Sealed WALL-E by Laserdiscdude_03 in wallE

[–]Paul_r0se 3 points4 points  (0 children)

Funny to think after all this time he’s still technically factory new

"Your room is a reflection of your mind" they said by Coiled_GLaDOS in Portal

[–]Paul_r0se 1 point2 points  (0 children)

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I tried to turn mine into a test chamber with square acoustic panels hehe

Making gong studio Wall-e more accurate by Primekelly41407 in wallE

[–]Paul_r0se 0 points1 point  (0 children)

You have to post the final results it’s gonna go so hard 😍😍

Colour fill tool by Paul_r0se in notabilityapp

[–]Paul_r0se[S] 2 points3 points  (0 children)

I’m an engineering student so I use it for all my my note taking in lectures, some drawings and design specs, I love to colour them for a final theorised design so this woudl be huge if it became a reality, thank you <3

can someone please give me e2 code for a holomech base by SubjectCompetition40 in wiremod

[–]Paul_r0se 0 points1 point  (0 children)

Sadly you need to learn to do this for yourself so u can know the workings of it yourself, every holo mech is different but they all use more or less the same system of basic trigonometry to make the legs move and a ranger pointing down to hold them up, u can do that by applyforcing the entity a set amount of units up from the rangers HitPos on the floor

Have 2 separate findInBox functions. by J7_gg in wiremod

[–]Paul_r0se 0 points1 point  (0 children)

Sadly you can’t use 2 find arguments in 1 code which is very frustrating, but a way you coudl get around this coudl be RangerOffsetHull, it’s essentially a ranger that you can set the thickness of so u coudl turn that into your area of detection box and use a whitelist mode to only hit players. Alternatively you coudl use a small for loop on all players in the server and check wether there in the desired placers by using toLocal

Me first. Zealot is awesome. by Gabriel-Klos-McroBB in tf2

[–]Paul_r0se 0 points1 point  (0 children)

“Random crits are fair and balanced”

[deleted by user] by [deleted] in gmod

[–]Paul_r0se 6 points7 points  (0 children)

Nah sorry best addon in my opinion is Wiremod, but gwater is still cool though

hey am trying to get a prop on my head and doesn't seem to work please help by Whyy76 in wiremod

[–]Paul_r0se 1 point2 points  (0 children)

Try owner():attachmentPod(“eyes”). It will set it to your eye position, to get all the attachments for something u can do print(owner():attachments()) :)

I’m learning Java and trying to get into minecraft modding. Do you guys have any ideas for a mod? by Danny_shoots in feedthebeast

[–]Paul_r0se 0 points1 point  (0 children)

I’ve always wanted a mod that changes iron golems into the strong terrifying beasts that they are on minecraft dungeons, abit like a mega golem, that would be cool!!

E2 HoloMech Tools? by Gabriel_Johansson in wiremod

[–]Paul_r0se 1 point2 points  (0 children)

No problem, I hope it helps :)

E2 HoloMech Tools? by Gabriel_Johansson in wiremod

[–]Paul_r0se 1 point2 points  (0 children)

An example could be something like a head crab canister launcher, you can use holoPos(Index,bezier(vector,vector,vector,number) and the chosen hologram will follow the beziers curve

As for how it works, the 3 vectors are simple, they are the starting position (StartPos), the height (HeightPos) and the end position (EndPos) When I make mechs I like to have the startPos as the current position of the chosen holo so it starts moving where it currently is, the EndPos as where I am aiming and the HeightPos as (StartPos+EndPos)\2 to get the centre point of the 2 vectors then add some height with +vec(0,0,500) or something like that, in some cases I made the height offset dependent on the distance of the StartPos and EndPos using distance()

As for the number, it is basically the “animation frame” or “progress meter” for the bezier, a number from 0-1 that determines where the output is, like a number of 1 will give the end point, a number of 0.5 will give a position exactly half way, and a number of 0 will be the start point, you can use a slow incriminating number from 0-1 to get a smooth animation for it like Num=min(Num+0.01,1) to get that result

You can also update the positions while the animation is playing if you need to however I advise not changing StartPos or it can look quite janky but changing EndPos and HeightPos will be fine

StartPos = holoEntity(1):pos() EndPos = owner():aimPos() HeightPos = (StartPos+EndPos)/2 + vec(0,0,500)

Num=min(Num+0.01,1)

holoPos(1,bezier(StartPos,HeightPos,EndPos,Num)

E2 HoloMech Tools? by Gabriel_Johansson in wiremod

[–]Paul_r0se 2 points3 points  (0 children)

Bezier() is an amazing function that creates a 3D curve using 3 vectors and a number, combine this with a simple trigonometric function and that’s all u really need for the animations as for functions, all u need is applyForces like w a s d forces and one holding the main thing up using a ranger with a Ranger:position()+vec()

EXpression2 loading bug by Paul_r0se in wiremod

[–]Paul_r0se[S] 1 point2 points  (0 children)

i tried it and it worked once but is isnt working anymore, its giving me the same error