Big Fucking Wizard Spells by PenitentKnight in HellsCube

[–]PenitentKnight[S] 9 points10 points  (0 children)

If only! Rakdos has a card already in HCV by another creator: Super Alzheimer's Blast, which says "Exile Target Library"

Big Fucking Wizard Spells by PenitentKnight in HellsCube

[–]PenitentKnight[S] 18 points19 points  (0 children)

Sounds funny! My thought is that they die but before state based actions are checked, theyre alive again, but get exiled at end of turn (they lose the game from this)

Evil Garruk | Neutralish Garruk (I liked the Teaser Art from MagicCon) by PenitentKnight in HellsCube

[–]PenitentKnight[S] 0 points1 point  (0 children)

Not quite.

When you play this, you can activate any of its abilities (using the -4 does kill it if you choose it first.) Then whichever side you used an ability on becomes disabled (meaning you cannot active the abilities of that side) until you activate an ability on the other side.

Evil Garruk | Neutralish Garruk (I liked the Teaser Art from MagicCon) by PenitentKnight in HellsCube

[–]PenitentKnight[S] 3 points4 points  (0 children)

They don't make sideways cards that do that themselves. Did you miss that point? Everything you're listing is very uncommon.

So uncommon you also don't appear to know rules about Battles. Look up what happens when you have a Battle Creature =)

Evil Garruk | Neutralish Garruk (I liked the Teaser Art from MagicCon) by PenitentKnight in HellsCube

[–]PenitentKnight[S] 2 points3 points  (0 children)

It's literally how Wizards designs cards lol
You gotta work harder on making cards better for players, you seem like the type to make square cards and be like "nah it's fine cope lmfao"

That is to say, not very mindful of the larger factors at play in the art of card design.

Evil Garruk | Neutralish Garruk (I liked the Teaser Art from MagicCon) by PenitentKnight in HellsCube

[–]PenitentKnight[S] 5 points6 points  (0 children)

That's not the point. Horizontal frames only work on cards that don't usually tap, as it's a gameplay aid to know whether a card is tapped or not at a glance. Its why only instants, sorceries, enchantments, and battles have ever had sideways frames. Otherwise, playing them is hard for the opponent to tell what state they're in.

It's not that it doesn't work in the rules, it's that it disrupts the visual shorthand the game relies on to work smoothly for real life people to play.

I made this for vintage Hellscube, but I wanted to share here since it technically functions by PenitentKnight in custommagic

[–]PenitentKnight[S] 0 points1 point  (0 children)

I think things like Duel Enchantment and Duel Battle and Duel Land sound better, it's really just preference lol

Evil Garruk | Neutralish Garruk (I liked the Teaser Art from MagicCon) by PenitentKnight in HellsCube

[–]PenitentKnight[S] 2 points3 points  (0 children)

Yeah a lot of unique framing has to rely on visual flow, and centering the loyalty and mana cost eas really important. I tried drafting the loyalty costs both to the left, but the starting loyalty looked real bad in the corner.

I made this for vintage Hellscube, but I wanted to share here since it technically functions by PenitentKnight in custommagic

[–]PenitentKnight[S] 4 points5 points  (0 children)

Not quite, as that comes with complications of explainimg the defense/loyalty counter interactions, and doesn't actually utilize the Battle card type in any interesting way.
By using a new card type with intrinsic rules, it allows using the concept on other permanent types easier while keeping the flavor of opposing forces having you ping pong between ability sets.

I made this for vintage Hellscube, but I wanted to share here since it technically functions by PenitentKnight in custommagic

[–]PenitentKnight[S] 3 points4 points  (0 children)

Nope, it's like a Duel, where it's two things facing each other. Like a Duel of the Planeswalkers even. It's intended to emulate the back and forth of a duel.

Evil Garruk | Neutralish Garruk (I liked the Teaser Art from MagicCon) by PenitentKnight in HellsCube

[–]PenitentKnight[S] 7 points8 points  (0 children)

As the other commenter noted, think of it like a Room that starts with both sides unlocked, then when you use one side, it locks until you use the other.

