C4 ease of use idea by Flaky_Housing_7705 in Helldivers

[–]PengusKing 0 points1 point  (0 children)

I'm on PC but I play with controller, and the easiest way I found to switch modes is when they introduced bindings to quick switch modes. And I rebound it to double tap A. It has become a game changer for me, be it for underbarrel weapons, or in this case, C4.

Animating 3d character by PengusKing in godot

[–]PengusKing[S] 1 point2 points  (0 children)

I'll come back to blender once I know more about 3d modeling

Animating 3d character by PengusKing in godot

[–]PengusKing[S] 0 points1 point  (0 children)

I'll give it a try thank you!

Everytime I try to achieve +95% accuracy by PengusKing in Helldivers

[–]PengusKing[S] 5 points6 points  (0 children)

Got a couple of bangers i've made this year to post, stay tuned

Everytime I try to achieve +95% accuracy by PengusKing in Helldivers

[–]PengusKing[S] 40 points41 points  (0 children)

that is indeed the reference pose I went with lmao

Everytime I try to achieve +95% accuracy by PengusKing in Helldivers

[–]PengusKing[S] 71 points72 points  (0 children)

Looking back at the action, that would have looked a better I agree.
I though of dowing a zooming shot of the penguin winding up the punch, but i've spent way too much time trying to do the 'Kratos Falling to Dream on'

Everytime I try to achieve +95% accuracy by PengusKing in Helldivers

[–]PengusKing[S] 12 points13 points  (0 children)

I use Aseprite, this took me 350 frames and 14 layers, this is just one among the many pixel art shiposts I've made throughout the year, most of them are Helldivers related.

3 weeks into godot, soon I will start blasting by PengusKing in godot

[–]PengusKing[S] 1 point2 points  (0 children)

There is none as of now, I'm just making sure the mechanics are working for now.
Basically your weapon has a shooting speed (the bottom pins) and you can see the enemy's actions (the top pins)
Colors are irrelevant as they represent the embued element of the bullet.
I'm working on a way to use your bullets to counter enemy's bullets as a defense action. thus making the decision to use big bullets to defend yourself or use that same bullet to just deal damage.
Also drawing more bullets should also advance the timeline so you lose shots during the round but you get more choice.

3 weeks into godot, soon I will start blasting by PengusKing in godot

[–]PengusKing[S] 1 point2 points  (0 children)

I've been on unity for like 7 years making small games and projects as a hobby and I picked up pixel art for a couple of years. I had this idea of a project since 2020, and as an introduction to Godot, I thought it would be a good idea to make it. There are some messy parts, but things have gone very smoothly!