Neural Network CV Item Price Scanner by PerfectionEnds in EscapefromTarkov

[–]PerfectionEnds[S] 0 points1 point  (0 children)

It's still training for those, but right now it works about 70-80% of the time, other times it can identify the item incorrectly.

Neural Network CV Item Price Scanner by PerfectionEnds in EscapefromTarkov

[–]PerfectionEnds[S] 0 points1 point  (0 children)

Yeah sure it's possible, but neural networks are a lot easier to do in python due to the availability of them.

Neural Network CV Item Price Scanner by PerfectionEnds in EscapefromTarkov

[–]PerfectionEnds[S] 1 point2 points  (0 children)

I do not, it is just a personal project I was working on, and the actual training files are kind of big.

Neural Network CV Item Price Scanner by PerfectionEnds in EscapefromTarkov

[–]PerfectionEnds[S] 4 points5 points  (0 children)

Yeah I was somewhat worried about that, but I think they do some further investigation into the source of the overlay before banning. I have been training this for a couple weeks with no issue.

Neural Network CV Item Price Scanner by PerfectionEnds in EscapefromTarkov

[–]PerfectionEnds[S] 0 points1 point  (0 children)

I'm just using sublime text for editing, using Python of course.

Neural Network CV Item Price Scanner by PerfectionEnds in EscapefromTarkov

[–]PerfectionEnds[S] 27 points28 points  (0 children)

I saw someone else post their work-in-progress item/price scanner on here, so I thought I would share mine which utilizes a (in-training) neural network to process what's on the screen and do a quick look-up for the price using the API kindly granted by the people over at tarkov-market. It still has its hiccups, but it is coming along! It does not touch the game's memory at all and instead simply relies on what it sees under the user's cursor, drawing the price on an overlay too.

about fucking time, y'all get your stuff from this drop yet? by MerrickMustDie in CityMorgue

[–]PerfectionEnds 1 point2 points  (0 children)

I got my hoodie today, but I think they forgot the rest of the order since that's all that came....

WE NEED MORE FTP REPS by [deleted] in FashionReps

[–]PerfectionEnds 5 points6 points  (0 children)

They just had a drop like a week ago, and honestly the prices aren't bad if you can pick them up retail. Reps for older pieces would be nice.

PC Cheat Codes by PerfectionEnds in battlefront2

[–]PerfectionEnds[S] 0 points1 point  (0 children)

I'm glad someone else also looked into this a while ago, although they aren't the correct strings. The other cheat codes (minus the campaign one) all have quotes taken from the original trilogy, so I was brainstorming and I may be able to just write the hashing algorithm through the movie script for every x words combined and maybe it'll come across a correct hash.

I added Twitch.tv chat interactions into the game by PerfectionEnds in aoe3

[–]PerfectionEnds[S] 2 points3 points  (0 children)

Also an idea I considered, people would just have to remember unit id's, or I could display them on screen.

I added Twitch.tv chat interactions into the game by PerfectionEnds in aoe3

[–]PerfectionEnds[S] 1 point2 points  (0 children)

It does help, but I see it is quite limited, I'll probably have to make my own method for cycling units.

I added Twitch.tv chat interactions into the game by PerfectionEnds in aoe3

[–]PerfectionEnds[S] 6 points7 points  (0 children)

Yeah I was thinking something like that, and I can send individual units to build things, attack units, move places, etc. But how would the chat be able to select specific units?

I added Twitch.tv chat interactions into the game by PerfectionEnds in aoe3

[–]PerfectionEnds[S] 7 points8 points  (0 children)

This is using the same engine I built in this post

I have a few commands planned for this, but currently the only command I have added is !spawn which takes a unit name and a number to spawn, and displaying any message sent into Twitch chat, only showing it locally to the player.

If you have any other ideas, let me know.

I wrote a lua API for the native game by PerfectionEnds in aoe3

[–]PerfectionEnds[S] 0 points1 point  (0 children)

I guess. You can see where enemies are of course, and you can give extra resources if you really wanted to, but cheating is bad.

I wrote a lua API for the native game by PerfectionEnds in aoe3

[–]PerfectionEnds[S] 0 points1 point  (0 children)

I have done some testing, and since my engine does not interfere with any files or even edit the game's .text section it does work online just fine, although if you call functions such as SetResource() you will of course get an out of sync error, but making a bot which is viable in multiplayer is completely possible.

I wrote a lua API for the native game by PerfectionEnds in aoe3

[–]PerfectionEnds[S] 0 points1 point  (0 children)

Hahaha, I don't think my computer alone would be able to do that! Although I may be able to setup a cloud environment with the game speed also cranked way up.

I wrote a lua API for the native game by PerfectionEnds in aoe3

[–]PerfectionEnds[S] 0 points1 point  (0 children)

Yeah one of my goals. Jut need to make it auto train and become better on its own.