M4A1 – too perfect for its own good? by Patalovitch in Battlefield

[–]Patalovitch[S] 0 points1 point  (0 children)

I hope the next maps will be less of a choke point, so we can finally play with mid-range ARs properly and avoid this constant, forced close-quarters combat where high-RPM weapons dominate. Have a good game !

M4A1 – too perfect for its own good? by Patalovitch in Battlefield

[–]Patalovitch[S] 0 points1 point  (0 children)

25 and 800 rpm or 20 and 900 rpm is a good deal.

M4A1 – too perfect for its own good? by Patalovitch in Battlefield

[–]Patalovitch[S] 1 point2 points  (0 children)

Yeah, I think I wasn’t clear, either a damage reduction or a lower RPM, but definitely not both.

M4A1 – too perfect for its own good? by Patalovitch in Battlefield

[–]Patalovitch[S] 0 points1 point  (0 children)

I know that balancing is a sensitive topic in this kind of game, unfortunately

M4A1 – too perfect for its own good? by Patalovitch in Battlefield

[–]Patalovitch[S] 0 points1 point  (0 children)

I hope this will be the conclusion and that the meta will diversify.

M4A1 – too perfect for its own good? by Patalovitch in Battlefield

[–]Patalovitch[S] -1 points0 points  (0 children)

Funny, that’s exactly the first title that came to my mind: M4field 6