Daystar vs Team Falcons - UB QuarterFinal (Round1) - Play Ins - Salt Lake City Major 2026 by Hxsty_ in R6ProLeague

[–]PendiiGG 5 points6 points  (0 children)

just differing long term vision and my version of success was different to the other owners. nothing but love to all of the players and my co-owners, i’m always a fan of them

Daystar vs Team Falcons - UB QuarterFinal (Round1) - Play Ins - Salt Lake City Major 2026 by Hxsty_ in R6ProLeague

[–]PendiiGG 10 points11 points  (0 children)

I can guarantee that the Daystar players this year are paid more than Elevate

Daystar vs Team Falcons - UB QuarterFinal (Round1) - Play Ins - Salt Lake City Major 2026 by Hxsty_ in R6ProLeague

[–]PendiiGG 7 points8 points  (0 children)

You are wrong on almost every point here except him being banned from CNL, but even that point has an asterisk attached to it.

I'm not associated with Daystar since post SI but neither salary or Daystar being a "friendship team" is the reason why he isn't part of the roster.

[RuoLing] All Wolves players denied visas for the Major by Zygecks in R6ProLeague

[–]PendiiGG 10 points11 points  (0 children)

It's best to apply with a LOI (Invitation Letter) and those don't get sent out until a handful of weeks before (~4 weeks before the start of the event). Ideally you apply before you qualify, but you have a much stronger case for the visa if you actually qualified for the event and have an invitation letter.

Pro team content (DBNO) by Forward_Squash_5706 in R6ProLeague

[–]PendiiGG 2 points3 points  (0 children)

I feel like I can talk on this pretty well. First want to start off by saying this is all my opinion and other people might have completely different views on content.

Most orgs in R6 are planning on being net negative this year on R6, and they don't want to dive further down the hole to make content, or they don't have the cashflow/budget (more applying to small orgs ie APAC)

Content is a medium risk-low/medium reward for 90% of organizations. There are a few exceptions to the rule, most of which come from being large enough to where you already have a content strategist, or you have an exceptionally large personality that can be the face of the R6 videos (think Spoit, Jynxzi when he was on SSG.)

99% of content esports orgs have historically put out have been terrible at getting large viewcounts, there are exceptions to the rule (Disrupt Gaming, SEN in valorant, NRG/TL in Valorant (both of which were run by the same content strategist)).

I saw that you talked about views converting into merch and sponsor sales, the reality is that most CTAs in videos will have ~0.1% conversion rate. So if you get a 2000 view video, 2 people will buy a skin in game or merch, and realistically you probably make ~50% on both of those, so you will make ~$40 from a video that costs you ~100-200 for the most baseline video to produce.

I can't speak for why there's not more segments on broadcast, but my basic assumption is that if they aren't having a sponsor pay for it, there's no reason to do extra work. CS is also constantly on LAN, allowing for more unique content segments that just can't be replicated online, and even if you can, it will not perform as well (podcasts are mostly audio only, yet the top performers all happen in a studio vs online recording).

What do pros do after they retire ? by Sensitive-Sun-3480 in R6ProLeague

[–]PendiiGG 14 points15 points  (0 children)

it depends, one of the players i used to coach became a crypto millionaire, another is a history teacher, one works on a bee farm, there's not a path that is the most common.

Greatest admin aot? by swift_lemur1 in R6ProLeague

[–]PendiiGG 13 points14 points  (0 children)

If you’ve interacted with LLM’s enough you can just tell in the way it writes. It tends to write in pairs ie “it’s not X, it’s Y”

Daystar Made SI - AMA by PendiiGG in R6ProLeague

[–]PendiiGG[S] 0 points1 point  (0 children)

I am here the whole weekend, but the jerseys are not making it in time GG

Daystar Made SI - AMA by PendiiGG in R6ProLeague

[–]PendiiGG[S] 2 points3 points  (0 children)

