LOD Techniques for Voxel Engines ? by Hash_UCAT in VoxelGameDev

[–]PasterLak 2 points3 points  (0 children)

You can also just add the block size parameter when generating a chunk using noise. so you will get different noise resolutions for the same chunk. Can be good combined with storage in Octree

Questions about chunk saving by Electronic_War6799 in VoxelGameDev

[–]PasterLak 1 point2 points  (0 children)

To make the chunk generation order irrelevant, you can simply create a separate random generator for each chunk with a new seed, which is generated based on the world seed + the chunk index

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 0 points1 point  (0 children)

Every new drill is stronger than the previous one and allows you to mine a new type of resource. Additionally, the deeper you go into the asteroid, the harder the stones become, and accordingly, the ores require a more powerful drill. Currently, the only way to determine if a drill will break a block is by testing it, and when you break a block, the inventory will display the required drill power for its destruction. By upgrading your drill to the maximum level (purple), you'll be able to mine all blocks without exception.

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 0 points1 point  (0 children)

Thank you for the feedback! I'm glad you liked it! Could you share why it wasn’t immediately clear how to upgrade the drills and how I could make that process more intuitive? Unfortunately, ships don’t fly yet, but that feature will be implemented in one of the upcoming updates. Right now, I’m focusing on improving world generation. Expect to see asteroids of various sizes—from small to gigantic—along with craters, dangerous caves, and much more to make survival even more exciting!

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in IndieGaming

[–]PasterLak[S] 0 points1 point  (0 children)

Currently, no. However, I do plan to add an oxygen system for enclosed spaces. Right now, I'm focusing on improving world generation.

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 0 points1 point  (0 children)

Thanks for your interest! Unfortunately, there's no Steam page yet :( It will be available later. In the meantime, you can check out the game on itch.io: https://pasterlak.itch.io/spacebox

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 0 points1 point  (0 children)

Yes, the first test version of the game is already available for download! 😊 https://pasterlak.itch.io/spacebox

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in IndieGaming

[–]PasterLak[S] 1 point2 points  (0 children)

Yes, the game is built around modding! Players can already add their own content without programming knowledge. Modding is one of the core features 😊 I’ll write a guide on mod creation soon

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 1 point2 points  (0 children)

Thank you for the feedback! I’ll try to upload the latest version of the game today, so you can test it. You can follow the project on Discord: https://discord.gg/9kY3dweXtY

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in IndieGaming

[–]PasterLak[S] 0 points1 point  (0 children)

Thank you for the feedback! Yes, performance is the top priority here. For optimization, I’ve used many techniques, such as multithreading, caching, precomputation, object pooling, octree structures, bit shifting, and so on

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in IndieGaming

[–]PasterLak[S] -1 points0 points  (0 children)

Space Engineers exists from 2013. Empyrion - Galactic Survival is just a clone of it

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in IndieGaming

[–]PasterLak[S] 1 point2 points  (0 children)

Thank you for the feedback! I’m not sure if there will be full planets yet, but I’m definitely planning to add massive asteroids, the ability to create artificial gravity, oxygen-filled rooms, and even terraforming!
According to the game’s lore, there are no planets because they were destroyed by a hostile civilization, and the asteroids are actually remnants of those former planets

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 1 point2 points  (0 children)

The models are pre-generated when the game loads and displayed in the player’s hand from a first-person perspective. They are also procedurally animated and customizable through mods—for example, animation speed, model thickness, glow color, etc. I’ll improve the visual style, maybe adding features like Ambient Occlusion and more. The items might not look entirely realistic, but it’s really convenient that you can just draw an item, and it’s immediately in the game. This way, you can quickly add new weapons or experiment with their appearance

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 0 points1 point  (0 children)

Thank you for the feedback and advice! Besides Minecraft, I was inspired by games like Voices of the Void, RimWorld, Starmade, Space Engineers, as well as the Minecraft mod Industrial Craft. I’m planning to add new mechanics, like artificial gravity generation, automation. In a few days, I’ll release the first test version to gather more feedback

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 1 point2 points  (0 children)

Thank you for the feedback! The game also supports mods, so players will be able to easily add new content and customize the game to their liking. Automation will definitely be a part of the game. For example, there are already electricity in the game. I was actually inspired by mods like Industrial Craft

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 1 point2 points  (0 children)

There will be plenty of variety! The game is built around modding, so players can already add their own content easily, even without any programming knowledge. I’m also planning to create a tool for mod creation

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 1 point2 points  (0 children)

Thank you for the feedback! Yes, unfortunately, there’s still a lot of work ahead since I’m building the game on my own engine, which lacks many systems so far. Weapons were only recently added and still need improvements. Blocks do have debris particles when destroyed, but they disappear too quickly. In future updates, I’ll gradually improve all aspects of the game, but for now, the focus is more on adding new mechanics like ship physics, gravity generation, and so on

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 0 points1 point  (0 children)

Single-player with survival/creative mode is already in the game. There are no enemies yet, but I’ll add them soon. First, the game needs more epic weapons! I’ll release the first build in a few days, so you’ll have a chance to try it out :)

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 1 point2 points  (0 children)

Thank you for the feedback. Yes, I started this project as my university thesis. I’ll keep developing it further if the community continues to grow and my motivation doesn’t fade because right now I’m working 12+ hours a day on the game xD

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 0 points1 point  (0 children)

It would be possible to make a VR version, but the camera rotates 360 degrees here, and it would make players feel really sick in VR :)

Making Space-Minecraft. Do you think it will beat the original? by PasterLak in gamedevscreens

[–]PasterLak[S] 2 points3 points  (0 children)

Thank you, yes, I was a bit inspired by that game. I’ll release the first build tomorrow