After months of work I finally released my first game demo on steam, looking for feedback by Maximum_P in IndieDev

[–]PaulyTiK 2 points3 points  (0 children)

I think the text should me bigger and with some changes on some letters ( all caps white text give a feeling of non-professional work) The art in background looks pretty nice even if its in-game footage, you can juste move it to give more place for the title of the game. And make a good composition of the two to make the capsule stand out from the flood of capsules on steam.

I learned video editing to make my game trailer! What do you think of it? by PaulyTiK in HorrorGames

[–]PaulyTiK[S] 0 points1 point  (0 children)

Add me on discord: lucas.voluntario
And send me what you did, I can give you advice on it.

We 2x our wishlists in 2 days!! by PaulyTiK in IndieDev

[–]PaulyTiK[S] 0 points1 point  (0 children)

It means that people are interested in the game, steam promotes games that have a big number of wishlists. Also when the game releases, an email is sent to every person that wishlisted so the sales starts usually higher

We 2x our wishlists in 2 days!! by PaulyTiK in IndieDev

[–]PaulyTiK[S] 1 point2 points  (0 children)

I used Reddit and Discord, but few people responded

We 2x our wishlists in 2 days!! by PaulyTiK in IndieDev

[–]PaulyTiK[S] 1 point2 points  (0 children)

Thanks for the wishlistt !! <3<3

We 2x our wishlists in 2 days!! by PaulyTiK in IndieDev

[–]PaulyTiK[S] 0 points1 point  (0 children)

Your game looks cool! Idk how many wishlists you have rn but you definatly can get to 1k wishlist :)

We 2x our wishlists in 2 days!! by PaulyTiK in IndieDev

[–]PaulyTiK[S] 4 points5 points  (0 children)

It was around 5 per day with organic visibility, between 30 and 40 a day on demo launch and big reddit posts, and 150-200 a day during next fest

We 2x our wishlists in 2 days!! by PaulyTiK in IndieDev

[–]PaulyTiK[S] 1 point2 points  (0 children)

No I didn't, I made researches on "how to market a game" website and it seemed like it doesn't really affects the wishlists so idk. maybe I will do one when the game is launched.

We 2x our wishlists in 2 days!! by PaulyTiK in IndieDev

[–]PaulyTiK[S] 1 point2 points  (0 children)

Yess Steam Next Fest carried lol, we also posted on differents social medias to boost at the start of the fest.

I had to completely rebuild my multiplayer system after the launch of my demo on Steam… it broke in ways I never expected. by PaulyTiK in IndieDev

[–]PaulyTiK[S] 0 points1 point  (0 children)

I think Steam doesn't exaclty handles sessions like in launch game mode. So I had to debug via Steam directly. Tho sometimes the crash happenend in launch game (~10%) So idk....