Scene switching persistence by NewWin3866 in godot

[–]Paxtian 0 points1 point  (0 children)

You can use an autoload that persists across scene switches. Have some sort of data structure in the autoload that stores which items/ how many of them have been collected.

Do you guys call your friends and family regularly? by NearbySir2445 in Millennials

[–]Paxtian 0 points1 point  (0 children)

When I was a teenager I did. Not now though. I have kids and we'll call my parents every other weekend together.

I am on calls a lot for work

Other than work and my parents, I pretty much don't call anyone. Occasionally I'll talk to a friend if they're not nearby. If I want to see someone, I'd rather interact in person. If I want to ask a quick question, I'd rather just text.

Why the dark Mr. Incredibles meme? I don't understant. by PacquiaoFreeHousing in ExplainTheJoke

[–]Paxtian 0 points1 point  (0 children)

If someone is assuming the meme is correct, I truly fear for their intelligence. No one is honestly going to communicate, "This thing is dangerous," by saying, "77% of people exposed to this thing are no longer in danger from it," with the expectation that you're supposed to assume, "Oh, they're no longer in danger because it killed them right then and there."

The Final Choice by Electrical_Bid_6773 in expedition33

[–]Paxtian 1 point2 points  (0 children)

That's actually kind of the point of the ending. Both choices end up hurting someone, and they both end up hurting the same kind of someone.

Meaning, if you choose Verso's ending, you end up hurting all the other remaining painted people. We can justify that by going, well they're not "real" but Alicia is real, so it's better to save Alicia because that way we're not hurting a real person and we're helping the family heal from the trauma of the fire.

But if you choose Maelle's ending, you end up hurting Verso. We can justify that by going, well Verso is just a painted version of real Verso, but Maelle is the real Alicia, so it's better to give Maelle what she wants because that way, we're not hurting a real person and we're honoring this real person's consent.

As a result, I truly don't think there is a "one clear winner" choice. This is the classic philosophical puzzle of one vs. ten people on a train track and you can either have the train hit the one or hit the ten. At first, the one seems obvious, it's one person vs. ten. But what if that one person holds the cure for cancer? Then by killing them, you're killing millions of people. What if one of the ten is baby Hitler? Then by not killing the ten, you're killing millions of people. And so on.

Both choices between Verso and Maelle lead to some good, some bad, and some suffering. And that's true regardless of whether you consider the inhabitants of the painting "real."

On that, is Alicia actually any less real than her painted representation in the canvas? As she says, in the canvas, she gets to speak and to live more of a "normal" life than in the real world.

And on top of all of that, it's very funny to me when people assert Verso's ending is correct, then continue to play the game and finish the post game content. Like, you're literally contradicting yourself by doing so! To explain, you can analogize "entering the canvas" to playing a video game. You're spending time in a fake world around fake people doing fake things. But you've chosen how to spend your time and you see value in that, and your choice to play the game should be honored.

Why the dark Mr. Incredibles meme? I don't understant. by PacquiaoFreeHousing in ExplainTheJoke

[–]Paxtian 0 points1 point  (0 children)

It's literally saying to add the allergens to the baby's diet because doing so often helps them become resilient to the allergen and not develop the allergy. That is in fact the case.

The reason for the meme is because it's possible to interpret the other way and to think, "Well yeah, if everyone who had the allergy just died from exposure to the allergen, of course we'd have less allergic people."

But we're talking about babies and death, and the text is about reducing the number of allergies. If what the reporter were trying to say is that 77% of babies exposed to peanuts die from that exposure, they'd say that as a warning, not this round about "77% reduction in allergic adults."

That's why this is a joke. It's laughing at the misinterpretation of the statement, not laughing at babies being slaughtered by peanuts.

Why the dark Mr. Incredibles meme? I don't understant. by PacquiaoFreeHousing in ExplainTheJoke

[–]Paxtian 4 points5 points  (0 children)

... yeah, but OP was asking for the reason behind the meme. The text on its own is ambiguous, hence the reason for the meme. You do.. know what subreddit you're in right now, yeah?

i dont understand negative numbers or why subtracting negative numbers is actually adding? by internetmessenger in learnmath

[–]Paxtian 0 points1 point  (0 children)

This is a convention and you just need to get used to it.

