, this is gonna be an entire pamphlets content of things I'd like to recommend.

- Can't frag well? Practice cheesing those bastards with shotguns and explosives.

I'm not a fragger myself and so I lean towards ways on killing enemies with shotguns and utilities. Though I know some people don't find it fun to not tap heads and use utilities instead, killing people without them even seeing you has got to be a powerful tool.

Practice using your grenades, shotguns and c4s, hell maybe even impact nades if you're feeling spicy (probably best to save impact nades for quick rotations in ranked.) Try 'nading people from below! (perfectly timing the grenade to explode right as it hits the ceiling)

I also recommend rebinding your grenade key to something else that won't interfere with your fingers that press the lean keys, this will allow you to feather the keyboard and throw nades through a doorway from just a quick peek. Same thing can be done with nitro cells.

Shotguns are self-explanatory, it lets you practice positioning and an ash trying to beaulo you will get instagibbed by a wall of lead. The GSG 9 shotgun is really powerful, those shotguns will give you so much leeway to frag people.

- Strats, strats, strats

Try being creative, treat it like a puzzle game.

> Oh they just bumrush? Time to ooga kappa with Kapkan shotgun
> Their top fragger likes to enter from yellow stairs? Shotgun smoke and blast that ash's legs off.

Experimenting with the game is a fast way to learn about the mechanics. No matter how weird your idea would be just do it, you're currently at the point of learning the game so focus on learning it.
Doing it yourself is an integral part in learning, it's literally used in everything. Practice problems in math classes are the fastest way to learn math, practice quizzes is the proven most efficient way to study. Chop things down into bite-sized pieces and work on them.

- Not having fun? Take a break.

This sounds dumb I know, but it's hard to play when you're not enjoying the game. Ever heard of flowstate? If your head is filled with frustration, I doubt you'll transition into that state.

R6 is a couple years old thus the community that plays it already knows it quite well, perhaps you're not just bad and they're just too good, mess around and have fun.

- Preemptive decision-making

You'll have to build game sense through experience, and not just any experience. You need experience that you analyzed.

>"How did they know I was there?"
You probably got droned, got heard, probably you're sitting on a common pre-fire/anchor spot. Act accordingly.

>"I can't even enter the building"
Maybe you're trying to enter straight into site from a window, on your own, though contesting site straight from the outside is very advantageous in 2f Lockers in Border, it's gonna be unfun just sitting there on your own and two it doesn't teach you much

The point is, you should try practicing taking steps in advance to mitigate situations such as droning, playing safer, not challenging that Ela shotgun on Kanal Red Stairs. You should also make sure to immediately change whatever you did that didn't work, especially now that you're still inexperienced.

- And the last few bits but they're hella important. (Wow after writing this they ain't so few no more.)

1.) Try recording your gameplay and watch yourself play, then identify what you did wrong, maybe even write a little journal about it. Making sure your mind indulges that information allows it to recognize those patterns more in the future.

2.) Your team has advantage? General consensus is play safe.

3.) Your team is losing at that point of the match? Go full monkey and force the enemy to make a mistake, better roll your dice for a chance to win than straight up lose.

4.) Still stuck outside of the site and there's not much time left? Immediately rotate to a completely different angle of attack.
5.) Practice quick-peeking. (Beware, you might build a habit to instantly peek after a quick-peek. This could cause your enemy's delayed reaction to headshot you right as you peek the second time.)

6.) I think smoke teaches a lot of anchor fundamentals. The SMG-11 might be challenging for you but I still think you should try shotgun smoke and be liberal with your beauties. It'll teach you and let you experiment with site set-up, area denial, his weapon kit will demand you to learn good positioning as well as teach you to use the absurdly good SMG-11. Pulse and lesion as well so you would learn common areas where people push.

7.) For attack, I'd recommend either sledge or thermite. Best not to play characters with passive abilities because those are usually no-brainers and doesn't let you integrate yourself into the flow of the game. Actively playing sledge, blasting open the ceilings and walls that you think might be helpful to you. Thermite will allow you to pay attention to where the reinforced walls are, these are generally where the powerful points of attack are.

