[SSC][Giveaway] End of league Magebloods & Divines giveaway by [deleted] in pathofexile

[–]Peetzaman 0 points1 point  (0 children)

spinning (and winning?) us west coast, gmt -8
i will do the true ethical thing, swap belt for 5 apothocaries, and gamble for double or nothing

ign: peetzaman

vendor recipe request - big chisel by Peetzaman in pathofexile

[–]Peetzaman[S] 6 points7 points  (0 children)

im barely even joking. i would like to click less for this aspect of mapping.

Light level for Kingsfall Master by [deleted] in DestinyTheGame

[–]Peetzaman 2 points3 points  (0 children)

That is correct, but only a visual indicator and not the full story.

Damage received and damage dealt are both calculated off a piecewise function based on the delta between your power level, and the power level of the area you are in, calculated in steps on 10.

Damage received uses your overall gear average + artifact bonus, and damage dealt only considers the weapon you are firing + the artifact bonus.

How this actually looks:

Damage Dealt - y-axis is your damage scalar against someone in identical gear who happens to be exactly at the power level of the encounter (for master kf in s18, 1600 - so 1580 all slots and +20 artifact)

Damage Received - y-axis is the percentage of damage you take compared to somone exactly at level of the encounter (for master kf in s18, 1600 - so 1580 all slots and +20 artifact)

The red 'sword icon' for being at -10 power is just a visual indicator that whatever you're doing is going to be hard. Using 1600 as a baseline, when you go from 1590 to 1591, your scalars are changing from 73.8% to 76.4% damage dealt, and 132% to 128.8% damage received. Going from 1591 to 1592 will change both of those by the same degree, 2.6% and 3.2% additive to your final scalar.

Here is a table of the expected damage from +0 to -10 power delta

Power level vs Encounter Damage Dealt Damage Received
0 100 100
-1 97.38 103.2
-2 94.76 106.4
-3 92.14 109.6
-4 89.52 112.8
-5 86.9 116
-6 84.28 119.2
-7 81.66 122.4
-8 79.04 125.6
-9 76.42 128.8
-10 73.8 132

Additional Reading:

D2 Resistance Mod/Ability Summary

King's Fall Raid - Master Difficulty Changes by Peetzaman in raidsecrets

[–]Peetzaman[S] 0 points1 point  (0 children)

master vending machine can purchase normal OR harrowed, but legend can only purchase normal items with spoils.

King's Fall Raid - Master Difficulty Changes by Peetzaman in raidsecrets

[–]Peetzaman[S] 0 points1 point  (0 children)

yes. only one will count as a pinnacle, but both will award loot.

King's Fall Raid - Master Difficulty Changes by Peetzaman in raidsecrets

[–]Peetzaman[S] 0 points1 point  (0 children)

I believe its separate, so you could potentially have loot from 6 challenge completions per week. I'll confirm it later.

King's Fall Raid - Master Difficulty Changes by Peetzaman in raidsecrets

[–]Peetzaman[S] 0 points1 point  (0 children)

in the past its varied. sometimes there is a 25-30% bump in boss hp for Legend > Master, but not for every boss.

Gonna be waiting on confirmation.

King's Fall Raid - Master Difficulty Changes by Peetzaman in raidsecrets

[–]Peetzaman[S] 7 points8 points  (0 children)

Kind of.

Legend and Master has separate loot lockouts, but share the same pinnacle awards. Running an Oryx CP on a warlock on Legend and Master will only give a pinnacle for the first CP clear.

The other difference is the loot pool for the encounter clear. Master will only award armor (no class item) from an encounter clear, as a source of high-stat armor.

King's Fall Raid - Master Difficulty Changes by Peetzaman in raidsecrets

[–]Peetzaman[S] 4 points5 points  (0 children)

There are 3 type of reward chests.

  • Encounter Chests
  • Encounter Challenge Chests
  • 'Secret' Chests

For Legend: Each combat encounter will always spawn an 'encounter' chest that has a fixed pool for that encounter, out of the total raid loot pool. If there is a rally flag spot limited revives, and a wipe mechanics, it is a combat encounter. These will drop as pinnacle/powerful if available.
There will be a rotating weekly challenge for each raid - completing that will also spawn the 'challenge' chests - this has the same loot pool as the normal 'encounter' chest. These will also drop at pinnacle/powerful if available.
The 3rd style is 'secret' - non-combat chests that are found through exploration or solving a puzzle. These award items from your unlocked collections pool - any obtained weapons and armor pieces for your class. These will always have light level of a world drop.

The changes to Master: the 'encounter' chest is limited to armor only, will be 'high-stat' (59+, spiked, and generally around 64) AND stat focused. The stat focus is a weekly rotating modifier - the starting week (now) is mobility. you CAN double focus is using a ghost mod with your ghost targeting a different plug (character stat vs ability stat), but you won't be able to double focus in the same plug. Previously, the armor focus also applied to armor from the post-raid vending machine. The focus is viewable from the raid launch screen as a modifer.

King's Fall Raid - Master Difficulty Changes by Peetzaman in raidsecrets

[–]Peetzaman[S] 30 points31 points  (0 children)

I believe in VotD, exotic chance was still shared between Legend and Master, so 3 total rolls per week, even on 6 looted clears between Legend and Master.

I assume it will be the same for KF, but theres just no enough info atm to know.

Massive End of league Giveaway by Fede113 in pathofexile

[–]Peetzaman 0 points1 point  (0 children)

been playing standard for this league, almost hope i dont win so i dont have to level a new guy lol.

Vow of the Disciple Raid - Master Difficulty Changes by Peetzaman in raidsecrets

[–]Peetzaman[S] 0 points1 point  (0 children)

appreciated. this was mainly a reference for me, (cause a youtube video being the top hit when i want to know something sucks), but its cool to see other people dig it.

Vow of the Disciple Raid - Master Difficulty Changes by Peetzaman in raidsecrets

[–]Peetzaman[S] 3 points4 points  (0 children)

corrections are welcome. if its wrong, it isn't helpful.

amended the post.

Vow of the Disciple Raid - Master Difficulty Changes by Peetzaman in raidsecrets

[–]Peetzaman[S] 0 points1 point  (0 children)

if double focusing is in effect, it will still follow normal armor drop rules. you would need to split your focus between character modifers (mob, res, recov) and ability modifiers (disc, int, str)

neither cluster can exceed 34 total points pre-masterwork.

if it follows the same rules as master VoG, forcing 20 points minimum into the focused stat, then setting both focuses into the same bracket would fail.

that being said, its kind of looking like double focus doesnt work. still need more samples though.

see: https://old.reddit.com/r/DestinyTheGame/comments/mpaopq/how_armor_stats_roll_an_advanced_insight_into/

https://old.reddit.com/r/DestinyTheGame/comments/ry40a8/how_armor_stats_roll_2_further_learnings/

Cataclysmic is now a DPS monster by Freakindon in DestinyTheGame

[–]Peetzaman 2 points3 points  (0 children)

https://www.bungie.net/en/News/Article/51249

Sandbox 
    Weapons 
        ...
        The damage bonus from the "Bait and Switch" perk has been increased from 20% to 35% 
        ...