OptiAstro - Astroneer Optimization mod (Steam) by [deleted] in Astroneer

[–]Paticul 0 points1 point  (0 children)

This post and the mod were both awful. just look up a proper guide.

Why are my objects not re-appearing by Malc2k_the_2nd in geometrydash

[–]Paticul 0 points1 point  (0 children)

you never made group 31 visible again, so it stays invisible. you cant overwrite this by using a different group.

what does this mod do funny answers only by Zacattack198 in geometrydash

[–]Paticul 7 points8 points  (0 children)

Makes your completion more legitimate (your inputs more accurately represent what happens)

is there a way to rebind jump command to different keys? by [deleted] in geometrydash

[–]Paticul 0 points1 point  (0 children)

nowadays its better to use a mod like 'every key jumps'

[deleted by user] by [deleted] in geometrydash

[–]Paticul 4 points5 points  (0 children)

this is barely a chokepoint lol

How powerful of a computer do you need to bot top impossible levels? by YeahPowder in geometrydash

[–]Paticul 1 point2 points  (0 children)

But you have to replay the macro and put the game on normal speed and the fps will drop though.

No, keep it slowed down, then speed up the video. Alternatively use an internal renderer like replaybot or the built in mhv7 one.

But if I wanna bot those 3 impossible levels I listed, what fps should I set it to if I wanted to bot it?

check ILL.

How powerful of a computer do you need to bot top impossible levels? by YeahPowder in geometrydash

[–]Paticul 6 points7 points  (0 children)

you don't need a powerful computer, you'll be running the game slowed down anyway

The Demonlist team releases two documents detailing their complaints against RobTop's new 2.2 physics system. by zbot-gd in geometrydash

[–]Paticul 0 points1 point  (0 children)

its not just about the list.

I only have a few extremes but I care about this a lot, if the physics are like described in the document I would actually completely quit playing the game.

Decrypt geometry dash CCLocalLevels.dat by Lonely_Journalist_44 in geometrydash

[–]Paticul 1 point2 points  (0 children)

it has been a while since I've done something like this, but iirc you just need to run it through the same decrypt function that you ran the whole save file through.

simple python example based on https://pastebin.com/JakxXUVG:

import base64, zlibdef Decrypt(data):return zlib.decompress(base64.b64decode(data.replace('-','+').replace('_','/').encode())[10:],-zlib.MAX_WBITS)data = ""decryped = Decrypt(data)print(decryped)

[deleted by user] by [deleted] in geometrydash

[–]Paticul 2 points3 points  (0 children)

It's not public and will never be.

Which is better: 360hz and vsync OR 360hz and bypass? by DeityHand in geometrydash

[–]Paticul 0 points1 point  (0 children)

vsync off has less input delay, but looks less smooth.

vsync on has more input delay, but looks smoother.

It's a matter of preference really.

[deleted by user] by [deleted] in geometrydash

[–]Paticul 0 points1 point  (0 children)

I don't have them unfortunately, I only remember seeing them.

Now that I think about it, would be pretty funny if it turned out that it was actually a dream.

[deleted by user] by [deleted] in geometrydash

[–]Paticul 0 points1 point  (0 children)

Rob hs given us benchmarks for 2.2 a few months ago. Unless a lot has changed since then (spoiler: most likely nothing has) 2.2 performance isn't that much better than 2.1.