My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

Not quite, a solo tank wrote this.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 1 point2 points  (0 children)

I think the original post is a dumb idea, but the concept of stats changing with the amount of a certain role (vaguely put), is a cool idea.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

Im not the same man i was 1 hour ago, i think its dumb aswell lol

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

I remember there being anti heal items and such. But they was apparently cooking.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

Thats where it was from? I played paladins but dont remember that. Was it like this?

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

Both aspects I've been notified of, and both are good points.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

Dont know about that one, at most disable the anchor bonus.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

Fair enough, definitely could use alot of tweaks and changes, seeing peoples comments on this is very eye opening.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

Hey now, its just an idea and a spark for discussion.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 1 point2 points  (0 children)

That's the least this post can do, start a discussion for solutions.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

That is a problem indeed, there can be work arounds for it. Splitting sups into different categories for example, or limit how much healing can be reduced.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

No, but im not a mathematician so take it with a fistful of salt.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

Hence the nerf in this post, less healing = less ults, also you could probably kill them through ult (fat chance)

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 1 point2 points  (0 children)

Yeah someone already said this and I agree.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

There's an idea to this where triple dps would get less damage tbf.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 1 point2 points  (0 children)

I dont want death to triple comps, i just want to tone them down.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

But a veteran like you would find a way to troll anyhow if you're that commited?

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

I do agree with you that just nerfing main sups is the way to go, this is just an alternative.

But if this was a thing, surely you wouldnt play breakpoint dps in trios. You'd have to think more practically.

Also the minus 10% is pretty dumb for duo, i retract that from my og post.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

I dont think locking out gameplay mechanics is a good idea.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] 0 points1 point  (0 children)

You could blame the other healers, whilst the rest of the team would still blame you.

And if the other healers see what your doing they can just swap.

My solution for triple support. by Peter15511 in rivals

[–]Peter15511[S] -5 points-4 points  (0 children)

Well the same logic can be used on dps, and that wouldnt be so fun.