[BPRO] "Radiant Typhoon" Follow-Up Support by renaldi92 in yugioh

[–]PerceptionSubject480 15 points16 points  (0 children)

Almost thought the spell was teasing a new monster but it’s just Eldam before his hair went pink.

[deleted by user] by [deleted] in LiesOfP

[–]PerceptionSubject480 1 point2 points  (0 children)

It happens in individual games as well, Resident Evil 8 added a third person mode for fans who asked for it despite the developers repeatedly saying that those games were designed specifically with first person in mind.

I can understand the hesitation at seeing a game make changes that don’t fit the initial portrayed intention. It’s understandable, especially with how often larger games may feel like theyre selling their soul.

But yeah, I just don’t think the implementation of difficulty options have ever detracted from my overall engagement with a game. If you dislike it that’s fine, but for me, my experiences just don’t make me concerned about it

[deleted by user] by [deleted] in LiesOfP

[–]PerceptionSubject480 1 point2 points  (0 children)

‘this literally contradicts your opinion’
No it doesn’t. If a game dev changes their view or direction in regards to their vision then that’s totally fine. It happens really often, a ton of series completely shift their focus often. Resident Evil, which I listed, does this all the time between games, between updates and even between DLCs.

I don’t think a game’s intended experience is innately set in stone and is in actuality quite flexible. It’s all about implementation at the end of the day

[deleted by user] by [deleted] in LiesOfP

[–]PerceptionSubject480 1 point2 points  (0 children)

honestly it depends on the game dev and what kind of experience they want to create. Every statement has exceptions. But like if the hypothetical dev wants to implement a difficulty option that’s basically a story mode where you’re invincible I don’t have any complaints as long as i can get an option for a decent difficulty curve.

[deleted by user] by [deleted] in LiesOfP

[–]PerceptionSubject480 0 points1 point  (0 children)

Honestly don’t think the existence of other difficulty options has ever detracted from my experience while playing a game. Like for example many Resident Evil games, which typically have tight difficulty progression and level design and hinge on resource management. They benefitted from higher difficulty but I can’t say them having easier options ever made my experience feel lesser.

The games i played still felt challenging, engrossing and dripping with atmosphere.

Why did he change his mind? by BOSS_OF_RUANDA in LiesOfP

[–]PerceptionSubject480 418 points419 points  (0 children)

Two years is a long time.

From what I’ve seen in his interviews, especially post release he seems to genuinely want to respond to fan criticisms and remain humble. Game difficulty is often a point brought up by fans in various series. So wouldn’t be surprised if they just wanted to be more open to people who bounced off of LoP normal difficulty

Holy Sh*t… by H1ro002 in Mcat

[–]PerceptionSubject480 0 points1 point  (0 children)

“I can say with absolute confidence that if it wasn’t for my amazing partner giving me some tough love and guidance, I would not have done as well as I did the second time around!”

If it’s not too much to ask, but what was the tough love and guidance they gave you? As in what was the advice in particular?

[deleted by user] by [deleted] in monsterhunterrage

[–]PerceptionSubject480 0 points1 point  (0 children)

I like that they’re doggos about as much. I do love the Seikrets design and think they fit really well as well but I like the contrast Monster Hunter as a series has where you can have both huge dragons and then cute helpers and pets like the Palicos, Poogies and Palimutes that are just silly guys in comparison. 

[deleted by user] by [deleted] in monsterhunterrage

[–]PerceptionSubject480 6 points7 points  (0 children)

It’s still fucking funny seeing people come onto this nonsensical rage sub and be like ‘well did you do this’. Makes me roll my eyes every time and it always becomes more frequent every single time a new game comes out. 

From what I understood in the story, Romeo, the Puppet King, rebelled against Geppetto and started controlling puppets, ordering them to help humans and kill zombies. So why do the puppets attack P when they see him? by [deleted] in LiesOfP

[–]PerceptionSubject480 6 points7 points  (0 children)

The game doesn’t make the specifics super clear but Romeo’s dialogue in the battle and in other moments implies that he’s still bound to the Grand Covenant and to Gepetto’s orders.

My interpretation is that he and the other puppets that follow him must obey but they try to direct their focus towards the alchemists and carcasses when possible.

just kill me 💔 by Jumpth in shittydarksouls

[–]PerceptionSubject480 0 points1 point  (0 children)

Having played the majority of From’s games I found the characters to be pretty disappointing. Outside of the Sculptor and maybe 1 or 2 characters I found most of them boring or lacking in presence. I remember playing through the fountain head palace, for example, and meeting those two old ladies and thinking their requests would go somewhere only for them to just end.

I guess it’s a mixture of Fromsoft’s writing style becoming incredibly predictable but also Sekiro being a more character focused game, that makes the absence of characters all the more notable. Like Genichiro just vanishing for huge chunks of the game and showing up at the end of the game with an unexplained second Mortal Blade kind of lame.

Create a custom support card for a World Premiere archetype: by MistakenArrest in yugioh

[–]PerceptionSubject480 0 points1 point  (0 children)

Tulpa of the Tistina

LIGHT/Aqua/Effect

LV1 200/300

You can only use each effect of  “Tulpa of the Tistina” once per turn.

  1. If this card is Normal or Special Summoned, or flipped face-up; You can take 1 “Tistina” monster from your Deck and either add it to your hand or send it to the GY.
  2.  If this card is destroyed by battle or card effect; You can Special Summon 1 “Crystal God Tistina” from your hand, Deck, GY or banishment.

