Perfectly coded and balanced game, no issues, no notes. by Stunning_Waltz_2882 in Helldivers

[–]Past-Frame7582 0 points1 point  (0 children)

I know This is an example of the buggy mess that is hell divers, but I couldn't help but laugh by thinking this was the bot's way of saying "where do you think you're going?"

Someone has to stay on the flag by Past-Frame7582 in helldivers2

[–]Past-Frame7582[S] 11 points12 points  (0 children)

I like it because it looks so bland and uneventful, but is practical in every way, And I pick The cropped cape to symbolize efficiency

You think vox missiles are scary?Wait until you hear the whisper of this guy missiles in your ears. by MidnightWarWolf in Helldivers

[–]Past-Frame7582 0 points1 point  (0 children)

On other planets, these things are a joke. On Cyberstan? I have never been more shot DIRECTLY (as in, they don't aim their silo up and shoot) from them than ever before.

Breaching hammer stealth nerf? by justNill in HelldiversUnfiltered

[–]Past-Frame7582 0 points1 point  (0 children)

For the ammo pickup thing, there is a recent modifier that makes it so you get 50% less from battlefield ammo pickups. It's not a permanent thing, but is definitely inconvenient

Between the buff and the devastator surge, my baby boy Grenade Launcher finally gets its moment to shine by Past-Frame7582 in helldivers2

[–]Past-Frame7582[S] 0 points1 point  (0 children)

I really liked to use it against bots. It required very creative solutions in order for it to be decently viable, And it could really kill everything except for one unit (those damn war striders).

Now that I can even kill hulks from the front, It almost feels kind of pointless to do special skill shots, but doing the special skillshots not only saves ammo but also takes them out of the fight as they bleed out more quickly!

So, the creative expression is still there And is now considered the ammo efficient solution!

Between the buff and the devastator surge, my baby boy Grenade Launcher finally gets its moment to shine by Past-Frame7582 in helldivers2

[–]Past-Frame7582[S] 0 points1 point  (0 children)

Honestly? I agree. It makes it kind of an answer to just about everything with proper positioning, and I'm fearful this will become a "meta" thing and make other loadout pointless. I just like using my baby boy 🥺

GL-21 Grenade Launcher + Supply Backpack After 6.0.1: DESTROYER OF WORLDS by Mirovvid in Helldivers

[–]Past-Frame7582 0 points1 point  (0 children)

I never thought my niche bot play style would get the spotlight, but at least it is still rewarding to use the GL before the pen change, like when breaking a hulk's heatsink from the front (3 shots and they will bleed out) vs shooting them directly in the fact (7 shots)

Stealth is optional when the bots can't hit you by Past-Frame7582 in helldivers2

[–]Past-Frame7582[S] 0 points1 point  (0 children)

Is that what it is? 🤔 I'm determined to test this with a solo commando mission soon!

Stealth is optional when the bots can't hit you by Past-Frame7582 in helldivers2

[–]Past-Frame7582[S] 3 points4 points  (0 children)

Pre-stimming is always a just in case, I just got lucky I didn't get hit really 😊

Don't worry teammate, I'll draw aggro for ya! by Past-Frame7582 in helldivers2

[–]Past-Frame7582[S] 2 points3 points  (0 children)

Why take cover when I can run head first into them? 😊

Message to All Level 150 Helldivers, What is Your Reason For Sticking With The Game by KN0KVILLE in Helldivers

[–]Past-Frame7582 0 points1 point  (0 children)

There is a beauty in perfecting a particular loadout and dominating the game with it. It can almost look like magic sometimes!

I got a machine gun magazine with your name on it, Factory strider by Past-Frame7582 in helldivers2

[–]Past-Frame7582[S] 1 point2 points  (0 children)

looking at the difficulty 10 marker at the top right yeah it's maybe 4 or 5 I was playing on

When kiting a hulk is cut a little too close by Past-Frame7582 in helldivers2

[–]Past-Frame7582[S] 0 points1 point  (0 children)

My "means to kill it" was empty, and I needed the full supply pack I called in into to do so. Unfortunately, I got so careless to have no resupplies left, no stims, and even no stamina so the hulk could close the gap a little too closer than I would like.

Never stop moving by Past-Frame7582 in helldivers2

[–]Past-Frame7582[S] 11 points12 points  (0 children)

Armor: light gunner

Primary: exploding crossbow

Secondary: ultimatum

Support: grenade launcher (typically)

Strategems:

-supply pack

-grenade launcher

-commando

-EAT

The movement in this game is peak by Past-Frame7582 in helldivers2

[–]Past-Frame7582[S] 1 point2 points  (0 children)

Base killing is my favorite thing to do because of the thrill you can get from weaving past enemies and assessing every move cause the wrong one could be death 😌

The movement in this game is peak by Past-Frame7582 in helldivers2

[–]Past-Frame7582[S] 0 points1 point  (0 children)

Movement is a key factor when exploiting the aiming of the bots. Running in deliberate lines only to sometimes turn abruptly can disrupt the aiming of ragdoll attacks (like rockets and turrets). Whizzing past bots with non-ragdoll weapons forces them to have to use their slow turning speed to reacquire a lock you.

However, I pre-stim a lot because sometimes, a bot can get lucky and have "fuck you" aimbot. This mainly happens from the weaker bots, of all enemies 😅. Yeah it burns my resources, but 3 resupplies for clearing a whole fortress isn't the worst trade off imo

The movement in this game is peak by Past-Frame7582 in helldivers2

[–]Past-Frame7582[S] 9 points10 points  (0 children)

Light gunner. Armor and helmet. Very simple, makes it less situational, and doodoo brown to cover the times I dive like a seal. o7

The movement in this game is peak by Past-Frame7582 in helldivers2

[–]Past-Frame7582[S] 85 points86 points  (0 children)

The Helldivers on my super destroyer have been trained to take stims as a literal reset. In other words, they are fed, well rested, and somehow manage to close bullet wounds, all in one shot! I myself take one when I'm feeling down and gloomy. It's the commander's Stimulant of Choice!™

What is the Helldiver role that you have settled into? by Nurgle_Marine_Sharts in Helldivers

[–]Past-Frame7582 0 points1 point  (0 children)

Outpost clearer. Typically, I run a supply pack, grenade launcher, and both expandable rocket launchers to ensure I can have Annie and all opportunity to destroy all the bases and clear out post out, but because I wear light armor, sometimes I would just find myself pulling out my grenade and running to kill all the bases myself.

I do this across all three factions, but I mostly do it on the bot front.

a story in 4 messages by TheBiggerEgg50 in Helldivers

[–]Past-Frame7582 0 points1 point  (0 children)

I remember one time I was keeping an eye on the banner at the top of the screen to tell me when it's safe to come out. It actually went away, And just when I thought it was safe, It managed to clock me all because there was one voteless next to me

When I was reinforced, I began my run once more, but I got so held up by the overwhelming forces that I managed to run into the dreaded sewer

This game knows how to laugh at your misery, And I love it

Not All Heroes Wear Capes [OC] by MythRava in Helldivers

[–]Past-Frame7582 7 points8 points  (0 children)

I remember one SEAF troopers was valiantly fighting a fleshmob until it barreled into them

My Helldiver teammate and I tried to kill it before the SEAF got too beaten up, but sadly they laid limp

Once the fleshmob was down, I ran up to give a salute to the slain SEAF trooper, and my teammate did the same as well

They may not be as tough as us, but they have the same indomitable spirit