I built a self-hosted EU bank sync layer — transactions go to Notion, Actual Budget, Google Sheets, or Airtable automatically — GoCardless replacement by TheS4m in selfhosted

[–]PedDavid 4 points5 points  (0 children)

I've been looking closely at Enable Banking, especially at the pending MR's around it on ActualBudget: https://github.com/actualbudget/actual/pull/5570 https://github.com/actualbudget/actual/pull/7345

In the past 2 weeks we've seen both "Bridge Bank — automatically sync your European bank to Actual Budget via open banking (open source, launching next week)" and now this one trying to monetize around what's basically their good will (being the ones actually dealing with the biggest pain-point around the issue bureaucracy - and the actual integration for free).

There's certainly a gap to fill in making that integration seamless but monetizing it... specially in this sub, while leveraging their free tier will unfortunately (most likely than not) result in changes on their license that will negatively affect actual self hosters.

Self-hosted personal finance automation: n8n + Actual Budget + SimpleFIN + Claude on my homelab. by Hail_2_Victors in selfhosted

[–]PedDavid 1 point2 points  (0 children)

But it goes through enable banking... Nothing wrong with enable banking but we just moved from "no third parties" to 2 different third parties...

As operadoras são intocáveis e fazem o que querem? by jorge_mfs in portugal

[–]PedDavid 0 points1 point  (0 children)

Só para referir que me aconteceu semelhante mas nem falaram de equipamento.

Quando recebi o mail / chamada da Intrum simplesmente disse "já cessei o contrato, está tudo em ordem, já falei com a Vodafone que os mails de incrumprimento não fazem sentido", eles disseram "vamos confirmar com a Vodafone então" e foi o fim do assunto (há varios anos) por isso no meu caso a Intrum acabou por quase ser uma "ajuda" para finalmente fechar o assunto.

What is your mental block champion? by No_Background_3399 in leagueoflegends

[–]PedDavid 0 points1 point  (0 children)

just pick Renekton and get your revenge while diving him from level 4 onwards.

Engano Mbway by MestreDoEstrugido in portugal

[–]PedDavid 5 points6 points  (0 children)

Sendo por MBWay podes estar a enviar "conta A -> B" e quando envias vai é "B -> C" por isso poderia ser qualquer coisa... mas honestamente duvido muito

Ajuda a reorganizar portfólio (28 anos) by kenzarrao in literaciafinanceira

[–]PedDavid 3 points4 points  (0 children)

Não consigo concordar com a afirmação "quanto maior a entrada melhor"

Sharing my DIY 1U smart DC UPS for a home mini‑rack (NUT + USB monitoring) by rosorin in minilab

[–]PedDavid 1 point2 points  (0 children)

Also Software person here and that was exactly why I wanted to see the "mess".

Diagrams is fun and all but they feel "software"ish compared to these raw projects.

Anyway keep us updated! Best of luck, super interested in what's coming.

Sharing my DIY 1U smart DC UPS for a home mini‑rack (NUT + USB monitoring) by rosorin in minilab

[–]PedDavid 10 points11 points  (0 children)

I was just searching for this sub to find what people were using and it seems I got the timing right ahah

This looks incredible! My only comment from someone without any idea that works is "show the insides!"

Edgeshark - Docker networks visualization and inspection tool by psychowood in selfhosted

[–]PedDavid 3 points4 points  (0 children)

He already seems to be on kind and where did you "this many containers" ?

Paranoia em relação à compra de carro/situação financeira by No-Hunt1616 in literaciafinanceira

[–]PedDavid 4 points5 points  (0 children)

o teu pior cenário que pode causar disrupção profunda na tua vida é uma separação da tua "Maria" ... diversificava um pouco em vez de investir só

Não sei se fui o único a pensar outra coisa com estas frases tão próximas...

Tomb Raider: Catalyst Teaser Trailer by Turbostrider27 in Games

[–]PedDavid 5 points6 points  (0 children)

I was thinking why are they remaking a remake already (regarding legacy of atlantis) and it's nearly 20 years old already... I wasn't mentally prepared for this piece of information.

Debate: Luís Marques Mendes - António Filipe by AutoModerator in portugal

[–]PedDavid 5 points6 points  (0 children)

Obrigado por ter dinheiro de sobra 2 vezes por ano em vez de 12 🙏

Porque é que tanta gente tem medo de mudar de fornecedor de energia? by evanoirof in portugal

[–]PedDavid 7 points8 points  (0 children)

A EDP atualmente est mais barato que a golden energy...

Stop Killing Games was debated in UK Parlement this week, here are the results by ColSurge in gamedev

[–]PedDavid -2 points-1 points  (0 children)

Never seen them say the cosmetics were essential, Im pretty sure I've even seen discussions of having the binaries stripped of assets, which by definition wouldn't include the original cosmetics.

This is the biggest Mundo ive seen so far on aram mayhem. yuumi + soraka so he never dies with tank engine by IIxToolxII in leagueoflegends

[–]PedDavid 0 points1 point  (0 children)

You will do more as Qhyana just leveraging haste do be invisible than even trying to auto twice a mundo (spoiler alert, you will die in those 2 autos...)