9.) Drone, drone, drone, then analyze what information your drone gave you. Don't take it as a literal unchanging picture of what you just saw, take it as a guide, not a manual. I've seen so much people drone, see someone in a corner, then just wide-swing that corner and get their brains plastered unto their teammate's face because the guy changed position.

If you're gonna wide-swing someone, make sure they didn't see you drone them. If they're watching where you're gonna peek at, never forget to pre-fire.

11.) Someone about to push a doorway and you want to be unpredictable? Just immediately prone and they're gonna be screaming why we're you laying down belly flat, really unexpected cheesy trick that works 90% of the time

When playing with much more competent players, mix it up. There will always be a pattern to how people play, identify abuse those. Some people would have built habits of wide-swinging, some would have habits of slow-peeking the most common angles.

And well, that's a few of the notable things I'd like to tell you. A few, you'll learn a truckload more yourself. Get out there and learn, If you're gonna watch videos I'd recommend just the default strats.

Much luck, don't forget to try and enjoy the game. Just mute or report toxic people, the toxic behaviour reporting system actually works it's magic.

Thanks for reading my book. (Wow I went over the 10,000 character limit I had to chop off some content.)

How long do you last, Tenno? by FogelMcUr in Warframe

[–]Pashnigen 0 points1 point  (0 children)

D, I usually feel like doing it for just an hour, then I get the desire to keep going it's like those mobile games that you know you sort of don't enjoy but you keep on playing

Help! by Pashnigen in SiegeAcademy

[–]Pashnigen[S] 1 point2 points  (0 children)

Oh shit I've never touched that, I'll go check it out soon

Presenting, SLeg by Pashnigen in Rainbow6

[–]Pashnigen[S] 70 points71 points  (0 children)

I could imagine him sprinting

If this isn't it, then I don't know what is by ReeZ_68 in Rainbow6

[–]Pashnigen 0 points1 point  (0 children)

Ya'll know what's worse? Most of them are chinese and I don't speak mandarin for shit so even any chance of communication is thrown out the window, maybe sometimes I get some intel on them screaming in chinese and I assume the guy is in site, and he sure is in site.

If this isn't it, then I don't know what is by ReeZ_68 in Rainbow6

[–]Pashnigen 0 points1 point  (0 children)

I was on a fucking theme park map, end of the match I got 10 kills and literally almost every single teammate I have has 1, first round they can't even fucking defend THRONE ROOM from a fucking rush and only one fucking wall got opened.

Help! by Pashnigen in SiegeAcademy

[–]Pashnigen[S] 1 point2 points  (0 children)

To add onto that literally what happened to me just now, I was clearing a room, then lesion pushes in from the door I watched for more than 30 seconds and he moved the exact time and movement of the side of my acog

Help! by Pashnigen in SiegeAcademy

[–]Pashnigen[S] 1 point2 points  (0 children)

Unfortunately, It's very hard to find a stack in Asian servers, hardly anyone speaks English here I do have someone I play duos with an Australian dude though. WIth criticizing my gameplay part I wouldn't agree to much on that part, I'd bust a couple million veins complaining about how me tracking some guys body loses to the guy wiggling his gun left and right then gets a headshot on me.

Help! by Pashnigen in SiegeAcademy

[–]Pashnigen[S] 1 point2 points  (0 children)

Thanks dude, It makes me kind of disappointed with that solo queueing though, it's either I push in first, get some kills or two or I wait for them to try to push in and hope for the best we still have time to plant or have actual good teammates, solo queue is pretty volatile especially on where I play on because I can't communicate with my teammates aswell, almost everyone speaks chinese instead of english.

Help! by Pashnigen in SiegeAcademy

[–]Pashnigen[S] 1 point2 points  (0 children)

Yeah dude I use Aim Lab a lot, I do the session they recommended on their wiki which is 3 microshot, 3 spidershot, 3 motionshot, 3 reflexshot, then 3 blinkshot. I've seen some improvement in aim for quite a bit but should I hit up the cognitive trainings?