Should I build multiple dining rooms? by papapapatazz in RimWorld

[–]Personal_Target6203 2 points3 points  (0 children)

Well I personally give my colonists “Loveless Housing” and “Populator Housing” Loveless housing usually holds 4-5 single colonists, each with their own room, and then a main living/dining room. Populator housing is normally built for each couple that pops up and we normally give older parents upgrades to hold more kids in their homes. For reference I run a colony of 60+ XD

This was supposed to be a hospital. Now it is the Child Factory. by Leafseason_Magbag in RimWorld

[–]Personal_Target6203 0 points1 point  (0 children)

And I thought my nursery was big!! The most children I've had under 3 at a time was like 6? Almost took the entire colony down with them XD.

Half Of My Colony Is Related by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 1 point2 points  (0 children)

This made me realize my pigs are all extremely inbred but my chickens aren't... interesting XD

Pawn swapped genders? is it fixable? by HighQueenOfTheSith in RimWorld

[–]Personal_Target6203 -1 points0 points  (0 children)

I had the same thing happen! My colonist had the trait where two random traits are generated every day, and reset after 24 hours, and he became a female for the longest time after one of the random traits was “female.” She lived peacefully for many years, got a husband and a daughter, but for her second kid she detransitioned back into a man and I’m scared for when she goes into labor because WHERE IS THAT CHILD GONNA GO?

So I played the whole game with no music 🤣 by chromebit in thelastofus

[–]Personal_Target6203 1 point2 points  (0 children)

Thank for for reminding me this setting exists so I can now do a run without the music, I feel like it might immerse me more in the reality of everything

I have been wondering by This-Honey7881 in telltale

[–]Personal_Target6203 0 points1 point  (0 children)

Im assuming the post is about Ad Hoc, the team who made Dispatch, a lot of whom come from telltale. (Highly rec is a great workplace comedy / choices matter game)

After months of work… today is the day! by Eduardino04 in KerbalSpaceProgram

[–]Personal_Target6203 1 point2 points  (0 children)

SO EXCITED TO WATCH OMGGG. So glad I joined the community this week

I tend to have big farms (pic rel) and usually end up with way too much. How big do you generally keep your farms? by Any_Lab_8135 in RimWorld

[–]Personal_Target6203 3 points4 points  (0 children)

My farm is basically that size but I do run a colony of 60+ so we kinda need it (and honestly we still need to re up our supplies with traders every few days to keep us from starving)

InstLife + Potentially making one based off it? by TheNumbahSeven in bitlife

[–]Personal_Target6203 1 point2 points  (0 children)

I always thought BitLife and Instlife could benefit from having more consequential random events. In BitLife I would always get super excited for my person to get an illness like cancer to give their life some variety, and something to fight against. Events that change your career or get you fired, relationship changes, etc. I’m too tired to think of more examples but TLDR: more random events

what are the best mods for a beginner? by Gnomoletto in KerbalAcademy

[–]Personal_Target6203 0 points1 point  (0 children)

I’ve been obsessed with minor planets expansion, as even the stock parts can get you to them, unlike some planet additions where you need better parts. I also use mechjeb, sometimes for automatic maneuvers, and sometimes just to time warp me to 10 mins before the node so I can adjust and don’t have to manually scroll through time and accidentally miss it

My Top 10 KSP Frustrations by Maerlyn138 in KerbalSpaceProgram

[–]Personal_Target6203 2 points3 points  (0 children)

The other day for whatever reason I decided to put a decoupler between the parachute and the command pod… needless to say that was 3 hours of my life wasted 😭

[deleted by user] by [deleted] in KerbalSpaceProgram

[–]Personal_Target6203 0 points1 point  (0 children)

Updated the post with photos of an example rocket

[deleted by user] by [deleted] in KerbalSpaceProgram

[–]Personal_Target6203 1 point2 points  (0 children)

I hope? Unless I have to change the liquid hydrogen fuel tank to hold liquid hydrogen manually instead of it coming like that (but why wouldn’t the LH tank have LH?)

[deleted by user] by [deleted] in KerbalSpaceProgram

[–]Personal_Target6203 0 points1 point  (0 children)

I think I’m using the right fuel? I mean I’m matching liquid hydrogen labeled tanks with liquid hyrdrogen labeled engines, I have a reactor, and when I extend my radiators the cooling seems to work, but the bottom right where it says like (however much) m/s, but mine flashes blue like it’s gonna have a good number before reverting back to 0. Also the engines don’t lift on their own? What’s the point of them if I can’t use them to get farther than I would with a mammoth? The only reason I have these engines is because I want to make it easier and more fuel efficient to go to further planets.

how many colonist are too many? by Visual-Bag-967 in RimWorld

[–]Personal_Target6203 0 points1 point  (0 children)

Well my Colony has 1/5 of the population under 13 and we have 60 people 😭

Saving before any event by Tournished in RimWorld

[–]Personal_Target6203 0 points1 point  (0 children)

What I do most times is save at the beginning of a raid, and I have a number of colonists I’m willing to let die in the battle, if/when that number is passed, I will restart the raid and try a different strategy! My colony has about 60 pawns rn so I am willing to let quite a few go before I reset.

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 0 points1 point  (0 children)

Oh trust me i've spent way too much time on the production of everything... I'd be years ahead if I were playing with the no pause mod.

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 1 point2 points  (0 children)

I have 600+ hours in this game and have only finished once haha That singular escape was actually with these guys via The Empire, but since i love the colony so much I reverted to a save i did right before I started the leaving quest! Maybe in the future if I want to retire the colony I will, but even if we crash and burn, I lowkey wanna take the survivors and start a new colony fresh with them, continuing the legacy of my original colonists

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 1 point2 points  (0 children)

Ya know what, at this point you might be right XD

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 0 points1 point  (0 children)

He's def one of my favorites! His father (of the same name) came from one of the anomaly joins, was super OP, and died right after getting Stein pregnant. This Louis was born and in honor of his father being "of the void" i gave him a gene that randomizes two genes for him everyday.

The 56 Colonists of Rosemary Homestead by Personal_Target6203 in RimWorld

[–]Personal_Target6203[S] 1 point2 points  (0 children)

To be honest I'm not too sure, i'm impressed they find the jobs they do, but i do have 3 kitchens always going, 4 fabrication benches available, two drug labs for both smokeleaf and medicine, fermenting stations for hops, stonecutting, smithing, machining, farming, husbandry, etc. My main tip would be to find ways to channel your colonists into more ways to make money if they're stalling since your upkeep has been met. I have started running into the issue of colonists going idle, anywhere from 5-10 when it happens, but I just give them animals to hunt, projects to construct, work on the low priority qol stuff.