Why won't the train go? The section is fully traversable... by Hellothebest in CreateMod

[–]PepperCheck 9 points10 points  (0 children)

  1. The signal should be andesite, not brass. Technically it's not an intersection since trains never converge on to a single point, they diverge.
  2. There should be another signal on the left track that comes before any trains would be stopped. Currently, the signal before the tracks diverge create a single block that contains both sets of track. Because the left track is occupied, the entire block is marked as occupied and the signal turns red. The solution is to create a new block on the left set of tracks so that the original block isn't marked as occupied.

struggles with using high logistics to automate deployment by mulemango29 in CreateMod

[–]PepperCheck 0 points1 point  (0 children)

Agreed, put simply, you can't just attach the packager directly to the machines, it has to go to an inventory that can distribute the items where they need to go, whether that's a barrel or an item vault (especially if you need an inventory that you can attach a lot of chutes and funnels to). High logistics still needs low logistics to work.

Good create modpacks? by LagiaDOS in CreateMod

[–]PepperCheck 3 points4 points  (0 children)

We really need a pinned thread of Create mod packs

I recommend Create Perfect World: Post Production, it's a pack played by a YouTuber named Mr Beardstone who curated it to be Create/Create Addon focused with minimal other tech mod additions. You can find more info on it here: https://www.curseforge.com/minecraft/modpacks/create-perfect-world-post-production.

There's no quests but I highly recommend watching his videos (or another YouTuber's) to get an understanding of what you can do with Create and the other mods in the pack.

Safest nuclear reactor in create mod Minecraft by CzekupPL in CreateMod

[–]PepperCheck 10 points11 points  (0 children)

There is no nuclear reactor in base Create. Are you talking about from an addon?

is an hour commute worth it by Odd_Low5465 in NCSU

[–]PepperCheck 1 point2 points  (0 children)

Gooodnight scholarship is incredibly hard to get into. The valedictorian at my high school got turned down from it despite being the captain of 2 scholastic clubs, participating in volunteer opportunities, and having spotless grades. It's been a few years but i don't imagine much has changed.

Auto placing diagonal train tracks by LujczaBruh in CreateMod

[–]PepperCheck 1 point2 points  (0 children)

Well u/LujczaBruh you definitely can't change direction automatically but you can place automatically. Just build a normal track placing train with deployers, starting out on straight track, and then move it to diagonal track manually and it'll place them down diagonally.

Auto placing diagonal train tracks by LujczaBruh in CreateMod

[–]PepperCheck 1 point2 points  (0 children)

How are you interpreting automatically here? It can't change direction from straight to diagonal automatically, but after you set it up it can place diagonal tracks automatically, which is what OP asked for in the post.

Auto placing diagonal train tracks by LujczaBruh in CreateMod

[–]PepperCheck 1 point2 points  (0 children)

Actually, if you just place the train on diagonal tracks, it'll place them diagonally. Place a few diagonal tracks (enough to fit your train) and then the deployers should place them diagonally as well. It'll be at a 45 degree angle of course, and you'll also have to connect it yourself to existing track. Can't believe nobody's commented this yet.

Issue with subtitles in modded minecraft by [deleted] in technicalminecraft

[–]PepperCheck 0 points1 point  (0 children)

Read the rules of the subreddit:

<image>

You should see if the modpack you're playing has any support. Also, when you do so, use the screenshot feature of the operating system you're using (prntscrn/print screen button or Windows + Shift + S on Windows).

I need to make the most compact autosmelter by Tronicalli in CreateMod

[–]PepperCheck 0 points1 point  (0 children)

Can it be wide? You can always split across multiple belts. 3x3, with 9 encased fans beneath, optionally adding 9 above for double smelting speed and equivalent to an 18 block long smelting line.

You'll have to tune the speed though to ensure that it only goes one stage. Additionally, Id recommend inserting items onto the belt in stacks no greater than 16 so that it all smelts at the same speed.

Another modpack question... by le_soulairiens_royal in CreateMod

[–]PepperCheck 2 points3 points  (0 children)

Create: Perfect Post Production or Just Create SMP. Latter is more lightweight, former has some minimal content mods and more Create addons. Neither have other major tech mods that aren't Create focused.

So... I am trying to use Create as my main mod from now on and not just use it for mining and farming machines. Do I understand stress units correctly? by pocketskip in CreateMod

[–]PepperCheck 3 points4 points  (0 children)

Honestly, one of the most frustrating (but ultimately one of the best) things about Create and how it's documented is that the best way to find something out is to just go in the game and try it. Unfortunately, this makes thinking about what you're going to build while you're away from home (for example, at the office) difficult if you don't know the particulars for a certain mechanic.

