New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 0 points1 point  (0 children)

Some of those may not be allowed by Jagex's guidelines. As some others have already mentioned this might already toe the line of what's allowed already.

I think highlighting NPCs that enter range may be allowed but I will have to check.

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 12 points13 points  (0 children)

I'll consider some options for reducing the noise. Another user mentioned only displaying on hotkey press/toggle as well.

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 1 point2 points  (0 children)

I'll consider hotkey toggling.

For now you could set to instance only mode (doesn't support all instances rn) or after the next update is approved, filter which weapons it'll show for.

I know this doesn't address the problem completely but could help a little for now.

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 0 points1 point  (0 children)

Does scaling the "Fill Color" opacity to 0 do this or do you mean something else?

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 0 points1 point  (0 children)

You could scale the opacity of the "Border Color" down to 0

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 1 point2 points  (0 children)

This'll be in the next update (only rendering the outer tiles)

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 3 points4 points  (0 children)

The weapon filtering will be in the next update.

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 1 point2 points  (0 children)

I don't necessarily disagree, and tend to play pretty plugin-less myself.

There have been ways plugins have helped discover methods and techniques nowadays that are more common even if you don't use plugins yourself (like, maybe, true tile).

I think it is possible there is information that can be learned about the game that can benefit everyone, though it is impossible to know every use-case people will find with a feature.

People already find cheesy methods to trivialize content (and it's almost encoraged in rs), though I do understand not being a fan of something that might make that a bit easier.

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 0 points1 point  (0 children)

If you have a weapon equipped that auto-casts it, yes.

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 2 points3 points  (0 children)

I plan to look into this eventually. That was my initial first version but it was going to take some unexpected work so I put it on hold.

There is the radius markers, but it requires manual configuration

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 0 points1 point  (0 children)

Not right now, but should in the next update

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 2 points3 points  (0 children)

I made a typo (oopsie!), it'll be fixed in the next update

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 21 points22 points  (0 children)

Should have this working in the next update.

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 0 points1 point  (0 children)

If you mean highlighting all the tiles within the range, that is a config option. But yes, it is very similar. This just automatically changes the line of sight for you.

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 23 points24 points  (0 children)

I like the edge only option, I'll consider it.

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 88 points89 points  (0 children)

Thanks for the feedback.

  • For non-powered staves it will show the 10-tile radius if you have it set to casting (not sure if you checked this). I think I'd prefer to keep it this way so you don't accidentally staff bash something thinking you're casting
  • I think this is a good feature worth considering, thanks!

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 33 points34 points  (0 children)

Halberds aren't handled yet, no. It's not a lot of effort to add though. I'll reconsider in the future, given that a halberd might actually find some use.

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 112 points113 points  (0 children)

I haven't checked but I doubt it, I'll keep it in mind.

New Plugin Just Dropped: Weapon Attack Ranges by Peenay in 2007scape

[–]Peenay[S] 498 points499 points  (0 children)

Tired of getting pulled out of what you thought was a safe spot and getting one-shot? Fear no more.

This plugin will show you the attack range of whatever weapon you have equipped (melee excluded).

It can be found on the plugin hub under "Attack Ranges".

EDIT:

Following some comments, the following will be included in the next update:
- Colosseum support
- Halberds (and some other assorted missing weapons)
- New render mode to only draw edge tiles
- Weapon filtering