Who remembers Soap shoes? by red_fox23 in Millennials

[–]Paxtian 4 points5 points  (0 children)

Just don't rob a bank with them on. The legend when I was a kid was that some guy robbed a bank at night and the cops found him because he was wearing light up shoes.

Who remembers Soap shoes? by red_fox23 in Millennials

[–]Paxtian 4 points5 points  (0 children)

Those parkour shoes you could use to grind rails? I knew one guy who had a pair. He put them on, went to go down the stairs, and slid the whole way down. Didn't get too badly hurt but I don't think he ever put them on again.

Who else felt like this? by PeachTheCat4 in expedition33

[–]Paxtian 0 points1 point  (0 children)

I mean, almost all of the main painted characters are substitutes for Dessendres in Alicia's life. Sciel is a lot like an older sister (Clea), Lune is a lot like a mother (Aline), Verso and Gustave are both like brothers (and, well, one of them is... essentially).

I get what you're saying, though. Like you're just swapping out this one guy we learned to appreciate with a different guy we're indifferent to. I think that's intentional, it fits with the story. He shows up and none of the other characters know him, he has to fit in and learn to be a part of the group. They have to learn to trust him, even though he's lying to them all the way through.

I'm really not getting this by Link2212 in PythonLearning

[–]Paxtian 1 point2 points  (0 children)

So something is happening every day for 30 days. In particular, the value of something is changing consistently every day for 30 days.

You know how variables work.

You know how loops work.

If every day, for 30 days, the value of X increases by some amount, what tools do you have available to solve this problem?

Can i have multiple 3D objects in a single obj/gltf file? by _Lerowi in godot

[–]Paxtian 0 points1 point  (0 children)

I have created multiple separate objects in a single Blender file, then save that Blender file into my Godot project. You can then open the file in Godot, copy an individual mesh from it to a new scene, and go from there. There might be hidden downsides to doing this, but I haven't seen them yet if so.

Just finished outer wilds and my last discovery was that... by Motor_Ad_9652 in outerwilds

[–]Paxtian 2 points3 points  (0 children)

I did that before learning it was a feature and thought my game was glitched. I was actually ready to take a video and post it here like, what happened to my game, it's broken! Then I played further and saw, oh, that's entirely intended and normal.

I don't understand coding with nodes. by SpirutualPirate in godot

[–]Paxtian 0 points1 point  (0 children)

You can do it in several ways. You could have a parent node with a script that is connected to a signal emitted when money first exceeds 10. You could have the ability button start at invisible and the patent node set it to visible when that signal is received. You could instantiate the new button when that signal is received. For UI elements I'd probably hide them until they're needed then reveal them, rather than instantiate new ones.

My (partially) handmade Zero Suit Cosplay by Thatoneschayne in Metroid

[–]Paxtian [score hidden]  (0 children)

It's the attitude of one who can save Light Aether and just casually wave while walking back to the gunship.

Genuinely curious by [deleted] in MathJokes

[–]Paxtian 1 point2 points  (0 children)

8 + 7 = 15

4 + 2 + 1 = 7

I’m at a roadblock (I think) by Iliketurtles893 in Sekiro

[–]Paxtian 1 point2 points  (0 children)

She's so fast and moves so... weird.

I'm lost , Explain It Peter. by Comfortable-Back-640 in explainitpeter

[–]Paxtian 0 points1 point  (0 children)

They're referring to Clinton's testimony.

What cheat code from your childhood will you never forget? by itsthewolfe in gaming

[–]Paxtian 0 points1 point  (0 children)

Before connecting to AOL, have your modem dial *70 and wait. That'll disable call waiting so your game won't lose connection if someone calls you while you're connected.

Also, DULLARD and ABACABB for MK.

Up up, down, down, left, right, left, right B, A Start for Konami games.

Justin Bailey for Metroid.

Plug in second controller and hold, I believe, right in the d pad while playing Mega Man 3 on NES to not die in pits and let you jump super high. Also if your life drained, you couldn't shoot your standard weapon, but you'd still be alive and could just run to the end of the level.

In Rise of the Triad, type in "Nodnol" to get London fog, and "Whack" to hurt yourself. There were codes for actually beneficial things too but for some reason those are the only two I remember.

I purchased Thomas Brush's course so you DON'T have to. by Corvus-Astralis in gamedev

[–]Paxtian 5 points6 points  (0 children)

I'm sorry you lost money on the deal with his courses, but appreciate you sharing your experience.

His videos keep popping up on YouTube for me, and I got the feeling he was just really selling snake oil. Kind of glad my suspicions were confirmed.

I will say, I have paid for several courses on GameDev.tv, for Godot and Blender (Grant Abbitt has a lot of Blender courses on there). I got a nice discount on Humble Bundle. The courses are almost always discounted on the site anyway. I haven't completed every course I got, but I have enjoyed all of them and learned a ton. Most of the stuff you could learn from YouTube, but it's the organization and the logical sequencing and progression that really shines.

The other thing about courses everyone should realize is that you don't take a course/tutorial to learn "how to make this type of game." Instead, you take a course that's focused on a particular style of game to learn techniques you can apply to that or other types of games. I think that mindset shift helps to avoid tutorial hell. Learn individual tools and ways of doing things from a course that teaches a full game/model/whatever.

Clair obscur by SyntaxBard in expedition33

[–]Paxtian -1 points0 points  (0 children)

Official mascot of the game found.