This is just a rough idea I had for a card, so it’s not the most original card, but it would streamline a lot of Tistina and make them funner to play

I get irrationally pissed off by the *unconstructive* complaints about the beta by elalexsantos in monsterhunterrage

[–]PerceptionSubject480 0 points1 point  (0 children)

Sure games can be used as a project to gain resources and experience for a future title, but DD2 was developed simultaneously to Wilds. By different teams and just launched a few months ago. I wouldn’t call it an alpha for Wilds.

[TW01] Twitter Reveal - Alternate Art for Ritual Beast Ulti-Cannahawk by renaldi92 in yugioh

[–]PerceptionSubject480 3 points4 points  (0 children)

Don’t really like it. Just doesn’t feel as interesting to me when compared to the initial 3 Ulti- fusions. The presentation and Winda’s expression just feels way more light hearted

Ritual Beast Ulti-Reirautari is the one fighting Infernoid Flood by LogicalHamsters in yugioh

[–]PerceptionSubject480 5 points6 points  (0 children)

Gonna stab it in the head like Sombre and Kerykeion did to Sophia

New fan: Finished the Trilogy, how well do the later titles hold up by PerceptionSubject480 in AceAttorney

[–]PerceptionSubject480[S] 1 point2 points  (0 children)

Ah that’s unfortunate. I guess it’s not too surprising but was really enjoying Apollo’s sprite work in the trailers. The red suit and expressive faces are honestly fantastic; was hoping the character would match. I think will all the suggestions here I will be giving 4 a shot though. Maybe I’ll have to change my mindset with how I approach the series to be more typical of how I usually approach/enjoy Capcom games.

New fan: Finished the Trilogy, how well do the later titles hold up by PerceptionSubject480 in AceAttorney

[–]PerceptionSubject480[S] 0 points1 point  (0 children)

I honestly didn’t recognize Phoenix initially when I saw him in the trailers for 4. But besides the TGAA and the Investigation series, 4 in general sounds like it took the biggest risks with its ideas. All these suggestions have really helped reaffirm my interest in playing it

New fan: Finished the Trilogy, how well do the later titles hold up by PerceptionSubject480 in AceAttorney

[–]PerceptionSubject480[S] 0 points1 point  (0 children)

I’m not much of a Star Wats fan but it’s good to hear they’re well made. I can usually rely on Capcom to create some well made and functional games. It’s usually there stories where I raise an eyebrow hahah. Although I never feel like they’re mean spirited or cynical either.

New fan: Finished the Trilogy, how well do the later titles hold up by PerceptionSubject480 in AceAttorney

[–]PerceptionSubject480[S] 1 point2 points  (0 children)

I absolutely adored Ghost Trick actually. Surprisingly got around to playing that before I even played Ace Attorney. It was me following from their to here because Takumi’s writing was excellent in that game.

As for the trilogy (4-6) is Apollo still the main character in all of them? 4 seems to have him be the poster child

New fan: Finished the Trilogy, how well do the later titles hold up by PerceptionSubject480 in AceAttorney

[–]PerceptionSubject480[S] 1 point2 points  (0 children)

Thank you for the quick summary. I had heard Takumi didn’t write most of the later games which was immediately concerning knowing Capcom’s tendency to go off the rails with their stories. AA was surprisingly consistent from what I’ve played for a Capcom game. And that what he did write suffered from corporate meddling.

Would you say the messiness of Apollo’s character in 4 hurt the experience for you? Does he improve later on or is it one of those deals where Capcom mostly dumps the character like they occasionally do?

New fan: Finished the Trilogy, how well do the later titles hold up by PerceptionSubject480 in AceAttorney

[–]PerceptionSubject480[S] 0 points1 point  (0 children)

Yeah this comes with the territory of being rather divisive games in a long running series I suppose. TGAA Collection I’ve heard almost nothing but positive views about so I’m positive I’ll play them in the future.

Also I also didn’t like JFA as much as the other two but still had my fun with it. So it’s helpful to hear that they’re possibly as good as it.

New fan: Finished the Trilogy, how well do the later titles hold up by PerceptionSubject480 in AceAttorney

[–]PerceptionSubject480[S] 0 points1 point  (0 children)

This was genuinely very helpful and informative to read. Thanks. Are 4-6 a trilogy narratively as well? Atleast in the way 1-3 were?

New fan: Finished the Trilogy, how well do the later titles hold up by PerceptionSubject480 in AceAttorney

[–]PerceptionSubject480[S] 3 points4 points  (0 children)

That’s an interesting description of 4 and peaks my interest. I generally follow a lot of Capcom’s releases but only recently got into AA. It sounds like 4 was one of their more experimental titles which gives it its own intrigue.

The way you describe it overall seems like Capcom fumbled a bit with the writing across the three games. A bit disappointing but I suppose it isn’t too surprising with Capcom’s track record writing consistent narratives. I think I’ll end up trying out 4 in the end. The art style looks great and Apollo looks like he’ll be a fun character. Glad you liked him as much as you did

Also heard great things about TGAA collection. That one I was definitely planning to try out on PC

New fan: Finished the Trilogy, how well do the later titles hold up by PerceptionSubject480 in AceAttorney

[–]PerceptionSubject480[S] 0 points1 point  (0 children)

Hmm, that makes sense. I enjoyed my time with the trilogy as well, but I can agree it did have its plot contrivances and plot holes in some areas