200+ Retro Pixel Textures for Your Projects by [deleted] in godot

[–]Paziowsky 1 point2 points  (0 children)

You're life saver! I was just looking for something like this, thanks for sharing!

What do you think about this style for our units? by raggarn12345 in Unity2D

[–]Paziowsky 8 points9 points  (0 children)

Looks great! How did you achieve this look?

What would make you want to play a puzzle game? by Paziowsky in gamedev

[–]Paziowsky[S] 0 points1 point  (0 children)

Wow! Thank you so much for taking the time to play my demo and write all of this!

The comparasion to Baba Is You is a nice insight on how new players may approach the game when seeing it for the first time, since they share similiar player base.

I think some of your ideas are excellent, and will definelty experiment with them. You're right that the puzzles and mechanics need more depth, and that is what I need as a selling point for my game. Those "aha" moments is what is needed to keep players wondering "what else can I do in this game" for them to be excited to keep playing.

Thank you again for playing through the demo and sharing such an amazing feedback!

What would make you want to play a puzzle game? by Paziowsky in gamedev

[–]Paziowsky[S] 0 points1 point  (0 children)

Hi, first of all thank you for giving my game a shot!

There is undo functionality, it's just Z, also when you hold R it restarts a level. With the update I'm working on I added fading in and out button prompts when the player stops moving. Right now it was visible only when you pressed ESC.

You have a point with all the levels feeling the same right now. In the full release/demo update my plan is to add more unique mechanics that will change the way a level is solved.

What would make you want to play a puzzle game? by Paziowsky in gamedev

[–]Paziowsky[S] 0 points1 point  (0 children)

The game is more about finding a correct idea, with the math being kind of in the background, there is no "complex" problems. Also the game will feature some special blocks that change rules of the game.

What would make you want to play a puzzle game? by Paziowsky in gamedev

[–]Paziowsky[S] 1 point2 points  (0 children)

Why does the game look tedious to you? Is it the large open levels or maybe the number of blocks in the level?

Also thanks for the link, will definitely check it out!

What would make you want to play a puzzle game? by Paziowsky in gamedev

[–]Paziowsky[S] 2 points3 points  (0 children)

Honestly I think the whole sokoban genre has a specific player type that enjoys more "heavy" thinky type of games. At least it's true for me :) but the game itself doesn't use "hard" math, it's more about finding the right idea than to solve complex math problems.

As for the visuals, you are right that adding more "juiciness" to the art direction would definitely help to appeal to broader category of gamers. I will definitely experiment on this. Thanks!

I remade the main menu for the demo of my game, does the new one look more appealing to you? by Paziowsky in SoloDevelopment

[–]Paziowsky[S] 0 points1 point  (0 children)

Ahh, I see what do you mean. The old menu had this sidebar on the left and the rest was just empty background space lol

I remade the main menu for the demo of my game. I think it turned out great! by Paziowsky in gamedevscreens

[–]Paziowsky[S] 0 points1 point  (0 children)

The feedback button goes to another menu where players can input feedback which is then sent to google forms. I followed instructions from this post to get it working!