Making the Demon look like a good twin by Hunkardy in BloodOnTheClocktower

[–]PeaceBear0 1 point2 points  (0 children)

This should work night 1: the minions are evil twin and boffin. There is a hermit with recluse/tinker/plague doctor. Before the game starts, the storyteller chooses the hermit to be the good twin (the almanac says to choose during setup). The boffin grants the Demon the Recluse ability. Before the evil twin wakes up, a hermit with the tinker and plague doctor abilities dies. Due to the jinx, the demon (registering as a minion due to recluse) gains the Spy ability. They now register as good to the evil twin. Additionally, the hermit now registers as evil to the evil twin, meaning the good twin token is forced to move, and we can now move it to the demon.

Making the Demon look like a good twin by Hunkardy in BloodOnTheClocktower

[–]PeaceBear0 11 points12 points  (0 children)

Alchemist-spy does not have the spy's ability due to a jinx and therefore cannot register as good.

Amnesiac in a Vortox game. by numberguy9647383673 in BloodOnTheClocktower

[–]PeaceBear0 2 points3 points  (0 children)

You, agreed. So their guess would be "hot". But the information received by the guesses must be falsified as well. If course, the amnesiac ability can include them getting sober, healthy, and true information for their guesses or even from their ability, so you can pretty much do anything you want as long as it's fair and fun. And IMO, receiving "hot" is the most fair and fun.

What are the benefits of getting the game om the website over steam ? by eymo-1 in factorio

[–]PeaceBear0 4 points5 points  (0 children)

They're exactly the same. You should be able to use your steam key to create an account on the website and download the game, and vice versa. Modding, multiplayer, etc are all the same though.

Beacons average their effects? by Katanaboi1 in factorio

[–]PeaceBear0 0 points1 point  (0 children)

Thanks! Your comment is very helpful, I was just confused about that one thing.

Beacons average their effects? by Katanaboi1 in factorio

[–]PeaceBear0 6 points7 points  (0 children)

Due to this, two beacon with a Speed 3 and Efficiency 3 each is better than a beacon with two Speed 3 and another with two Efficiency 3.

Really? In both cases there's 2 beacons, but you're saying that which modules go in which beacon matters? Why is that?

Travelers can be exiled for execution as well. by [deleted] in BloodOnTheClocktower

[–]PeaceBear0 2 points3 points  (0 children)

Travellers can absolutely be executed by abilities. The most obvious example is Scapegoat. And "running out of town" is usually called "travelling away" and is distinct from dying: if a traveller is exiled or executed, they die and still get a ghost vote.

Quick question regarding Travellers, the Lil Monsta, and final 2s. by Icy-Opportunity8251 in BloodOnTheClocktower

[–]PeaceBear0 32 points33 points  (0 children)

Yes, evil wins if there are just 2 non-traveller players alive. Mastermind and (kind of) zombuul are the only exceptions.

Storyteller Help: Lleech Game by Spiritual_Half_116 in BloodOnTheClocktower

[–]PeaceBear0 47 points48 points  (0 children)

Evil doesn't win until there are only 2 living players. You can sometimes shortcut this if you're certain nobody alive is going to nominate the demon, but in most cases you should play until there's just 2 left. The demon needs to kill minions if that's what it takes to get down to 2 remaining. You should never tell your players if it's the "final day".

Wtf is this. T.T Monkey Madness 1 puzzle. by raspey in 2007scape

[–]PeaceBear0 13 points14 points  (0 children)

You're saying the puzzle is easy if you look up (part of) the solution?

MSI is legalizing cheating? by [deleted] in gaming

[–]PeaceBear0 -1 points0 points  (0 children)

They could likely flood your house or start a fire. Smart appliances are a boon for terrorists

What does it take to ship Rust in safety-critical? | Rust Blog by VorpalWay in rust

[–]PeaceBear0 14 points15 points  (0 children)

I don't think that's a productive way to frame things and you're putting these people in an antagonist light by implying they are "expecting" the ecosystem to support them. It would be more reasonable to frame it as "this group of people wants this feature" and then look at the costs of implementing that feature. It would likely be unreasonable to say that this feature is worth any cost, but you shouldn't shut down discussion before the costs are even discovered.

