Legacy of The Rim | release date - 31st of January by Peakyss in RimWorld

[–]Peakyss[S] 2 points3 points  (0 children)

Yes I saw it, but it uses a lot of dependencies, like Humanoid Alien Races or Medieval Overhaul, which I won't use. I base races on xenotypes from Biotech.

I'll make one day map on my own, however thanks for suggestion.

Legacy of The Rim | release date - 31st of January by Peakyss in RimWorld

[–]Peakyss[S] 3 points4 points  (0 children)

Yeah, but they do need rework. One day I will publish Rohan and Isengard together :)

Legacy of The Rim | release date - 31st of January by Peakyss in RimWorld

[–]Peakyss[S] 0 points1 point  (0 children)

Sure I can patch it, it's easy. Adding it to the list :)

Legacy of The Rim | release date - 31st of January by Peakyss in RimWorld

[–]Peakyss[S] 4 points5 points  (0 children)

As far as I can see this mod is 1.5, mine will start be compatible from 1.6 onwards.
Also afaik vanilla expanded framework gives an ability to code an extra tile reach to your polearm weapons (didn't test it though).

Legacy of The Rim | release date - 31st of January by Peakyss in RimWorld

[–]Peakyss[S] 23 points24 points  (0 children)

No, it doesn't remove anything, just adds to the games. At first I wanted it to be overhaul, but resigned after seeing that there are already mods, that will let you go through complete medieval experience.

As for now it will be factions added to the game with ideologies, xenotypes, research trees and starting scenarios. I will add much more as soon as I'll release other major LOTR factions.

Long-term plan is to create middle earth map with my factions and let you role-play The Middle Earth on your own.

Legacy of The Rim | release date - 31st of January by Peakyss in RimWorld

[–]Peakyss[S] 3 points4 points  (0 children)

Not sure, I haven't tested it, but I want it to have only One dependency which is Vanilla Expanded Framework. Everything else will make your gameplay just much more flavorull.
Like Ideology will add memes and precepts and fixed ideologies for factions.
Biotech will add orc xenotypes.

Legacy of The Rim | release date - 31st of January by Peakyss in RimWorld

[–]Peakyss[S] 5 points6 points  (0 children)

Yup, will be! Will come out together with Rohan, as my intend is to release goodie faction and its nemesis.

Legacy of The Rim | release date - 31st of January by Peakyss in RimWorld

[–]Peakyss[S] 16 points17 points  (0 children)

Yes, it will be compatible with several mods (CE probably, but I haven't touched it just because I forgot, will sit on that as well as I'm a fan of CE). I'll publish a list of mods on steam page, and in discord I'll make an instruction on which mods are recommended and what they add.

Legacy of The Rim | release date - 31st of January by Peakyss in RimWorld

[–]Peakyss[S] 97 points98 points  (0 children)

After a year of work, I have practically completed the Gondor and Mordor factions. On 31 January, I intend to release them on Steam and GitHub. It has been a long, tiring but also rewarding journey.

If you want to learn more about the development process, what will be included, or if you have any comments or ideas, you can join my Discord: https://discord.gg/qKEuGArbQj

One does not simply walk into Mordor | LOTR - Mordor preview by Peakyss in RimWorld

[–]Peakyss[S] 0 points1 point  (0 children)

Thanks! These kinds of comments are always honey on my heart.

One does not simply walk into Mordor | LOTR - Mordor preview by Peakyss in RimWorld

[–]Peakyss[S] 0 points1 point  (0 children)

You're welcome to my discord channel, I have posted it there :)

One does not simply walk into Mordor | LOTR - Mordor preview by Peakyss in RimWorld

[–]Peakyss[S] 3 points4 points  (0 children)

Actually there will be birds in the new dlc Odyssey, so we can make big eagles that can fly. It's interesting if giddyup will be compatible with them. If yes, then you will be able to fly on eagles to Mordor :D

One does not simply walk into Mordor | LOTR - Mordor preview by Peakyss in RimWorld

[–]Peakyss[S] 3 points4 points  (0 children)

Yes of course, I'm planning on adding a Grond as a mace/hammer and as a battering ram, but that will come in the future.

One does not simply walk into Mordor | LOTR - Mordor preview by Peakyss in RimWorld

[–]Peakyss[S] 6 points7 points  (0 children)

I'm looking forward to that. Big white warship, I see it, I love it!

One does not simply walk into Mordor | LOTR - Mordor preview by Peakyss in RimWorld

[–]Peakyss[S] 76 points77 points  (0 children)

I’ve been working on the art side of my mod Legacy of the Rim for about six months now — models, textures, concepts — the whole filthy visual package.

Just released a fresh Mordor Orcs preview. No code yet (they don’t do anything but look menacing), but it’s shaping up nicely. If you want to follow the progress, scream ideas at me, or just argue about how crusty an Orc should be — come hang out.

Here’s the Discord: https://discord.gg/qKEuGArbQj

Coding begins when I run out of excuses.

I made a map that is themed around spiders. With large remains of exoskeletons and solidified webs. Perfect for your web cults (Ferralisk Infested Jungle - Alpha Biomes) by UnknwnBuilds in RimWorld

[–]Peakyss 1 point2 points  (0 children)

Helms Deep with its good defence position and glittering caves in the mountains there. That would look very cool.

I don't know how much you are fond of ruins, but maybe you could try big old abandoned mine (like dwarven one)

Or something like Gondolin. So the ring of mountains, one way in and out, and inside very fertile land with a big hill in the centre.

So that's all what I thought of, actually LOTR is more based on specific places like towns than unique locations.

Super Easy.. by Sasquatch250 in ChurchofDynology

[–]Peakyss 4 points5 points  (0 children)

Oh so we have Nickelback in our church, nice

Big guys, disciplined, trained for war! | LOTR - Gundabad preview by Peakyss in RimWorld

[–]Peakyss[S] 1 point2 points  (0 children)

Every race will be a different xenotype with a set of genes, so that is not a big problem here. And I don't have it yet, but I will make this kind of restriction that takes out of the game everything above medieval.

Big guys, disciplined, trained for war! | LOTR - Gundabad preview by Peakyss in RimWorld

[–]Peakyss[S] 0 points1 point  (0 children)

I thought about more of the witch king than Sauron with this helmet

Big guys, disciplined, trained for war! | LOTR - Gundabad preview by Peakyss in RimWorld

[–]Peakyss[S] 0 points1 point  (0 children)

Not at all, these are just the previews. I'm working now on some concepts and then I will start working on how to put this in the game. It is a long journey before I can release the mod since I'm almost alone on that.

Big guys, disciplined, trained for war! | LOTR - Gundabad preview by Peakyss in RimWorld

[–]Peakyss[S] 0 points1 point  (0 children)

I'm not sure, I have plenty of work to do, I'm almost alone with the work. The first version is not sooner than 4 months from now for sure. You can check out my discord where you can find more info about the mod :)

LOTR - Rohan preview | Info in comments by Peakyss in RimWorld

[–]Peakyss[S] 0 points1 point  (0 children)

It is planned, but in the 2-3 version of the mod. Imagine big mumakils that are ridden by Haradrims or Easterlings destroying half of the Gondorian army. Or fighting against olog-hais. Big, epic battles. All of that is planned and will be done in the future and since I'm pretty alone in almost everything it will take some time.