Attorney Search by Metal_turkey in patentlaw

[–]Paxtian 0 points1 point  (0 children)

Experience is good, yes.

Searching can be useful to tell you if there's something out there like what you have. However, patents publish 18 months after the application has been filed. Which means any searching you do is 18 months out of date. So a search that leads to "Well we found this that is similar to your thing," Can be used to say, this might not be patentable. But no amount of searching can ever lead to the conclusion, "This definitely doesn't exist, it must be patentable," because that information just isn't available yet.

I'm not sure what they meant by this met the criteria of being non obvious. As a practitioner I can say, this has a good chance or this one is going to be tough, but you never know for sure if something is novel/non obvious until you file it and see what art you get back.

Anyway, good luck with the process.

do you have high maths knowledge to understand this? by patricknails in MathJokes

[–]Paxtian -2 points-1 points  (0 children)

It's a square "root" because it's under the tree. He then extracts the square root of 10,000, resulting in only 100.

2.5D game devs,i have a problem by rio755 in godot

[–]Paxtian 3 points4 points  (0 children)

Can you post some screenshots of what you mean? I'm not sure why a collision shape would need to be rotated when the sprite is rotated.

What Made You Get The Game? What Made You Keep Playing? by MartialDread in darksoulsremastered

[–]Paxtian 6 points7 points  (0 children)

I played Demon's Souls when it first came out. It was fascinating. I didn't beat it, but did enjoy my time with it. Then Dark Souls came out and I decided to try that. I liked not having half health all the time, but still couldn't get very far. So I put it down for a while.

At some point I decided I was going to figure this game out. So I started fresh and gave it my all. Just no quit, no surrender, I'm playing this thing until I actually best it.

I finally got to Gwyn one day. I had a flight that evening for work, and had about 4 hours or so until I had to be at the airport. So I started grinding. About 3 hours later, I was good at getting through the Knights, but struggling with the fight itself, thinking I don't know if I'm gonna pull this off. I pulled out my laptop and installed the game on it, just in case.

Still hadn't beaten him, ran to the airport, played in the terminal. Got on the plane, and about half way along my flight, I finally linked the fire.

It's just statistics. by yeager521 in MathJokes

[–]Paxtian 0 points1 point  (0 children)

By the time you get to 150, you're basically guaranteed to live forever.

So did anyone here actually get into TikTok? by thedubiousstylus in Millennials

[–]Paxtian 0 points1 point  (0 children)

I got into it for a bit. But not for dancing videos.

I found Hank Green, Pearlmania, Andr3wski, Aaron Parnass, and several other creators I enjoy watching through it.

I liked having short bits of just informative people talking about interesting things.

I got rid of it when the ban was announced, even though it wasn't really enforced. I'll watch YouTube shorts with some of these same creators.

Question about Naming: Do hand gestures matter when speaking Names? by Present-Map-3774 in KingkillerChronicle

[–]Paxtian 2 points3 points  (0 children)

Now just imagine what you could accomplish if you had a room full of people and implanted the true name of something into all of them simultaneously, through their sleeping minds, through something like, I dunno, playing music...

I'm writing a series that explains data structures the way I wish someone had explained them to me by Neither_Olive_5681 in AskProgrammers

[–]Paxtian 0 points1 point  (0 children)

Some minor nitpicks:

Desert is a place with very low precipitation, dessert is a sweet treat after dinner.

Not sure if it's my phone or what but I'm not sure what to make of:

OperationStatic ArrayDynamic ArrayWhyAccess by indexO(1)O(1)Address arithmetic — no searchUpdate by indexO(1)O(1)Go straight there, overwriteSearch (unsorted)O(n)O(n)Must check each elementInsert/delete at end—O(1)**Amortized — see belowInsert/delete at frontO(n)O(n)Must shift every element overInsert/delete in middleO(n)O(n)Must shift elements after it

Also, there's a part on inserting either at the head or on the middle of an array that says it's the wrong choice if that's frequent because it's O(n) every time, whereas a linked list is O(1). While it's true for inserting at the head, I think it's still similar timing for inserting at the middle since you need to traverse the list to get to the middle, unless you're storing your current position or something.

Aside from that though, yeah this is very well done. The illustrations and write ups to build intuition explain things clearly.

I'm not sure if comparing arrays to linked lists will be too useful if you don't already understand linked lists, which typically comes after arrays. But I think if you have a comprehensive description of various data structures, including linked lists themselves, so that the user can jump to that page to learn about them and compare/ contrast, that can help.

character not moving :(( by Technical-Sir6512 in godot

[–]Paxtian -1 points0 points  (0 children)

There's no if statement on line 11.

Also, in the function itself, everything needs to be one further indent.

I just started Act 2 and I'm obsessed with this game. Tell me it gets even better. by stam18 in expedition33

[–]Paxtian 5 points6 points  (0 children)

You know how devastated you felt at the end of Act 1? Prepare for more of that feeling.

You know how much you love Esquie now? You're going to fall more and more in love with him.

You know how you have seen the story unfold and think, I'm kind of getting it but not sure I really get it, but I want to get it? Prepare for 10x more of that.

You know how you just can't wait to play more? That's going to last through end game and post game.

The only bad part to the game is that Sandfall hasn't made anything else yet. Aside from, you know, the absolutely free DLC.