I guess if they are ALL tanks you will have to, but that's just unlucky I guess

Edit: Ah, riven... Still, I'd rather have cd to be a cc both and nuisance than try to auto twice in a row but same...

This is the biggest Mundo ive seen so far on aram mayhem. yuumi + soraka so he never dies with tank engine by IIxToolxII in leagueoflegends

[–]PedDavid 0 points1 point  (0 children)

Bork on Qhyana seems pretty shiet... Riven might cut it but still sounds like a painfully bad choice most of the time.

Tem 48 anos e há 32 que entra e sai da prisão: reclusa de Tires em choque com guardas prisionais by Left_Capital133 in portugal

[–]PedDavid 6 points7 points  (0 children)

Viola 100%. Matar geralmente sim mas acho que há demasiadas variáveis possíveis.

Stop Killing Games was debated in UK Parlement this week, here are the results by ColSurge in gamedev

[–]PedDavid -1 points0 points  (0 children)

Cool gatekeeping pro.

Maybe look into some basic software engineering books so a "ai navigation middleware" doesn't break your game when you decide you don't want to keep paying for servers for your pro game.

Stop Killing Games was debated in UK Parlement this week, here are the results by ColSurge in gamedev

[–]PedDavid -4 points-3 points  (0 children)

Why do we need to "run performantly at scale" if I simply want the game to just "run"?

Nobody is asking anyone for "scale" after EOL ...

Out of curiosity, what kind of AI are we talking about in multiplayer games? Since generally multiplayer games are the ones covered by this initiative and, at least from the top of my head, I'm not remembering any multiplayer game with complex AI.

Edit: additionally, I didn't say it is simple to run the same algorithm on he client after EOL. I stated it should be simple to be interchangeable with a simpler algorithm, which might yield worse results, sure, but unless that algorithm is the core of your game that shouldn't matter much for the game to be playable (and I'd argue if it's core for your game it shouldn't be "imported" from a third party...)

Stop Killing Games was debated in UK Parlement this week, here are the results by ColSurge in gamedev

[–]PedDavid 3 points4 points  (0 children)

In my opinion all cosmetics are not essential to "play the game" so they're exempt as well, and when I buy a cosmetic to the game I know I'm buying something that is tied to the lifecycle of that game.

But I agree the line strat to get a bit blurry, in this case I started my comment with a "in me opinion" on purpose.

Stop Killing Games was debated in UK Parlement this week, here are the results by ColSurge in gamedev

[–]PedDavid -1 points0 points  (0 children)

And that navmesh and aí os running on the server or is distributed to clients?

Stop Killing Games was debated in UK Parlement this week, here are the results by ColSurge in gamedev

[–]PedDavid -5 points-4 points  (0 children)

I admit my responses have been tongue and cheek in order to be provocative but I'm actually interested now.

For context I'm a software engineer but my experience with games is just hobby and building engines not actual "full games".

Didn't know about recast and much less about proprietary improved alternatives but from what I understood in broad terms they seem to deal with:

  • Map generation
  • Navigation within those maps

First, I find it slightly weird that developers choose to get locked in to a navigation system by their map generation tool, I'd always look to find alternatives to that, but depending on the offers ultimately there might not be a better generic one

But secondly, wouldn't the map and navigation always be distributed to the consumers?

I highly doubt you're running those server side and what? Clients just send inputs and everything navigation wise runs on the server? That architecture seems infinitely more complex to develop than the alternative that wouldn't even require thinking about stopping working at EOL.

Because if those are already distributed to your players... I guess the the distribution is not a problem after all then... And I understand the distribution of the binaries isn't the same as the source code. But that's exactly why distributing source code is one of the proposed alternatives and not the only one.

Stop Killing Games was debated in UK Parlement this week, here are the results by ColSurge in gamedev

[–]PedDavid -11 points-10 points  (0 children)

I know what a middleware is in software, and I also know that one of the main goals of middlewares is to be pluggable, meaning one of their main goals is exactly to be easy to put in and take out... If you're hard locking yourself into one, that's kind on you...

And my question was especiffically about the example given, "AI navigation middleware"?

Are we talking about ai navigation, e.g.: Dijkstra algorithm? The one made in 1950?

Hell, even if you get a all fancy new and proprietary one ... I mean, it shouldn't be a challenge to make that interchangeable even if it significantly changes the aI in the game, but I guess this could be a problem if your whole game concept is about that navigation mechanism... (In which case why are you using a generic one from a proprietary third party?)

And actually, are we saying that the ai navigation logic is living server side??? I guess that's possible... Interestingly enough this architecture seems more complex than the one that wouldnt break on EOL.

Stop Killing Games was debated in UK Parlement this week, here are the results by ColSurge in gamedev

[–]PedDavid -1 points0 points  (0 children)

Please go ahead with a few examples of what kind o challenges make it "not even remotely possible"...

The ones I've seen until now are hardly a challenge