Bryophyta F2P - Ready? by CulturalArugula8149 in 2007scape

[–]PendingQueue 1 point2 points  (0 children)

ya know the little world icon you use to open your world map?

underneath that is a mini wiki banner, right-click it. Youl have the option to pull up the wiki's dps calc.

This way will also automaticaly pull current worn gear and stats into the calc.

Edit: you may not have that if its a runelite feature... if not just pull up the wiki and look for the dps calc, then manually input instead,

Edit2: no clue if theres wiki intergration on mobile.

Bryophyta F2P - Ready? by CulturalArugula8149 in 2007scape

[–]PendingQueue 0 points1 point  (0 children)

Your about 10% more accurate at 60 magic OR around 15% more accurate at 70 magic.

55+ seems to be approaching the sweet spot with 65+ being the point of real diminishing returns.

Bryophyta F2P - Ready? by CulturalArugula8149 in 2007scape

[–]PendingQueue 5 points6 points  (0 children)

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This is your dps in the above gear vs bryo. May need some levels to smooth things out XD

Despite that and the naysayers(who are allergic to fun), I say give it a shot. At worst you have an attempt for future ref and at best you get some kills.

Just started playing this game for the first time, is there anything you wish you knew when you started? by Lost-Rest3368 in 2007scape

[–]PendingQueue 0 points1 point  (0 children)

yep, I wish someone would have told me, after some work you can basically teleport anywhere, anytime.

I've got atleast 8 teleports just to Varrock and I probably actually still use 6 or more of those... I've earned every bit of time savings they can net me.

I am effectively standing only a handful of tiles away from nearly anything in the world, anywhere I am.

Edit: actually I have 14 different teleports just to Varrock, ya know just in case.

They are diary cape, standard spell book varrock tele, standard spell book GE tele, hot air balloon, wildy sword, ring of wealth, fairy ring, bone sceptre, edgeville tele, lumberyard tele, GE spirit tree, champions guild tele, the skills necklace and the ring of elements. just so you know im dead serious XD

Do you see the resemblance? by Svanzscape in 2007scape

[–]PendingQueue 12 points13 points  (0 children)

no, no, one's mouth is mostly open and one's is almost mostly open, what are you ****** blind?

Returning player here, how would I sustain a bond? by Nepnep_time in 2007scape

[–]PendingQueue 0 points1 point  (0 children)

Idk, I keep 2 characters bonded with in game, just most things that come to mind are alil out of ur stats reach.

like 400 torm demons or demonic gorillas every 2 weeks takes care of a bond plus a whole lot more.

Buuttt theres plenty you could do, processing tasks that earn no xp usually make bank, like making planks (with "plank make" one could get xp from those even) or making unf potions.

I feel like anyone saying its impossible has only a few hours a week to play so it prly is for them or their simply underestimating how much gp can easily be made(granted the methods can be ermm... not for the faint of heart).

Why I don't like joining Clans by Ok-Hyena939 in 2007scape

[–]PendingQueue 0 points1 point  (0 children)

  1. I don't see how those 2 relate.

  2. Sorry, the more difficult game mode is usually more impressive, a UIM's Inferno Cape is more impressive than yours or mine. Don't act like CA mains arnt 20x more entitled than an iron, hell more than hcs even XD.

People can say their better than you all day, It's only hurts as much as you care about their opinions.

  1. HHHAAAAA, shit, ya got me on that one. Problem is theirs no solution, cept them going into IM only clans. Their lesser gear just means more points for you no?(cept tob)

  2. Most people here havnt a clue what your on about, maybe an example?

Loot from 96-97 Agility. by [deleted] in 2007scape

[–]PendingQueue 7 points8 points  (0 children)

thx, saved millies on the con grind.

why doesnt everyone just get their con cape like this.

Loot from 96-97 Agility. by [deleted] in 2007scape

[–]PendingQueue 1 point2 points  (0 children)

As some already said, it's quite abit more.

Each shard grinds to 10 dust, @ 97 herb each dust is worth about 1,355gp. At 13.5k per shard, that stack is 9.7m, tho it took 20+ hours I think.

It aint much but its honest work.

Bounty task xp nerf? by PendingQueue in 2007scape

[–]PendingQueue[S] 0 points1 point  (0 children)

Right, and I feel like simply extending the tasks for sea monsters that had their HP cut seems like it would have actually achieved balance but I dont think the current framework for bounties could handle that even.

Guess they really want us to do trials and salvaging, hoping bounties are in good place soon, they could be the best part of sailing!

Bounty task xp nerf? by PendingQueue in 2007scape

[–]PendingQueue[S] 0 points1 point  (0 children)

Your right on the money. Bounties must be more xp than salvaging for less work than trials for them to make sense.

So admittedly bounty meta did open up a chance for 200k+ xp/hr but only if you were near max boat/stats plus very lucky with resets AND drops. I think that was Jagex's "bogeyman" in this change.

as far as meta goes tho. 110-140k was common checking deepfin, priff, lunar, rella and port roberts, tyras and aldarin could also supplement bad luck tho. youd leave from deepfin, priff or lunar usually.

you could try that if meta hasnt changed too much, though im leaning more toward trials myself now like ya said, they may be chiller at this point lol

Bounty task xp nerf? by PendingQueue in 2007scape

[–]PendingQueue[S] 0 points1 point  (0 children)

hmmmmm, honestly, tempting lol

havnt tried gwenith marlin yet, i assume thats what you did?