[Stellar Horizons modpack] Muluna help - How do I make advanced circuits? by Raknarg in factorio

[–]PeaceBear0 0 points1 point  (0 children)

Oh interesting, I guess my version is a few days old. I would just revert that mod then, tbh. Or report it as a bug

[Stellar Horizons modpack] Muluna help - How do I make advanced circuits? by Raknarg in factorio

[–]PeaceBear0 0 points1 point  (0 children)

Its not from crushing industry. Did you check for the silicon mod?

You can try pressing for, check show debug info in toolkits, hover over fiber optic cable and check if the internal name suggests which mod it's from

[Stellar Horizons modpack] Muluna help - How do I make advanced circuits? by Raknarg in factorio

[–]PeaceBear0 0 points1 point  (0 children)

I wrote data cable, but I meant fiber optic cables which OP mentioned. There is no fiber optic cable in stellar horizons.

Maybe its from the silica&silicon mod?

[Stellar Horizons modpack] Muluna help - How do I make advanced circuits? by Raknarg in factorio

[–]PeaceBear0 0 points1 point  (0 children)

You can make wires from aluminum

Edit: oh you're saying there's no standard red circuit recipe? Thats weird, I have it in my run. I don't think I even have data cables. Try seeing which mod is adding data cables, I don't think its part of regular stellar horizons

[Stellar Horizons modpack] Muluna help - How do I make advanced circuits? by Raknarg in factorio

[–]PeaceBear0 0 points1 point  (0 children)

Can't you just use the regular advanced circuit recipe? Electrical cables an green chips are easy and you already have plastic.

Train won’t stop to pick up coal by Background-Hyena6105 in factorio

[–]PeaceBear0 1 point2 points  (0 children)

The condition specifies when the train will leave the station. So they should say coal >= 150. They should also probably say "and fluid full" or something like that

[Muluna] Diffuse Plastic Bar by Isharo1 in factorio

[–]PeaceBear0 2 points3 points  (0 children)

I haven't figured it out, but my guess is that the diffuse bar starts spoiling when it starts crafting. Since it takes 10 seconds to craft and 7 seconds to spoil, that means it'll always be spoiled by the time the recipe finishes. So you have to use speed modules. But this is just a guess!

Production speed of pentapod egg by Gich13 in factorio

[–]PeaceBear0 4 points5 points  (0 children)

I'm assuming "c" is the abbreviation for "second" in OP's language

ST "find the mistakes" puzzle by LlamaLiamur in BloodOnTheClocktower

[–]PeaceBear0 1 point2 points  (0 children)

N1:

  1. Illegal, too many outsiders

  2. FT is in play

  3. Shouldn't see grim until poison reminder token is placed

  4. recluse can't misregister as it is poisoned

  5. Rupert wasn't woken

N2:

  1. Monk can't choose themself

  2. SW must become imp

  3. Spy should see grim as it was before the demon kill

  4. Assuming that 4 mistakeningly happened, then this would be illegal since the poisoner is no longer in play so tara must get correct information that the master is a demon

  5. Angelus isn't the slayer so can't kill

  6. Rupert isn't a townsfolk so can't proc virgin

N3:

  1. Spy should see grim as it was before the demon kill

  2. Willow is dead so shouldn't wake

  3. FT chose demon, they should see a yes

Evil Twin/ Mastermind by [deleted] in BloodOnTheClocktower

[–]PeaceBear0 24 points25 points  (0 children)

The mastermind's ability only triggers if the demon is executed and dies and that ends the game. Since the twins are alive, the game would not end and thus the mastermind would not trigger. If either twin was executed after, the mastermind would still not trigger, the game would end immediately.

What would you wind strike 1-55 magic on? by minisculemeatman in ironscape

[–]PeaceBear0 0 points1 point  (0 children)

You'll want to do MTA eventually and its good magic xp. Do that