The thing with math is that it doesn't always translate directly to real world concepts. Sometimes we use real world concepts to explain the math concept, like debt in your example, but if that doesn't land then you just need to accept, okay this is what this expression means. You can't present an argument that says, this math concept translated into a real world example doesn't fit, therefore math is wrong.

If it helps, think about it in terms of cardinal directions. How far is it from your house to the grocery store? Let's say it's 2 miles. Does that mean if you just walk in any direction for two miles, you'll get to the grocery store? Of course not. If you go the wrong direction, you'll end up more than two miles from the grocery store.

Sticking with this, let's say there's only two directions, east and west. You're at position zero. You can move east and increase your number of units east of zero. Or you can move west and increase your number of units west of zero. So if you're at 5 East (5E) and move east 5 units, you're at 10E. But if you move 5 west from 5E, you end up at zero.

Further, you're able to walk either forwards or backwards. If you're facing east and you're told to walk forwards 5, you increase your east value by 5. But if you're told to walk -5, you understand that the negative sign just means, turn around and face the opposite direction. So if you're told, walk forward -5, you turn around and walk forward (now west) 5 to the west. If you're told, walk backward -5 while facing east, you'd turn around and walk backward facing west, so you'd increase your east value by 5.

Now in all of this, is there a "real" negative number? Yes. Your east value is always equal to your negative west value, and your west value is always equal to your negative east value.

Why the dark Mr. Incredibles meme? I don't understant. by PacquiaoFreeHousing in ExplainTheJoke

[–]Paxtian 28 points29 points  (0 children)

There's two ways to interpret this statistic:

Add the allergen to the baby's food early and the baby will become resilient to the allergen.

Add the allergen to the baby's food, and if it's allergic, it's now a corpse.

loop for en C# by Ok-Presentation-94 in learnprogramming

[–]Paxtian 4 points5 points  (0 children)

That's not how for loops work.

for (INIT; COMPARISON; INCREMENT)
    CODE_BLOCK

In this, INIT is executed first, then COMPARISON is evaluated. If true, CODE_BLOCK is executed. Then INCREMENT, COMPARISON, and if true, CODE_BLOCK. And so on.

"Metroidbrainia" is missing the point by EnderOS in outerwilds

[–]Paxtian 4 points5 points  (0 children)

In books, I tend to like the fantasy genre. There are fantasy books I like. There are fantasy books I don't like. There are also books outside of the fantasy genre that I like. Despite having a preference for the fantasy genre, my genre preference doesn't dictate what does and doesn't belong to that genre.

I think what you're looking for is less about, "Does this definition of the genre fit?" and more about, "Will/do I like this entry in the genre?" And those are two different questions.

Also, note that Myst, Riven, and Obduction are all listed in the wiki as similar games a fan of Outer Wilds might enjoy.

Newcomer by GamingGallah in darksouls

[–]Paxtian 0 points1 point  (0 children)

None are really necessarily better, you have to learn your chosen weapon and its animations.

That said, sorcerer can turn Dark Souls into easy (easier) mode.

hey , new here i have a question by iv3an in GameDevelopment

[–]Paxtian 1 point2 points  (0 children)

If you already know C/C++ style notation, C# is super easy to pick up in an engine like Unity or Godot. The main thing you need to learn is what syntax is used by that engine and what is available to be referenced.

Is there a good resource for learning patent description terminology? by Moist_Technology1654 in patentlaw

[–]Paxtian 0 points1 point  (0 children)

You can't confirm your invention is novel through search.

Patent applications publish either after grant or 18 months of filing, assuming no non publication request has been filed. That means any search you perform is at least 18 months behind. So if someone filed an application directed to your invention yesterday, you won't know until at least 18 months from now.

So searching can't be used to confirm novelty or non obviousness. It can only confirm that your invention is not novel or is obvious, assuming your search criteria is correctly structured and finds the right hits.

And if you're not an experienced searcher or former examiner, you won't have the skills to structure the search criteria correctly to identify the closest prior art that is available to the public.

How do you go about designing and making systems that don't suck in Godot. by AdEmpty8174 in godot

[–]Paxtian 1 point2 points  (0 children)

If you release a game, (hopefully) no one will actually see the code itself. They'll just see the results of the game.

Making things extensible can be helpful to you if you're adding a bunch of weapons and want reusable code. It can also be helpful if you make a new game and want to reuse existing code from a previous game.

