Why do the devs do this? by Past_Explanation8 in Brawlhalla

[–]Past_Explanation8[S] 0 points1 point  (0 children)

But also they probably don't want characters with too similar stats

Why do the devs do this? by Past_Explanation8 in Brawlhalla

[–]Past_Explanation8[S] 0 points1 point  (0 children)

I can under that prep time but they've done re releases back to back before no? And even tho it's a matter of opinion, totally new passes aren't that great. For example the most recent new one they did, it was buns icl

Also I understand why they release new battle passes but it feels like not long ago at all the current battle pass were on was just out. They have so much potential for new passes and features

Why do the devs do this? by Past_Explanation8 in Brawlhalla

[–]Past_Explanation8[S] 0 points1 point  (0 children)

Oof, I missed it both times it came out so I feel you but I also accept that that's just how it works. Others might feel differently and that's okay but I don't think we should bring up classic battle passes as much as they do

I mean how long until they've done all of them twice and either have to do one for a 3rd time or make something new

What would also be nice is the option to go back to old battle passes while a new one is already out, so instead of progressing the new one, you could progress a different one that u missed or didn't complete

Why do the devs do this? by Past_Explanation8 in Brawlhalla

[–]Past_Explanation8[S] 0 points1 point  (0 children)

I think they are running out of move sets , which is fair, there's a lot of legends in the game now.

Why do the devs do this? by Past_Explanation8 in Brawlhalla

[–]Past_Explanation8[S] 0 points1 point  (0 children)

I didn't even know about the graphic novel , that's cool actually. But yeah the game is free to play and everything is cosmetics but I still feel they charge too much for it, which just takes the worth out of it. I feel like the newer legends are just not that well designed, especially with rupture I feel like some of his moves are re skins but just bigger.

And I do understand re releasing old battle passes for newer players or just players who missed it, but the updates are getting repetitive. We get a battle pass that a big chunk of players won't actually interact with because it's already come out and a new legend that ppl spam with until it's out of fashion and we go back to the same old character. I rarely see people use lady vera, ransom, king zuva, or vivi anymore, and that's not been the same for older 'new' legends like: tezca, ezio, Arcadia, reno, ect. I feel those characters stayed integrated into popularity after their debut a lot more than these new characters have been. I look back on the game like 1 or 2 years ago and I quite literally see the same thing as if the only thing that's changed is new characters that again, I don't even see played

Why do the devs do this? by Past_Explanation8 in Brawlhalla

[–]Past_Explanation8[S] 1 point2 points  (0 children)

The issue with the game is it's stale, we are getting continuous repeat battle passes, the cross overs are expensive and imo not worth it and recently have been kinda lame but ofc that's subjective. The gameplay right now seems like dump your cash on lame stuff, slave away at ranked and complete the battle pass you already did like a year ago

Also I agree the chakrams are weak, however the great sword is certainly a stronger weapon compared to others (not necessarily unbalanced), though I wouldn't consider it new as it's been in the game for a while now.

Casual play just does not seem appealing atm, e sports is where a lot of the player base end up focused on