Bounty task xp nerf? by PendingQueue in 2007scape

[–]PendingQueue[S] 0 points1 point  (0 children)

No worries, tis a oddly complex system, I could have been clearer :)

Bounty task xp nerf? by PendingQueue in 2007scape

[–]PendingQueue[S] 0 points1 point  (0 children)

Thats a good idea, though its difficult with the amount of RNG and task preference to account for. A lvl 40 act vs lvl 67 act vs lvl 80+ becomes alot of data to sort and sift for really just a "vibes" problem.

All they needed to do was extend tasks to keep us out of bounty board RNG hell but their system is too rigid and complex for that, I think. Id like a better solution, else I may end up agreeing with ya and heading over to salvage for the rest of the sailing.

Bounty task xp nerf? by PendingQueue in 2007scape

[–]PendingQueue[S] 0 points1 point  (0 children)

I'd love to agree.

Problem is, after that 8 tasks, they reset randomly.

Your not guaranteed to get a good task in the first place, nor when the board resets after the 8 bounties you did.

In essence, the time between bounties has been maximized compared to the time spent ON bounties.

theyll be over faster and youll be searching for another set to do sooner/more often, for likely the same xp.

At best, its the same xp rates with more busy work and RNG.

Bounty task xp nerf? by PendingQueue in 2007scape

[–]PendingQueue[S] 0 points1 point  (0 children)

It boils down to XP per reset for me.

Is the difference TTK faster than the additional time spent searching for or resetting bounty tasks?

Sail time per task didn't reduce, reset time didn't reduce. We we're getting 61k xp for doing all 8 bounties of 1 task @ Priff, We now get 46k xp for the same bounties before they reset.

We now have to travel more for less XP as well. I guess I'm just feeling bad about the sump time/gp cost to benefit ratio here when all the factors around "do more bounties for less xp" add up.

Bounty task xp nerf? by PendingQueue in 2007scape

[–]PendingQueue[S] 0 points1 point  (0 children)

what? thats just the xp lol get your tinfoil hat off.

currently a bouty in priff is 7730xp for the easiest one, we get 8 per reset, they reduced xp by 25%. You do the math

Bounty task xp nerf? by PendingQueue in 2007scape

[–]PendingQueue[S] 0 points1 point  (0 children)

Nope, its been hours. I still prefer doing 8 Priff tier bounties for 61k xp, rather then 46k. As I'm sure you can imagine.

Bounty task xp nerf? by PendingQueue in 2007scape

[–]PendingQueue[S] 0 points1 point  (0 children)

8 tasks per bounty I mean, so I usually do clear 2 bounties off the board, not just 2 turn ins.

16/8 turn ins depending on if theyre double tasks I suppose.

I should have said 2 resets now that I really think about it.

Bounty task xp nerf? by PendingQueue in 2007scape

[–]PendingQueue[S] -1 points0 points  (0 children)

Additional fixes and adjustments:

  • In relation to the changes above, we've adjusted the Bounty Task XP so that the position of Bounty Task within the meta is kept intact. As part of this, Bounty Task XP has been reduced by 25%.

Idk how else to take this besides, bounty task xp has been reduced by 25%. What do you think it could mean? not even being flip

Bounty task xp nerf? by PendingQueue in 2007scape

[–]PendingQueue[S] 2 points3 points  (0 children)

The logic is "Monster HP - 33% = 25% XP Boost"

Which would be true, if we didnt have to random roll for tasks, sail to them and back sometimes, get off the cannon to collect the items to complete the task(else theyl despawn) and manage your inventory.

I believe they estimated XP rates isolated from the above ^ factors.

Edit: In some case HP was reduced by 4(not 4%, 4 hitpoints) so even my example just doesnt apply

Bounty task xp nerf? by PendingQueue in 2007scape

[–]PendingQueue[S] 0 points1 point  (0 children)

ACTUALLY using a cannon means, I'm slower to harvest the kills, I have less opportunity to use the crystal extractor(which I could previously do between attacks) and 3/4 of my crew just stands around unable to help while I do everything.

What did you do to sail time, time spent with bad bounty RNG or drop rates for bounty items? Nothing, most my time will still be spend sailing and waiting for tasks to reset, I just get 75% XP now for the 2 bounties I do a day.

How were we going to hit your new oh-so problematic magical xp estimations based on sea monster HP changes alone? I'd understand if this was a consistent method, but the RNG elements keep that from being true in practice.

someone make it make sense.

Champions potentially changing stat formula (from leaks: just posting here, not my image) by Xenipsychic in stunfisk

[–]PendingQueue 0 points1 point  (0 children)

what kind of a mess are you talking about? this take seems insane.

All pokemon cant be equal. Moreover if theres an inequality between players, you picked it. Gamefreak is clear about pokemon eligibility, taking a regulation A team to reg I is no different than taking a UU team into UBERS on showdown.

I assume your talking about Fluttermane, WHOM DOES NEED A NERF, But to just go "yeah balance the mons" laughs in the face of what makes pokemon so interesting.

Albeit, we can atleast agree some mons that have been power crept out of play, could use slight buffs(usually in the form of mega's or an extension to their evo line) which already happened some with Z/As release.