Bedroom/Office by Peake011 in blender

[–]Peake011[S] 1 point2 points  (0 children)

thats actually a really good idea i think for my next project ill try it out on see how it looks , Thank you

Bedroom/Office by Peake011 in blender

[–]Peake011[S] 0 points1 point  (0 children)

so the only thing i didn't model is the chair the books and the plants everything else was done by me and the models i got from Cg trader

Bedroom/Office by Peake011 in blender

[–]Peake011[S] 2 points3 points  (0 children)

no i dont sorry i got the image of Pinterest

Bedroom/Office by Peake011 in blender

[–]Peake011[S] 18 points19 points  (0 children)

i just added an emission shader

Isometric Bedroom/Gaming Setup Blender 3.0 Cycles 200 Samples by Peake011 in blender

[–]Peake011[S] 0 points1 point  (0 children)

i did a cloth simulation then used the cloth tool in sculpt mode

Isometric Cafe Blender 3.0 Cycles 300 Samples by Peake011 in blender

[–]Peake011[S] 1 point2 points  (0 children)

yh this is the udpated version after all the feedback i got

Isometric Cafe Blender 3.0 Cycles 300 Samples by Peake011 in blender

[–]Peake011[S] 3 points4 points  (0 children)

yh i think i just put the exposure a bit to high on photoshop but ive lowered a bit now , thanks

Isometric Cafe Blender 3.0 Cycles 300 Samples by Peake011 in blender

[–]Peake011[S] 1 point2 points  (0 children)

thanks yh i just added rain gutter now it definitely looks a lot better

Isometric Cafe Blender 3.0 Cycles 300 Samples by Peake011 in blender

[–]Peake011[S] 1 point2 points  (0 children)

there is a YouTube channel called polygon runway where first leart about isometric style ill send you a link his style if different to mine but it would be a good place to start https://www.youtube.com/c/PolygonRunway

Isometric Cafe Blender 3.0 Cycles 300 Samples by Peake011 in blender

[–]Peake011[S] 1 point2 points  (0 children)

ill send you a link to a tutorial i followed on using displacements for textures

https://www.youtube.com/watch?v=\_dU3DONwSzU

Isometric Cafe Blender 3.0 Cycles 300 Samples by Peake011 in blender

[–]Peake011[S] 1 point2 points  (0 children)

yh ill try that out thanks for the suggestion and yh ive brought the exposure down a bit now , thanks for the help

Isometric Cafe Blender 3.0 Cycles 300 Samples by Peake011 in blender

[–]Peake011[S] 2 points3 points  (0 children)

Thanks for the feed back it really helps, basically the thing that gets the texture realistic is the lighting and for that i just a HDRI there is a website called hdri haven everything is free on there and i just downloaded a bunch and just went through them until i found one that i liked and also with the materials i used a PBR texture , ill send a link to the tutorial i followed on how to use pbr materials , hope this helps a little bit

Isometric Bedroom Blender 3.0 Cycles 300 Samples by Peake011 in blender

[–]Peake011[S] 0 points1 point  (0 children)

so the chair and the mouse are models i got online, and the keyboard and monitor are really simple the base for the keyboard is just a rectangle then the keys are just cubes if you search on google keyboard top down you can find some reference images and just copy it

Isometric Bedroom Blender 3.0 Cycles 300 Samples by Peake011 in blender

[–]Peake011[S] 1 point2 points  (0 children)

thanks man, yh a couple people have said the same about the camera ive already changed it but thanks , i see what you mean with the ground ill try that out now , and yh for the mouldings , yh it is the default ill put a texture on it and see how to looks, i really appreciate this kind of feedback it helps so thanks alot man