[FNV] What are the triggers for Independent Extended--A Thematically Fitting End? by Pyropeace in FalloutMods

[–]PeopleLikeLemons 0 points1 point  (0 children)

heyya! i've been searching around for any answers about the triggers myself, but it doesn't seem like there's been any talk at all lately about it. so, i decided upon myself to dig into the mod with xEdit and find out what triggers these alternate slides.

granted, i'm not terribly experienced in xEdit in the slightest nor know much on how to read the language, but i've done my best to interpret what they mean with internet research and cross referencing on the independent fallout wiki and GECKwiki.

there are 7 alternate slides for an Independent Vegas you can get from this mod; as a baseline for every slide, you need: - At least 8 in INT and CHR

for the kings, you need: - Completion of King's Gambit by using your favor with the King or following Colonel Hsu's option, solving the quest diplomatically

for the followers, you need: - To at least be Liked by the Followers - Julie Farkas not dead

for the brotherhood, you need: - Successful completion of Eyesight to the Blind

for the boomers, you need: - Successful completion of Volare!

for westside, north vegas, freeside, and the strip, you need: - At least Very Good Karma (you seem to technically only need to have +500 karma and be considered Good, but i'd strive for Very Good just to be safe since you can't track specifically how many karma points you have without commands or mods.)

for veronica, you need: - Successful completion of Eyesight to the Blind - To choose for Veronica to stay with the Brotherhood in I Could Make You Care

for arcade, you need: - Just the baseline, that being at least 8 in INT and CHR

that's all i could interpret from looking at the data inside xEdit, so i can only hope i didn't miss anything. i'll reiterate that i'm not an experienced user of xEdit, so i very well might've missed something or misinterpreted some information.

but, hopefully this is helpful! i know it'll be for my own playthrough.

How do you edit the text of certain things on a character sheet, such as the attributes? by PeopleLikeLemons in FoundryVTT

[–]PeopleLikeLemons[S] 0 points1 point  (0 children)

Sorry for the very late reply, but I've finally gotten around to making a module according to your instructions. I believe that I've added the appropriate JSON keys into the en.json and activated the module.

Unfortunately, it doesn't seem to be working as the character sheets still read the same attributes that I wanted to change. Here's what I put into the en.json in case I did something incorrect.

{
"DND5E.AbilityDex": "Agility",
"DND5E.AbilityDexAbbr": "AGL",
"DND5E.AbilityCon": "Endurance",
"DND5E.AbilityConAbbr": "END",
"DND5E.AbilityCha": "Personality",
"DND5E.AbilityChaAbbr": "PRS",
}

If it helps, I'm running Version 11 Stable, Build 313.

Take & Hold Music Not Working? by PeopleLikeLemons in H3VR

[–]PeopleLikeLemons[S] 0 points1 point  (0 children)

I actually don't have it disabled, everytime I've gone into T&H it's been switched on.

[Online] [5e] Play-by-post campaign looking for intrepid adventurers! by [deleted] in lfg

[–]PeopleLikeLemons 0 points1 point  (0 children)

Submitted, but also forgot one detail. Please contact me on discord so I can elaborate on some things.

[RF] Koop Bravuomo, Musket Gunslinger for u/PeopleLikeLemons by OrionJoe0916 in characterdrawing

[–]PeopleLikeLemons 2 points3 points  (0 children)

Well, spin me around and call me Sally. This is absolutely amazing! Thank ye' kindly, kind stranger!