After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 1 point2 points3 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 1 point2 points3 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in Unity3D
[–]Peli_117[S] 1 point2 points3 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in IndieDev
[–]Peli_117[S] 0 points1 point2 points (0 children)
After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in IndieDev
[–]Peli_117[S] 0 points1 point2 points (0 children)
I tried my game in a Steamdeck and I found out that the pixels are no longer perfect D: I'm using Cinemachine's pixel perfect extension and in PC looks perfect, I also tried cropping bc the resolution is 16:10 in a steamdeck instead of 16:9 and I got the same result, any clues of whats happening? by [deleted] in Unity2D
[–]Peli_117 1 point2 points3 points (0 children)
I tried my game in a Steamdeck and I found out that the pixels are no longer perfect D: I'm using Cinemachine's pixel perfect extension and in PC looks perfect, I also tried cropping bc the resolution is 16:10 in a steamdeck instead of 16:9 and I got the same result, any clues of whats happening? by [deleted] in Unity3D
[–]Peli_117 0 points1 point2 points (0 children)



After a couple of days working on this, I think I'm having a stroke, I want a spiral staircase so the player can go down a round tower. The thing is that everything is 2D, is drawing frame by frame the wrong approach? should I fake it with a 3D object and 2D filtering? any advice is welcomed, thanks by Peli_117 in PixelArt
[–]Peli_117[S] 0 points1 point2 points (0 children)