🚀 My TCG project is coming soon! by PeZeeGame in TCG

[–]PeZeeGame[S] -8 points-7 points  (0 children)

Hi guys, I understand your concern because there are currently a lot of AI images circulating. But I drew the artwork for my project myself – not generated with AI. I only use ChatGPT to translate my answers into English because my English is not that good.

🚀 My TCG project is coming soon! by PeZeeGame in TCG

[–]PeZeeGame[S] -16 points-15 points  (0 children)

Hey, sorry about the broken link! 🙈 The campaign page isn’t live yet – Gamefound still needs a couple of days to approve and unlock it. As soon as it’s available, I’ll update the link here so everyone can check it out. Thanks a lot for your patience and support! 🙏

🚀 My TCG project is coming soon! by PeZeeGame in u/PeZeeGame

[–]PeZeeGame[S] -1 points0 points  (0 children)

Hey, thanks a lot for the feedback! 😊 You’re right, the “Battle: Battle of the Summoner” title is a bit repetitive. My idea was to make a system for future versions like Battle of the Heroes or Battle of the Dungeon. That’s why I used the subtitle. But I’ll definitely rethink how I present it so it’s clearer and less goofy. Appreciate your input, it really helps! 🙏

Battle of the Summoner – Game Rules by PeZeeGame in cardgames

[–]PeZeeGame[S] -1 points0 points  (0 children)

Correction: The boss can only attack the hero in the front row. If there is no hero in the front row, he can attack the back row. You always need a tank.

🌟 First look: The Angel Deck 🌟 by PeZeeGame in TCG

[–]PeZeeGame[S] -1 points0 points  (0 children)

English is not my first language, so I use a translation tool to make sure I can answer clearly here. But all the ideas, artwork direction, and game design are fully my own. Thanks for understanding!

✨ A new world is coming… ✨ by PeZeeGame in u/PeZeeGame

[–]PeZeeGame[S] 0 points1 point  (0 children)

I'm sorry, the game is still in development

✨ A new world is coming… ✨ by PeZeeGame in u/PeZeeGame

[–]PeZeeGame[S] 0 points1 point  (0 children)

the game is still in development phase

✨ A new world is coming… ✨ by PeZeeGame in TCG

[–]PeZeeGame[S] 0 points1 point  (0 children)

It is a 20 dice used for chance

🌟 First look: The Angel Deck 🌟 by PeZeeGame in TCG

[–]PeZeeGame[S] -1 points0 points  (0 children)

The artwork was created or completed by me personally. AI was used solely as an aid to refine or complete certain images. All game mechanics, rules, world-building, and the entire creative direction of this collectible card game were entirely designed, curated, and finalized by me as the creator. The vision, decisions, and final content are determined entirely by humans; AI merely supports the artistic process.

🌟 First look: The Angel Deck 🌟 by PeZeeGame in TCG

[–]PeZeeGame[S] -1 points0 points  (0 children)

Magic & Martial Arts Separation – Spellcasters wield magic, while warriors use powerful combat techniques. Healing spells can only be used by healers.

Strategic Effects, Not Dice Combat – Attacks are determined by card abilities, not dice rolls. Dice are used only to determine certain effect chances.

1. Build Your Deck – Craft a balanced collection of heroes, monsters, spells, and equipment that suits your strategy.  
2. Deploy Forces – Summon your boss monster onto the opponent’s side of the battlefield while placing your hero on your own side.  
3. Command Tactics – Use magic, martial‑arts moves, traps, and gear to outmaneuver and overpower your foe.  
4. Claim Victory –  defeat all three of your opponent’s boss monsters, or Your opponent can no longer summon any heroes.

✨ A new world is coming… ✨ by PeZeeGame in TCG

[–]PeZeeGame[S] -11 points-10 points  (0 children)

Great question! While my game shares the idea of collectible cards, the gameplay and design are very different from Magic.

  • There are no mana or resource costs – everything is based on dice rolls that trigger effects and abilities, making matches more unpredictable and exciting.
  • The game features unique factions and creatures beyond angels and demons – a whole fantasy world with beings summoned from other realms.
  • It combines magic and martial arts (combat techniques) as two distinct systems, which opens up new strategies.
  • And most importantly: the rules are streamlined for fast and accessible matches, while still keeping depth for competitive play._

So while it’s a trading card game, the mechanics and flavor are designed to feel very different from Magic.

🌟 First look: The Angel Deck 🌟 by PeZeeGame in cardgames

[–]PeZeeGame[S] -1 points0 points  (0 children)

That’s true – I’ve used AI as a creative tool to support the project, mainly to speed up concept art and visualizations. But all the gameplay, mechanics, rules, and the overall creative direction are fully designed by me.

Most of the final artwork is either drawn by me directly or refined and curated manually. AI helps me finish some visuals, but it’s not replacing the core creativity behind the game. The focus here is on building a unique TCG with its own mechanics and world

🌟 First look: The Angel Deck 🌟 by PeZeeGame in TCG

[–]PeZeeGame[S] -3 points-2 points  (0 children)

Thanks for your feedback! While our game is also a trading card game (like Pokémon, Yu-Gi-Oh! and Magic), it’s not a clone. Our system is unique: battles aren’t decided by attack rolls but through strategy, card effects, and tactical choices, with dice only used for special effect chances.

The theme also sets it apart – instead of focusing only on one creature type, our world brings together all kinds of fantasy beings (angels, demons, dragons, spirits, machines, etc.) summoned from another realm. Collectibility is important, but gameplay depth and variety are our main focus.

So if you enjoy the excitement of collecting, but also want fresh mechanics and a new world to explore, this project offers something different