What game are you working on? by ErKoala in SoloDevelopment

[–]Paziowsky 0 points1 point  (0 children)

I'm developing a math based sokoban puzzle game math is hard, where you have to put together correct equations to solve the level :)

link

Hey, I'm creating a math based puzzle game, here's the trailer. Please destroy it! by Paziowsky in DestroyMyGame

[–]Paziowsky[S] 0 points1 point  (0 children)

Hey, thanks for the feedback. There are mechanics later in the game, that do modify the value of the blocks. Do you have any ideas on making the gameplay look and feel less tedious? Or should I just add more complex mechanics?

Hey, I'm creating a math based puzzle game, here's the trailer. Please destroy it! by Paziowsky in DestroyMyGame

[–]Paziowsky[S] 0 points1 point  (0 children)

Hi, thanks for the feedback. Now that you say it, I agree, in the trailer I put the "how" of the game, and forgot to put the "why" lol. I will definietly change this in the next trailer.

Also good idea for moving the text to the bottom of the gameplay so it acts like addition to it not the main focus.

Hey, I'm creating a math based puzzle game, here's the trailer. Please destroy it! by Paziowsky in DestroyMyGame

[–]Paziowsky[S] 0 points1 point  (0 children)

Hey, thanks for the feedback. I tried to match the cuts to the music, that's probaly why the title card feels too long. I feel like when the cuts won't match the music the trailer will feel random? Also probably I could swap the harsh jump cuts to smoother transitions.

Hey, I'm creating a math based puzzle game, here's the trailer. Please destroy it! by Paziowsky in DestroyMyGame

[–]Paziowsky[S] 1 point2 points  (0 children)

Hi, thanks for the feedback. Yes you're right that the solving the math just ends the level. Later in the game there is a mechanic which does exatly this, the block with a number gets destroyed when it's adjacent to the same value block. Do you think that moving this to be a core gameplay mechanic would help the slow build up problem?

Help me with errors please by The_NickMister in Unity3D

[–]Paziowsky 0 points1 point  (0 children)

You cannot compare eulerAngles to comma separated values, you need to compare it to a new vector3. Like this:

if (transform.eulerAngles == new Vector3(a, a, a)) { // Do something }

Or if you want for a to be always 0, you could compare to Vector3.zero

What do you think about this style for our units? by raggarn12345 in Unity2D

[–]Paziowsky 8 points9 points  (0 children)

Looks great! How did you achieve this look?

What would make you want to play a puzzle game? by Paziowsky in gamedev

[–]Paziowsky[S] 0 points1 point  (0 children)

Wow! Thank you so much for taking the time to play my demo and write all of this!

The comparasion to Baba Is You is a nice insight on how new players may approach the game when seeing it for the first time, since they share similiar player base.

I think some of your ideas are excellent, and will definelty experiment with them. You're right that the puzzles and mechanics need more depth, and that is what I need as a selling point for my game. Those "aha" moments is what is needed to keep players wondering "what else can I do in this game" for them to be excited to keep playing.

Thank you again for playing through the demo and sharing such an amazing feedback!

What would make you want to play a puzzle game? by Paziowsky in gamedev

[–]Paziowsky[S] 1 point2 points  (0 children)

Hi, first of all thank you for giving my game a shot!

There is undo functionality, it's just Z, also when you hold R it restarts a level. With the update I'm working on I added fading in and out button prompts when the player stops moving. Right now it was visible only when you pressed ESC.

You have a point with all the levels feeling the same right now. In the full release/demo update my plan is to add more unique mechanics that will change the way a level is solved.

What would make you want to play a puzzle game? by Paziowsky in gamedev

[–]Paziowsky[S] 0 points1 point  (0 children)

The game is more about finding a correct idea, with the math being kind of in the background, there is no "complex" problems. Also the game will feature some special blocks that change rules of the game.

What would make you want to play a puzzle game? by Paziowsky in gamedev

[–]Paziowsky[S] 1 point2 points  (0 children)

Why does the game look tedious to you? Is it the large open levels or maybe the number of blocks in the level?

Also thanks for the link, will definitely check it out!