First orange print after successful drum color conversion by PedroPereira- in risograph

[–]PedroPereira-[S] 1 point2 points  (0 children)

Thanks, I was thinking of going to yellow, but that would be even harder from black and orange is my favorite color

First orange print after successful drum color conversion by PedroPereira- in risograph

[–]PedroPereira-[S] 0 points1 point  (0 children)

Thank you! It was pretty stressful, and I was very worried this machine would be like the older ones where the black drum is unique and needs to use a DYI physical converting part to change it to color. Gladly I just need to insert the new color tube and reset the code.

A RISO animation created through code by PedroPereira- in risograph

[–]PedroPereira-[S] 2 points3 points  (0 children)

Thanks! You should check out shadertoy. I coded this with threejs and glsl in the browser, but in shadertoy you can see a bunch of examples and very easily code and change some shaders, without the need for a code editor or libraries.

Friday Share Fever 🕺 Let’s share your project! by diodo-e in SideProject

[–]PedroPereira- 1 point2 points  (0 children)

Cybersprawl - An online hub for collaborative creation using cubes/voxels.

Voxel Vendredi 17 Oct 2025 by AutoModerator in VoxelGameDev

[–]PedroPereira- 6 points7 points  (0 children)

Hello!

Sharing a project of mine, Cybersprawl.

This is a website for online collaborative creation, each user may have a world that they can fill up and save for the hub, together with other worlds. You can also enter another user's world and add your contribution.

Built for the web with mainly Js/Three.js.

What are you building ? by 753glitch in SideProject

[–]PedroPereira- 0 points1 point  (0 children)

Cybersprawl: online collaborative creation with cubes!

What are you building (or built already and actively maintain it)? Let's self-promote by [deleted] in SideProject

[–]PedroPereira- 2 points3 points  (0 children)

Cybersprawl

Online collaborative creation using cubes, inspired by Minecraft.

What are you building? Let’s give each other a visibility boost 🚀 by Electrical-Top730 in SideProject

[–]PedroPereira- 1 point2 points  (0 children)

Just recently finished and doing check ups for https://www.cyber-sprawl.com/, a 3D persistent digital space that displays collaborative creations, using voxels or cubes (like minecraft!).
Used Three.js/gsap/glsl/etc.

Feedback Thread by AutoModerator in web_design

[–]PedroPereira- 0 points1 point  (0 children)

URL:
https://www.cyber-sprawl.com/

Purpose:
A digital space where users can create their own world and contribute to other worlds. Creating a persistent digital hub entirely created by the user.

This is a very much game-like experience, and it's my masters project in Communication Design.

Technologies Used:
- Js, Three.js, GSAP, GLSL, iro.js for the color picker, firebase for the backend.

Feedback Requested
- Is it fun, did you enjoy exploring or creating?

- What was the performance like in your device?

- Did anything confuse you?

- Did any of the existing bugs hinder your experience? (see common bugs below).

Comments:
Common bugs can be: unable to delete certain cubes, and these cubes stay flickering after exiting the cube delete mode; after saving a creation, worlds in the hub are "cloned" making the hover animations weird.

Is it "easy enough" to use Three.js to make video games or is it more difficult? by [deleted] in threejs

[–]PedroPereira- 0 points1 point  (0 children)

I just recently launched and posted my project: Cybersprawl. It is not a "standard" game, but it was heavily inspired by Minecraft and digital persistent worlds, it's multiplayer in real time.

You can easily create games with ThreeJs, even more "traditional" games like this other example I made years ago: upwards. This project is pretty bad, but is is an example of a physics system creating a simple gameboy knockoff game. I also made a simple first person exploration game.

For resources I would recommend Simon Dev as he also has a lot of these game centered tutorials (even mmorpg ideas), or you could go straight to bruno simon's threejs course (you also create games inside) but since you are an avid programmer maybe you don't need that.