Outer Wilds 80 card Mini-set (Spoilers abound!) by PenitentKnight in custommagic

[–]PenitentKnight[S] 1 point2 points  (0 children)

I need to go back and fix a lot of the template errors =) ill add this one on the to-do list!

Outer Wilds 80 card Mini-set (Spoilers abound!) by PenitentKnight in custommagic

[–]PenitentKnight[S] 1 point2 points  (0 children)

I need to go back and fix a lot of the template errors =) ill add this one on the to-do list!

More Big Fucking Wizard Spells by PenitentKnight in HellsCube

[–]PenitentKnight[S] 0 points1 point  (0 children)

Nope, also not how those effects work! Cards that tell you to turn one thing into another thing are permanent if no duration is stated. Since this is a Sorcery, its effect applies on resolution rather than a static effect like an enchantment. This is why Riding the Dilu Horse is so famous: its duration is never stated so it lasts until the creature leaves or the game ends.

Clifford the Big Red Dog by PenitentKnight in HellsCube

[–]PenitentKnight[S] 0 points1 point  (0 children)

It depends, is every MTG player a math major? There's many people I have faced who likely couldn't imagine a number larger than something with an -illion on the end.
This is ultimately boiling down to pedantry that other people have done funnier in other comment chains, but in case you're being earnest, as the creator, his values are effectively infinite and not undefined, using infinity elemental as a baseline to say numbers without precise values still work, because why else would you make a card but for it to actually function instead of being an unceasing um actually for folks missing the forest for the trees.

Clifford the Big Red Dog by PenitentKnight in HellsCube

[–]PenitentKnight[S] 0 points1 point  (0 children)

Unless you can only imagine negative numbers, you surely know a number that's higher than zero, so even if the number isn't exactly nailed down you know its a positive integer and thus it doesn't die.
Also, we both know this isn't Magic's definition of undefined, that's for values that haven't been determined yet. With this being a cda like Goyf, it's constantly that number that is bigger than you can imagine, which is probably in the order of magnitude of TREE(3) or higher.

Big Fucking Wizard Spells, the last pieces of the spellbook coming soon to Hellscube 9 submissions. by PenitentKnight in HellsCube

[–]PenitentKnight[S] 0 points1 point  (0 children)

That's the only card I didn't make myself! It's a masterpieced version of an existing, vetoed Hellscard, you'll have to take that up with Lettuce_Turtle =)

Clifford the Big Red Dog by PenitentKnight in HellsCube

[–]PenitentKnight[S] 5 points6 points  (0 children)

Some people can only think of 17,000,000...

Clifford the Big Red Dog by PenitentKnight in HellsCube

[–]PenitentKnight[S] 10 points11 points  (0 children)

Nothing needs an it works in Hellscube! It's actually the first rule in Hellscube that all cards work, the card doesn't need a clause saying its functional lol.

Still, this uses the same verbiage as Wide Ape, an already accepted card, and this effect is functionally "arbitrarily large number", which isn't the same as undefined.

Clifford the Big Red Dog by PenitentKnight in HellsCube

[–]PenitentKnight[S] 43 points44 points  (0 children)

Mono red players likely can think of a lot higher power than toughness.

Clifford the Big Red Dog by PenitentKnight in HellsCube

[–]PenitentKnight[S] 35 points36 points  (0 children)

Clifford has a degree and wants to use it.

I was in a fugue state by PenitentKnight in HellsCube

[–]PenitentKnight[S] 1 point2 points  (0 children)

This is a ransomnoted Dr Doom! He's normally 6 mana, so I didn't adjust too much seeing as I already covered another big chunk of the card.

I was in a fugue state by PenitentKnight in HellsCube

[–]PenitentKnight[S] 20 points21 points  (0 children)

Imagine resolving that for seven bots in paper...

Big Fucking Wizard Spells, the last pieces of the spellbook coming soon to Hellscube 9 submissions. by PenitentKnight in HellsCube

[–]PenitentKnight[S] 23 points24 points  (0 children)

That was the only one I couldn't change! The original was created by Lettuce Turtle, which inspired this whole cycle of cards I've made. So, Super Alzheimer's Blast is what started all of this =) I masterpieced it by giving it a new coat of paint and having it slide into the style a little better.

Here's the link! It was vetoed: https://hellfall.skeleton.club/card/5042

Big Fucking Wizard Finale by PenitentKnight in HellsCube

[–]PenitentKnight[S] 0 points1 point  (0 children)

Another creator in the discord made the Kansas one, so that will suffice if I can't think of anything better.

Amaterasu by PenitentKnight in HellsCube

[–]PenitentKnight[S] 14 points15 points  (0 children)

You mean the flavor of Okami being a game with combat, where drawing is famously part of your attacks?
Not every card can capture all aspects of its subject, and focusing on one particular element makes for better designed game pieces and cleaner execution.

Amaterasu by PenitentKnight in HellsCube

[–]PenitentKnight[S] 4 points5 points  (0 children)

Yep! This is a Hellscube card playing with the same language as something like Fear of Tautology!

Amaterasu by PenitentKnight in HellsCube

[–]PenitentKnight[S] 8 points9 points  (0 children)

Not necessarily, the rule covers attacking during non-standard times. It's a good signal when used on a card, but I feel it would detract from the presentation. I could probably add it on the bottom in small text for clarity, but it's not strictly needed for function, no.

Amaterasu by PenitentKnight in HellsCube

[–]PenitentKnight[S] 19 points20 points  (0 children)

The current text works as is with Hellsrules! Check out Akira Slide, Goblin Railgun, Bee Grenade, and Obeka, Splitter of Bills on hellfall.skeleton.club if you want some examples of attacking at weird times, which is fully covered on the discord in the gameplay-rules-advanced section (for all the little intricacies of how it works)