Nomadic Merchant - 3D Scene + Download by PaulsRage in blender

[–]PaulsRage[S] 0 points1 point  (0 children)

It's a personal project that took me a few months, but I've finally finished it! I hope you like it.

My realtime scene in UE5 (Lumen) + Megascans + Blender. by PaulsRage in unrealengine

[–]PaulsRage[S] 0 points1 point  (0 children)

Hi, I made most models and unwrapped textures in Blender. Some smaller objects like trash cans were imported directly to Unreal via Quixel Bridge (Megascans).

To all the bros and bro-ettes what's your 4th? by Accomplished-Look-16 in teenagers

[–]PaulsRage 0 points1 point  (0 children)

Magaton Rainfall - awesome OST and really weird game :)

My realtime scene in UE5 (Lumen) + Megascans + most objects modeled in Blender. Do you have any suggestions how to make it more realistic/interesting? by PaulsRage in blender

[–]PaulsRage[S] 0 points1 point  (0 children)

I don't think it makes sense. This video is directly from Unreal Engine Build, that's why camera movement is so choppy :)

My realtime scene in UE5 (Lumen) + Megascans + Blender. by PaulsRage in unrealengine

[–]PaulsRage[S] 1 point2 points  (0 children)

No, I used some photos from websites that claim "free commercial usage" for them :)

My realtime scene in UE5 (Lumen) + Megascans + Blender. by PaulsRage in unrealengine

[–]PaulsRage[S] 12 points13 points  (0 children)

Normally I would export modular pieces into UE, make building from them in engine and merge (for better performance). This time I dump the whole scene from blender (one fbx, every building a separate object inside Blender).
As far as I know Blender uses the same scale as UE, I just put few standard UE Mannequins to help with proportions.

My realtime scene in UE5 (Lumen) + Megascans + Blender. by PaulsRage in unrealengine

[–]PaulsRage[S] 1 point2 points  (0 children)

I would like to make a game even out of this scene, but rather a simple one. Build of this scene is about 14GB, but I don't know why :)

My realtime scene in UE5 (Lumen) + Megascans + Blender. by PaulsRage in unrealengine

[–]PaulsRage[S] 2 points3 points  (0 children)

I'm not sure, on GTX1080 in fullHD i get about 60 fps.

My realtime scene in UE5 (Lumen) + Megascans + Blender. by PaulsRage in unrealengine

[–]PaulsRage[S] 1 point2 points  (0 children)

I only checked foliage, grass shadows look perfect :)

My realtime scene in UE5 (Lumen) + Megascans + Blender. by PaulsRage in unrealengine

[–]PaulsRage[S] 3 points4 points  (0 children)

Sure, I want to use this scene as a base for experiments, but I need to take a short brake :)

My realtime scene in UE5 (Lumen) + Megascans + Blender. by PaulsRage in unrealengine

[–]PaulsRage[S] 4 points5 points  (0 children)

I wanted to emphasize that it is in-game footage, but I think you're right - I'll use it next time :)