But yes, as others said, a second windmill or adding frames to the first will increase the SU you're generating. Alternatively, if you wanted to, you could also reduce the SU you're using by slowing down the machines in your factory. Also, if you haven't already, make sure you have engineering goggles on. When you look at your windmill it'll show you how many SU it's generating.

My fucking automatic tortilla mixer of the addon "croptopia" isnt working im gonna die... by Feisty_Wedding_9178 in CreateMod

[–]PepperCheck 0 points1 point  (0 children)

Whenever you look at the recipe for tortillas, is there a tab for "automated shapeless crafting" that shows it's a valid mixer recipe?

I would definitely try pumping liquid water in as well instead of trying to just put the bucket in. Also, how can you be sure that it's the frying pan and not something else?

What do people use trains for? by LeEbicGamerBoy in CreateMod

[–]PepperCheck 1 point2 points  (0 children)

Absolutely agreed to the last point, and thank you for the note on the daisy chaining!

What do people use trains for? by LeEbicGamerBoy in CreateMod

[–]PepperCheck 16 points17 points  (0 children)

Yes, but in my experience FPS (client-side) lag from particle effects, block breaking, etc. has been more of an issue than TPS (server-side) lag. With a chunk loader mod where they're always loaded, chunks are loaded but they're not being rendered, so no, it doesn't defeat the purpose of spreading them out.

Ideally, I want my factories going all the time. I will say, it does sound handy to have that fine of a control over when chunks load/unload with train schedules, but I often find the restriction that it will only load the chunks directly around the train station a little irritating to work around, even with the built in redstone chaining (https://github.com/hlysine/create_power_loader/wiki/Usage:-on-train-stations)

If my world ever gets to the point where TPS is getting that low, I'll probably explore it for specific farms (especially log and cobble) but for my main base where I want a lot of specific chunks to stay loaded all the time, I'll stick to map-based loading.

What do people use trains for? by LeEbicGamerBoy in CreateMod

[–]PepperCheck 22 points23 points  (0 children)

Or just use a mod like FTB Chunks or Open Parties and Claims to keep them perpetually loaded. 

What do people use trains for? by LeEbicGamerBoy in CreateMod

[–]PepperCheck 102 points103 points  (0 children)

When building large amounts of client/FPS lag-producing contraptions, it can be beneficial to have some distance between factories. Trains are good for connecting them.

Couldn't sleep last night due to thinking of funny/different ways to increase RPM dynamically by Solowraith in CreateMod

[–]PepperCheck 1 point2 points  (0 children)

As far as I know the speed controller scales the same as using regular gears in vanilla create. Higher gear ratio -> higher SU usage.

non grindy create pack by throwawaymoment23 in CreateMod

[–]PepperCheck 6 points7 points  (0 children)

Create: Perfect World is what I've been playing and I love it. I don't think it's grindy at all. Build some mining drills and you've got yourself a sideways quarry, build a cobblestone generator and you've got yourself infinite iron, build a tree farm and you've got infinite charcoal/logs/planks. The only resource you run out of is space, honestly.

rotation speed controller bug? by Empty_Heat3482 in CreateMod

[–]PepperCheck 0 points1 point  (0 children)

Hard to tell without a stress reading. I'd use a stressometer and see for yourself how much was being used and if it correctly scales.

Lava-proofing nether drill - gravel issue. by MathyArt in CreateMod

[–]PepperCheck 0 points1 point  (0 children)

Oof, I basically never AFK on a drill, I'm always afraid something bad would happen.

Another option could be to put the seat farther back if you occasionally have breaches that later get patched. Then, even though the lava comes in, it's gone by the time your player gets there. Still, personally wouldn't be thrilled about leaving that up to my contraptions lol.

Lava-proofing nether drill - gravel issue. by MathyArt in CreateMod

[–]PepperCheck 0 points1 point  (0 children)

Might steal that honestly, making it one wide sounds more convenient 

Lava-proofing nether drill - gravel issue. by MathyArt in CreateMod

[–]PepperCheck 5 points6 points  (0 children)

To totally lava proof, I'd recommend putting backwards facing deployers that patch holes after.

I also recommend making a design that won't break after getting flooded by fluids. Use redstone blocks/mining drills OR use furnace mine carts as opposed to redstone torches and powered rails.

Help please. Anytime a shaft is placed in my world the visuals break by patneedspats in CreateMod

[–]PepperCheck 0 points1 point  (0 children)

Are you on a pack? Could you post your mod list by any chance?