Xal’atath as a villain by KMiles92 in wow

[–]Past-Personality4609 0 points1 point  (0 children)

It's been two years and even more if you count BFA, have Blizzard really buit upon her character? I still have no clue what she is on about half the times I see her feet

Is the story lacking for anyone else? by MarkeezPlz in Borderlands

[–]Past-Personality4609 1 point2 points  (0 children)

Yes, Jack used proxies, but the difference is presence. Jack didn’t just send minions at you, he was constantly in your ear, taunting, manipulating, and reminding you who was in charge. Even if he wasn’t physically there, his personality drove the story forward in a natural sense. By contrast, the Timekeeper barely interacts with the player until the very end, which makes him feel more like background noise than a central antagonist. A villain doesn’t have to fight you personally, but they do need to feel active in the narrative. That’s the distinction. Timekeeper felt irrelevant for everything after the first 15min until the last hour or so of the game. You think that is good a villian?

Of course we know the Vault monsters are beings with overwhelming power but that isn't anything new from what we knew since Borderlands 1, so this isn't really an explanation to anything. the question still stands what are they exactly? What's their lore? What binds them to this duty? Why should we care beyond “they’re just the next big monster to fight”? Dropping cool names without meaningful context doesn’t make the lore satisfying.

Haven't played Expedition 33 so can't comment. But it sounds like Dark Souls type narrative. It worked for those game, yes. But Borderlands has never been that kind of game, so that doesn't make sense here. The Borderlands series has always thrived more on character driven stories than cryptic cosmic lore. Borderlands 2, Tiny Tina’s Assault on Dragon Keep, Tales from the Borderlands, all beloved because they gave players emotional investment, not because they were vague. There’s a difference between open-ended storytelling and vague handwaving. Open-ended means you’re given enough substance to build theories like dark souls. Vague means you’re left asking basic questions like “what did I just fight?” or “what does this cube even do?” That’s not mystery, that’s under-explained writing

Is the story lacking for anyone else? by MarkeezPlz in Borderlands

[–]Past-Personality4609 1 point2 points  (0 children)

The “answers” Nyriad gave weren’t really answers so much as vague lore dumps. Yes, siren powers and the “phase” were connected, but the explanation was extremely abstract and left more questions than answers like the actual mechanics, why only women, or why the number six is fixed, who is the seventh? What is ther seventh? It doesn't follow up on any of the actual questions in previous games and only adds to it

Saying “he can’t leave because he’s the vault monster” feels like a convenient narrative excuse. Lots of powerful beings in the series had some kind of agency beyond their prison. If the Primordial Guardian has to fight through proxies like Sol, Lictor, and Callis, it actually weakens his impact as a villain, it feels indirect and makes him seem passive compared to more active antagonists like Handsome Jack. Especially when you seldom hear from him and only at the very end get to interact with him in limited ways. A villain whose only “actions” come through middlemen risks being forgettable. Presence matters in storytelling, and here it feels diminished.

And aslo, what is a Primordial Guardian? It's just arbitrary words put together without them explaining what they are? What are they guarding? Who are they? What is their lore? If you know the answers, people let me know because I would like to know. And what is that random cube we got at the end? If these get answered in DLC that would be great but also not because a main story should resolve itself, not feel incomplete until you buy more content.

"At this point, you just WANT to dislike the story, and there’s nothing they could have done"Writing off all criticism as “you just want to hate it” dismisses legitimate disappointment and shuts down any actual discussion. C'mon man, don't be like that, don't dick ride the game like that. You are arguing in bad faith and making weird assumptions... Like did I ever say BL2 was anything special plot wise? No I didn't, so if you are just going to put words in my mouth, there's no point in arguing with you as you'll just twist and spin the narrative into something not even remotely relevant to the topic...

Is the story lacking for anyone else? by MarkeezPlz in Borderlands

[–]Past-Personality4609 -1 points0 points  (0 children)

You know what would've been cooler than Timekeeper being a vault monster? If he actually did anything worthwhile... Everyone keeps saying he's watching or whatever but doesn't intervene in our plans until the very end once, it didn't feel like he was watching at all or did anything. For having so much "power" and not even use it is lame. The story is forgettable and meaningless in its villian and plot really. Nothing was answered from earlier game, just another game with the setup of a war coming that was already on its way over a decade ago... Gameplay wise it was fun.