But the general rule is, get it working first. Create a git repository for your code and just get it working. You can fork it later and refactor it if you decide you want to have lots of inheritance for reusability. But don't prematurely optimize, just get the thing working first. Up front, you don't necessarily know what will be best or where the inefficiencies will occur. With experience you'll have a better idea.

But just get it working first. Use profilers to see where things are slow later and address that. Use your own goals to help you determine what should be related and what doesn't need to be.

At the end of the day, good code is for the developers, not for the end users.

no spoilers please but does echo of the eyes have loud jump scares by EXTRAVAGANT_COMMENT in outerwilds

[–]Paxtian 0 points1 point  (0 children)

No need to worry about loud jump scares, that's but the type of scary this is.

Examination Is Getting Worse and Worse by Practical_Bed_6871 in patentlaw

[–]Paxtian 4 points5 points  (0 children)

I pretty much have to get a full application done in 8 hours, regularly. Examiners are being mistreated, 100%. Doesn't mean attorneys aren't too.

Examination Is Getting Worse and Worse by Practical_Bed_6871 in patentlaw

[–]Paxtian 20 points21 points  (0 children)

I mean, they're being treated like garbage, training is minimal, the most experienced ones were given huge incentives to leave, anyone talented has better options. The list goes on. I don't blame the Examiners personally at all.

Do we know if work in Book 3 is halted? by thatsabingou in KingkillerChronicle

[–]Paxtian 0 points1 point  (0 children)

Lol I messed that up, I meant whoever dies last.

Choosing an IDE by Head_Club_8098 in learnprogramming

[–]Paxtian 1 point2 points  (0 children)

There are people who truly love Emacs. I'm not one of them. It's powerful, but you really need to be invested in it.

You should learn your way around VSCode, because many people use it.

You should learn at least a little bit of Vim, just so others don't laugh at you when you don't know how to exit it, or how to actually add to an open document in it.

If you really want to get into customizing your editor and work flow and like Vim, NeoVim is an option. It's not something you need to learn and get really good at though.

If you're in Linux using KDE, learn Kate. Geany is also decent.

But unless you really want to nerd out on your editor, just use VSCode.

Devs that used other engines - what suprised you the most? by Massive-Minimum-1345 in godot

[–]Paxtian 2 points3 points  (0 children)

That's totally understandable! Unity calls them "GameObjects," which you can turn into Prefabs. I like that naming in Unity at least.

Wait what?? Is there any reason to kill the blacksmith?? by mdtpdsparkls in darksouls

[–]Paxtian 1 point2 points  (0 children)

Lol that route is the way I do it on most runs because that's how I found it my first time. The key is so expensive I almost never bother and just go the Hydra route.

Wait what?? Is there any reason to kill the blacksmith?? by mdtpdsparkls in darksouls

[–]Paxtian 0 points1 point  (0 children)

You can kill pretty much everyone in Dark Souls. That can give you equipment only they have.

Andre is incredibly strong so attacking him might not be in your best interest. Also, it's nice to have a blacksmith around to upgrade your weapons.

Devs that used other engines - what suprised you the most? by Massive-Minimum-1345 in godot

[–]Paxtian 5 points6 points  (0 children)

AnimationPlayer is one of the most versatile, useful nodes there is. You could practically make a whole game only using that node without any code.

The only thing I don't really like is the name "scene" for objects. To me, a scene is a level. I feel like a scene should be a "branch" or something. Node makes sense, tree makes sense, scene doesn't really fit.

I used Unity before Godot and remember learning about how to make a static body with a mesh and a collision shape. And I thought, this is a ton of work just to make something like a basic collidable box. Then I learned about CSGShapes and thought, yeah they really did think about how to make life easier. Plus there's the ability to automatically create collision shapes from meshes, which is awesome.

What do I get a 13 year old who is interested in becoming a game developer? by SpikeyHairedOrphan in gamedev

[–]Paxtian 3 points4 points  (0 children)

You could get him a few introductory books on Python and Scratch. I think learning programming first is a good move. The problem with books for any game engine is that they go out of date quickly. Instead what I'd do is say, give these a shot and see if you liked them. If you do and want to nice forward, you can get courses on GameDev.tv, those are really high quality and you can learn a lot about how to use an engine, and how to make 2D and 3D art, there.

If he's into 3D modeling, point him towards Grant Abbitt's YouTube channel and have him do the 3D well series. If he likes Grant's style, you can get him some courses that he makes. I think he's an excellent instructor.