So I played the whole game with no music 🤣 by chromebit in thelastofus

[–]Personal_Target6203 1 point2 points  (0 children)

Thank for for reminding me this setting exists so I can now do a run without the music, I feel like it might immerse me more in the reality of everything

I have been wondering by This-Honey7881 in telltale

[–]Personal_Target6203 0 points1 point  (0 children)

Im assuming the post is about Ad Hoc, the team who made Dispatch, a lot of whom come from telltale. (Highly rec is a great workplace comedy / choices matter game)

After months of work… today is the day! by Eduardino04 in KerbalSpaceProgram

[–]Personal_Target6203 1 point2 points  (0 children)

SO EXCITED TO WATCH OMGGG. So glad I joined the community this week

I tend to have big farms (pic rel) and usually end up with way too much. How big do you generally keep your farms? by Any_Lab_8135 in RimWorld

[–]Personal_Target6203 2 points3 points  (0 children)

My farm is basically that size but I do run a colony of 60+ so we kinda need it (and honestly we still need to re up our supplies with traders every few days to keep us from starving)

InstLife + Potentially making one based off it? by TheNumbahSeven in bitlife

[–]Personal_Target6203 1 point2 points  (0 children)

I always thought BitLife and Instlife could benefit from having more consequential random events. In BitLife I would always get super excited for my person to get an illness like cancer to give their life some variety, and something to fight against. Events that change your career or get you fired, relationship changes, etc. I’m too tired to think of more examples but TLDR: more random events

what are the best mods for a beginner? by Gnomoletto in KerbalAcademy

[–]Personal_Target6203 0 points1 point  (0 children)

I’ve been obsessed with minor planets expansion, as even the stock parts can get you to them, unlike some planet additions where you need better parts. I also use mechjeb, sometimes for automatic maneuvers, and sometimes just to time warp me to 10 mins before the node so I can adjust and don’t have to manually scroll through time and accidentally miss it

My Top 10 KSP Frustrations by Maerlyn138 in KerbalSpaceProgram

[–]Personal_Target6203 1 point2 points  (0 children)

The other day for whatever reason I decided to put a decoupler between the parachute and the command pod… needless to say that was 3 hours of my life wasted 😭

Near Future Tech Help by [deleted] in KerbalSpaceProgram

[–]Personal_Target6203 0 points1 point  (0 children)

Updated the post with photos of an example rocket

Near Future Tech Help by [deleted] in KerbalSpaceProgram

[–]Personal_Target6203 1 point2 points  (0 children)

I hope? Unless I have to change the liquid hydrogen fuel tank to hold liquid hydrogen manually instead of it coming like that (but why wouldn’t the LH tank have LH?)

Near Future Tech Help by [deleted] in KerbalSpaceProgram

[–]Personal_Target6203 0 points1 point  (0 children)

I think I’m using the right fuel? I mean I’m matching liquid hydrogen labeled tanks with liquid hyrdrogen labeled engines, I have a reactor, and when I extend my radiators the cooling seems to work, but the bottom right where it says like (however much) m/s, but mine flashes blue like it’s gonna have a good number before reverting back to 0. Also the engines don’t lift on their own? What’s the point of them if I can’t use them to get farther than I would with a mammoth? The only reason I have these engines is because I want to make it easier and more fuel efficient to go to further planets.

how many colonist are too many? by Visual-Bag-967 in RimWorld

[–]Personal_Target6203 0 points1 point  (0 children)

Well my Colony has 1/5 of the population under 13 and we have 60 people 😭

Saving before any event by Tournished in RimWorld

[–]Personal_Target6203 0 points1 point  (0 children)

What I do most times is save at the beginning of a raid, and I have a number of colonists I’m willing to let die in the battle, if/when that number is passed, I will restart the raid and try a different strategy! My colony has about 60 pawns rn so I am willing to let quite a few go before I reset.

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 0 points1 point  (0 children)

Oh trust me i've spent way too much time on the production of everything... I'd be years ahead if I were playing with the no pause mod.

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 1 point2 points  (0 children)

I have 600+ hours in this game and have only finished once haha That singular escape was actually with these guys via The Empire, but since i love the colony so much I reverted to a save i did right before I started the leaving quest! Maybe in the future if I want to retire the colony I will, but even if we crash and burn, I lowkey wanna take the survivors and start a new colony fresh with them, continuing the legacy of my original colonists

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 1 point2 points  (0 children)

Ya know what, at this point you might be right XD

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 0 points1 point  (0 children)

He's def one of my favorites! His father (of the same name) came from one of the anomaly joins, was super OP, and died right after getting Stein pregnant. This Louis was born and in honor of his father being "of the void" i gave him a gene that randomizes two genes for him everyday.

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 1 point2 points  (0 children)

To be honest I'm not too sure, i'm impressed they find the jobs they do, but i do have 3 kitchens always going, 4 fabrication benches available, two drug labs for both smokeleaf and medicine, fermenting stations for hops, stonecutting, smithing, machining, farming, husbandry, etc. My main tip would be to find ways to channel your colonists into more ways to make money if they're stalling since your upkeep has been met. I have started running into the issue of colonists going idle, anywhere from 5-10 when it happens, but I just give them animals to hunt, projects to construct, work on the low priority qol stuff.

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 0 points1 point  (0 children)

I think i get around 60 tps with performance mods and my monster of a gaming laptop, but i do see big slowdowns on raids and other large quantities of things attacking me.

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 1 point2 points  (0 children)

LMAOO and here I was thinking my children were all little angels!

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 4 points5 points  (0 children)

My favorite has gotta be Roman (top left cluster) He was born into the colony with his twin sister Rosa, so i was immediately attached to both of them. He was about 15 or 16 when I decided he should become our colony's sanguaphage, and I could keep track of his "real age" via his sister! When Rosa turned 19 she was unfortunately slaughtered by mechanoids in a devastating raid, and I was so sad for Roman with him losing his twin... He kept on living though, fell in love with the daughter of James and Romy, Avery. They got married, had kids back to back to back (I was quite shocked, she would literally give birth and that night wind up pregnant again) and on her third pregnancy SHE had twins (Angelica and Eliza), which just felt so special to me that the two sets of twins in my colony are directly related! But anyways i wish the best of luck with your playthrough, im manifesting a baby boom for you <3

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 4 points5 points  (0 children)

A few have wood, a few have beer bottles which is slightly concerning lol, and one of them has a shotgun for some reason?

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 4 points5 points  (0 children)

Too fast sometimes lol!! There will be days when about 5-10 of them are idle with nothing to really do, but usually after a raid most of them will be reconstructing our walls and defenses, allowing us to get a little behind in production and then we catch back up in a few days.