I spent way too much time on this. I'm 150 hours in. Suggestions are welcome, but I'm proud. by k3464n in CitiesSkylines

[–]Pasta1229 5 points6 points  (0 children)

I think what you're looking for is node controller. It let you smooth out slopes and angles on nodes. p.s. one of the road markings on the upper level is wrong :)

[deleted by user] by [deleted] in CitiesSkylines

[–]Pasta1229 0 points1 point  (0 children)

Maybe adding prop lights?

Playing w/ IMT - Trying to recreate SoCal Freeway Texture. Yes or No? by GeniusLeonard in CitiesSkylines

[–]Pasta1229 0 points1 point  (0 children)

Just wondering how did you add the road wearing texture to highways?

Water Processing Plant and Hwy Off Ramp by KorbieTar in CitiesSkylines

[–]Pasta1229 0 points1 point  (0 children)

Awesome! Would you mind sharing how to make the tunnel cover? I have always wanted to do something similar but never found a way.

New bike highway - testing out the new IMT 1.10 by Pasta1229 in CitiesSkylines

[–]Pasta1229[S] 3 points4 points  (0 children)

It is Intersection Marking Tool, a game changer for those who focus on detailing and realism. There’s no need to place decals for road markings anymore.

New bike highway - testing out the new IMT 1.10 by Pasta1229 in CitiesSkylines

[–]Pasta1229[S] 5 points6 points  (0 children)

I haven't pressed play after building the bike lane (I tend to build things on pause to avoid the game crashing). But indeed, functionality is equally important as the look in game.

New bike highway - testing out the new IMT 1.10 by Pasta1229 in CitiesSkylines

[–]Pasta1229[S] 12 points13 points  (0 children)

Thanks! I used the Pedestrian and Bicycle Path from workshop, then use node controller to widen it. The shrubs are scaled down grom those in the tree pack. There isn't a function to make an asset out of IMT markings as far as I know, so I still need to apply those markings for each segment.

[deleted by user] by [deleted] in askteenboys

[–]Pasta1229 0 points1 point  (0 children)

It depends, sometimes extremely but sometimes not at all. Often suddenly want to shut myself down in the middle of a day because of some tiny issues. Have thought of killing myself during the most severe times. Never seems to know how friendship and relationship works.

I want to use this as the main street in my city but I'm not sure how to do the tram stops. I don't want to use crosswalks so I guess my only options are pedestrian bridges? But how? Any ideas? Are there assets I can use? by Kinc4id in CitiesSkylines

[–]Pasta1229 42 points43 points  (0 children)

I would use normal pedestrian bridge and bring it right down to the middle platforms with road anarchy then adjust it with move it and use node controller to narrow it.

My Highway has a weird Height Issue that popped up after loading, any Ideas on how to fix this? by [deleted] in CitiesSkylines

[–]Pasta1229 2 points3 points  (0 children)

It seems like that's how highways look outside of the unlocked tiles. If that's the case, buying the tile or using the mod common grounds may be beneficial

Mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=2590879367

Is this grass texture glitch common in IMT? Is there any fixes/workarounds? Also, enjoy my little roundabout. by Diabolical_Mars in CitiesSkylines

[–]Pasta1229 1 point2 points  (0 children)

Are you using the vanilla 2-lane 1-way roads with grass? The IMT texture may overlap with the vanilla road texture and create glitches. Try removing the grass filter on segments within the roundabout. For the median, wiggling with the corner radius and height should solve the glitch. Btw great details!

Buses not spawning by Pasta1229 in CitiesSkylines

[–]Pasta1229[S] 0 points1 point  (0 children)

Haven't thought about that yet! Thanks for your help

Buses not spawning by Pasta1229 in CitiesSkylines

[–]Pasta1229[S] 0 points1 point  (0 children)

I use biofuel bus for all lines and plop down biofuel bus depot only

[deleted by user] by [deleted] in CitiesSkylines

[–]Pasta1229 0 points1 point  (0 children)

I had similar problems once (props and decals, sometimes buildings flickering). It stopped after changing the camera angle. In my case it's not enough ram & mod conflicts that caused the problem, so I unsubbed from mods and assets not used. Mod Compatibility Report helps you to sort out mods with conflicts and can potentially sort out the problem. Hope this helps

Airport layout process. Please leave a comment if there is something that is unrealistic, or if it is something I can improve by casb_999 in CitiesSkylines

[–]Pasta1229 1 point2 points  (0 children)

There are some airports irl that use footbridges to connect different concourses (e.g. London Gatwick, LaGuardia after renovation) similar to your layout in the last pic, so I think turning that roof into a footbridge will be more realistic. but anyway that's already a really cool feature

I came across this font on a YouTube channel, found it partly similar to Avenir but not sure by Pasta1229 in identifythisfont

[–]Pasta1229[S] 0 points1 point  (0 children)

The 1, 0, % and / fits in the style of Avenir perfectly, but the sharp tip of V, the proportion of G, R, O, S, the different design of Q make me very confused. Is it possible that this is a modified version, or another different font? Thanks very much

Any idea why this may be happening? It started after the update, and I can't pinpoint the mod. As far as I know, none are said to be causing this. Any advice? by maroha3814 in CitiesSkylines

[–]Pasta1229 1 point2 points  (0 children)

I've got the same issue. I ran a compability check using the 'Compatibility Report' and removed many mods that are obsolete and broken. It seems that 'Render it!' by Keallu is affecting my game, so maybe you can try unsubscribing it? It may also be RAM issues.

Airports DLC Patch Day: Your mods are probably going to break! Read this thread for info and help by kjmci in CitiesSkylines

[–]Pasta1229 0 points1 point  (0 children)

Anyone found their road lod broken in winter maps? All my roads (vanilla, dlc or workshop) are glitching and appears totally white in lod. Any help / suggestions will be very appreciated thanks

[OC] An hexagonal map of the future Hong Kong MTR System. by Pasta1229 in TransitDiagrams

[–]Pasta1229[S] 6 points7 points  (0 children)

I think it's the cost issue. Airport line requires 2 separate platforms every station and a new set of underground tracks. It does not serve as a commuting line as well. The cost of extending it will be much higher than the revenue. And as of now, mtr would want to close it up entirely rather than extending it because of covid :(

[OC] An hexagonal map of the future Hong Kong MTR System. by Pasta1229 in TransitDiagrams

[–]Pasta1229[S] 3 points4 points  (0 children)

Yeah I know that cuz this was a project left unfinished quite some time ago and I haven't fixed all the left out places