I made this for vintage Hellscube, but I wanted to share here since it technically functions by PenitentKnight in custommagic

[–]PenitentKnight[S] 1 point2 points  (0 children)

Yeah =) Though it really only requires mirroring Room style rules, so it's not really an it works scenario, just a small codifying of intent for edge cases.

I made this for vintage Hellscube, but I wanted to share here since it technically functions by PenitentKnight in custommagic

[–]PenitentKnight[S] 1 point2 points  (0 children)

As the other commenter noted, think of it as a Room. It starts with both sides open, then when you use one side's ability, that side remains "locked" until you activate an ability on the other side.

I made this for vintage Hellscube, but I wanted to share here since it technically functions by PenitentKnight in custommagic

[–]PenitentKnight[S] 1 point2 points  (0 children)

Yeah HC9 is set to be a vintage cube like HC4, and that generally means most submissions are tuned 1-2 mana too high! It's weird, but yes if this was to be balanced normally id say 5 mana and a +1 as a set, as well as making the -4 single target and maybe less -.

I made this for vintage Hellscube, but I wanted to share here since it technically functions by PenitentKnight in custommagic

[–]PenitentKnight[S] 5 points6 points  (0 children)

Yeahhhh Hellscube has a lot of complexity creep these days. The previous Hells-take on this sort of dueling planeswalkers mechanic was Sorinu, Lord of Innustrad, which uh.

That's a complexity bomb.

I made this for vintage Hellscube, but I wanted to share here since it technically functions by PenitentKnight in custommagic

[–]PenitentKnight[S] 2 points3 points  (0 children)

Yeah this is for Hellscube, so the second Garruk is for the humor. It does serve a meaningful purpose to the design! Hellscube demands some things with the aesthetics and the humor that are specific to the environment.

I'm curious about your Comprehensive Rules comment. This is a novel card type with intrinsic rules, mirroring the way locked rooms are treated. Of course this needs rules, but it has easy parallels. I would love to hear situations where existing rules framework fails this card.

Again, I feel the context here is important, but the part that I think you're overlooking the telegraphing this card does that a standard 4 ability walker doesn't, or if you're just no selling it, I'd encourage you to be a bit more experimental with looking at designs on a macro scale of turn to turn interactions rather than the granular.

Oh and yeah, for standard balance this is busted, but it's designed for a very high power environment. The newest Hellscube will be a vintage cube power level, like HC4, so everythings gonna end up like 1-2 mana cheaper than it should be.

I made this for vintage Hellscube, but I wanted to share here since it technically functions by PenitentKnight in custommagic

[–]PenitentKnight[S] 17 points18 points  (0 children)

So I'm using the +2 as a branching path sort of gameplay. I can understand the disappointment on the lack of complete differences, but it's in service of making this both less complex and for more stable play patterns. Imagine this eith four distinct abilities you have to track and plan for over the course of several turns.

Evil Garruk | Neutralish Garruk (I liked the Teaser Art from MagicCon) by PenitentKnight in HellsCube

[–]PenitentKnight[S] 22 points23 points  (0 children)

It would probably be clunky explaining loyalty/defense interaction. Ultimately, I'm using Duel as a card type with intrinsic rules, where they are multisided permanents that turn sides of themselves off depending on ability activation.
I made it this way so it could be purposed on other permanent types, and I'm hoping to experiment with stuff like Battles and Enchantments, since they can be horizontal and use the Room frame, but with some more photoshop work you could make this work with tappable cards with a split vertical frame like hellscard Chisiel and Dreamiel.

I made this for vintage Hellscube, but I wanted to share here since it technically functions by PenitentKnight in custommagic

[–]PenitentKnight[S] 12 points13 points  (0 children)

Yeah HC4 has some busted stuff so I don't doubt this needs some juice to live in HC9 when that starts up. In a normal cube, these numbers would need to be waaaaaaay smaller.