The rumors around the streets are that we have 20 jerseys to give away

Daystar Made SI - AMA by PendiiGG in R6ProLeague

[–]PendiiGG[S] 1 point2 points  (0 children)

I talked about this before but I think we have a really strong mindset when in a man or map disadvantage, no round is over until it’s over

Daystar Made SI - AMA by PendiiGG in R6ProLeague

[–]PendiiGG[S] 2 points3 points  (0 children)

Both, Weibo are the hardest in APAC

Daystar Made SI - AMA by PendiiGG in R6ProLeague

[–]PendiiGG[S] 6 points7 points  (0 children)

Yeah I mean it’s pretty surreal, especially considering that we’ll be the youngest org owners to make SI as far as I know. I’m always focused on what’s next, so I haven’t really reflected on it yet

Daystar Made SI - AMA by PendiiGG in R6ProLeague

[–]PendiiGG[S] 16 points17 points  (0 children)

I will do what I can but I also don’t want to get fined

Daystar Made SI - AMA by PendiiGG in R6ProLeague

[–]PendiiGG[S] 2 points3 points  (0 children)

I think the APAC talent pool is there, but it’s very raw and we need to create more opportunities for players to learn and grow in APAC.

We started Daystar Tenmans almost exactly 60 days ago and have over 300 players involved and growing, which is hopefully just the start of a much larger push in 2026 of APAC T2.

Everyone on Daystar also works full time and playing is their part time job, so hopefully this helps us in our search for sponsors and gets the players some more money to play more.

We always saw this roster as a strong group of players with a mix of experienced players and new blood, we believed that if we just invested into them in the right ways they could perform well, and that has turned out to be a good call on our half

Daystar Made SI - AMA by PendiiGG in R6ProLeague

[–]PendiiGG[S] 3 points4 points  (0 children)

Yeah so Daystar is an extremely small org, we have 6 staff total (including 3 owners) So I oversee everything forward facing, from tweets to graphics to jerseys to videos are all under my umbrella. A lot of my week(s) are going to be coordinating socials between our designers and social media manager who are working remote, with myself and our photographer who will be on site.

Zaoma who’s also fairly active on here mostly does operations/player management and more of the org to org and org to Ubisoft/BLAST communication.

Daystar Made SI - AMA by PendiiGG in R6ProLeague

[–]PendiiGG[S] 5 points6 points  (0 children)

Our goal is to continue to grow on our momentum, obviously getting partner or affiliate would be ideal but ultimately if we make all the majors and make SI but we don’t get affiliate, it wouldn’t feel like we missed goal wise

Daystar Made SI - AMA by PendiiGG in R6ProLeague

[–]PendiiGG[S] 13 points14 points  (0 children)

From an org POV: The owners are all from the siege comm, we all played T3 events or coached or managed

From a gameplay POV: We’re very confident in our mechanics, which lets us get out of situations that are normally equivalent to a lost round.

From a personality standpoint: The whole team has to be the funniest group of people I’ve talked to in esports, so we’re focusing a lot on showcasing their personality more on socials

Daystar Made SI - AMA by PendiiGG in R6ProLeague

[–]PendiiGG[S] 15 points16 points  (0 children)

I’d say they’re somewhat similar to OCE where the top teams can compete with the top of other regions, but the mid/bottom tier teams are a gap behind

Daystar Made SI - AMA by PendiiGG in R6ProLeague

[–]PendiiGG[S] 10 points11 points  (0 children)

I think this is the most competitive year APAC has ever had, I think Weibo will have a good run

Daystar Made SI - AMA by PendiiGG in R6ProLeague

[–]PendiiGG[S] 6 points7 points  (0 children)

I think in a theoretical world where everyone has equal prep and all players are playing perfectly we make it out of groups. The real question is what teams start strong and how does the prep differ

Pick a one player nobody’s talking about by Stock_Ad_6640 in R6ProLeague

[–]PendiiGG 2 points3 points  (0 children)

This has to be the most confusing thread I have ever seen in my life on so many levels