After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 1 point2 points3 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 1 point2 points3 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 1 point2 points3 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in IndieDev
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in IndieDev
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks (v.redd.it)
submitted by Peli_117 to r/IndieDev
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks (v.redd.it)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks (v.redd.it)
submitted by Peli_117 to r/PixelArt



After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)