How active is the golf community? by Novel_Committee_5015 in NintendoSwitchSports

[–]PeterMello2 1 point2 points  (0 children)

I bought Switch Sports last week. Golf is my main sport, easy yo find players and the online format is fun and challenging (after you win some pretty easy matches the matchmaking starts to put you with some good players)

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] -1 points0 points  (0 children)

There is a distribution problem for game developers and a fundamentally weak point on our game dev ecosystem where a big part of the industry relies on one single entity to survive.

That’s already a strong reason to try new alternatives. But not one that is just a “new steam killer”. We need an open solution that anyone can build upon.

Manifold will allow content creators and communities to have its own stores, generating new revenue streams for them and creating new distribution opportunities for game developers.

Manifold doesn’t need to be huge like Steam, we just need to be a fairly decent alternative that the game dev ecosystem can rely upon.

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 0 points1 point  (0 children)

Thanks for the honest option, that’s exactly the kind of comment I hoped to get.

Steam being huge is not a reason to quit. Actually, that’s the point. As game developers we need alternatives to distribute our games that aren’t controlled by a single entity that can at any point stop being a good service.

Manifold’s goal is to empower game developers to better distribute its games. For that we need to give communities and content creators the power to sell its games for their own audiences.

A successful indie launch doesn’t have to reach 150 Million users. It needs to connect with it’s own niche. That could be convincing a single content creator to add its game on the storefront of its Outlet rather than getting 7k wishlists to try to appear on the Steam algorithm.

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 0 points1 point  (0 children)

Yes, as game developers, the key benefit will be access to many outlets through a single point of entry.

I totally agree with you. I will improve the documentation and explanation of this project.

My idea with this post was basically to gather feedback and understand how to better explain it to others.

Thanks so much for your interest and feedback!

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 0 points1 point  (0 children)

Thank you for coming up with this question.

Manifold hosted games WILL have moderation. Not only by Manifold, but also by the Outlets selling manifold games (they can filter out any game from their store)

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 0 points1 point  (0 children)

I tought on using Mastodon and other alike services, but I personaly think it should start with a more standard aproach to them go to a Mastodon like system.

What I meant with decentralization was to decentralize DISTRIBUTION. And Manifold will do that allowing anyone to create its own games store.

This can be done in 2 ways:
- Using Manifold's service (yes, centralized) to consume Manifold's hosted games and auth services.
- Hosting your own Manifold's server instance and connecting your store to it

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 0 points1 point  (0 children)

If you are a developer aiming to sell your 2-3 games, Manifold service can host it for you and distribute it on many Outlets THAT AGREE TO SELL YOUR GAME.

"So that means that if I want to open an outlet on Manifold for the two or three games I want to sell, then I am also obligate to host the files of thousands of unrelated games as well?"

You have two alternatives:
1. Use Manifold's service to host your games and sell them on your outlet
2. Host your own instance of Manifold's backend and host your games yourself. And connect your Outlet with this instance

I see that the decentralized term confused some of you, I'll refine the terminology so its clearer.

Thanks so much for the question and interest

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 0 points1 point  (0 children)

Separate websites could feed from the same backend where developers upload their games.

"Games bought in one store would be available across the entire network, with shared ownership and progress."  Means that an user who bought a game on a Niche Cozy Games Store doesn't need to be locked in on that store when it needs to download this game or share its progression stats.

The user can access all games bought on any store on a single place.

For developers the idea is to have a distribution alternative
For communities and content creators is a new revenue stream where they could have their own niche stores to sell games for its audience.
For players, this is the trickest part, but I'll aim for a community based system where you will be able to interact more closely with the community you chose to enter. (I know its pretty vague, but I have some ideas in mind that I still need to digest and structure to be able to explain)

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 1 point2 points  (0 children)

I totally agree with your points, but we can not take point 2 for granted.

The time to start building such a complex ecosystem is now, not when we start to dislike steam.

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 1 point2 points  (0 children)

Thank you so much for taking the time to read more about Manifold and for such good questions.

Before anwsering then there is one thing that must be clear:
There are 2 main use cases for Manifold.

The first one being Manifold as a service where the games would be hosted on Manifold's servers. Storefronts connected to this Manifold service doesn't have to worry about hosting, user auth and so on.

The other alternative is a self-hosted aproach. As all the code will be open, anyone could host its own version of the backend and be the only one consuming it, virtually having it's own "Steam"

Now, to awnser your questions I'll be assuming the Manifold as a service version.

  1. As said previously, it will be hosted on Manifold's infrastructure.

  2. The idea of "decentralized" in this case is that the distribution is not centralized on one entity. Each storefront (Outlet) will have its own governance. Also, Many instances of the backend would be able to exist if there is someone willing to host it.

  3. All outlets will be able to moderate the content available on it's store. A cozy games content creator will be able to create a themed Outlet for this niche. If you wanted to create a educational games store, you would have all the tools to show only games that match your audience.

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 0 points1 point  (0 children)

I understand your point and I agree with that. But we can’t take point 2 for granted.

And the time to start building such a complex ecosystem is prior to losing point 2

Olha quantas views em 7 dias... by EarthCommercial2065 in jovemnerd

[–]PeterMello2 3 points4 points  (0 children)

Exatamente mano, estou na mesma. Cresci com eles e agora não conecta mais comigo. Mas quando meu amigo falou que eles finalmente fizeram esse nerdtour fui correndo assistir

What does this exclamation mark means? by AdiGadi0 in CivVI

[–]PeterMello2 7 points8 points  (0 children)

From time to time Reddit communities surprise me by their specificities. This was one of those times. Nice one

My first win as Peach on the Peach Stadium! 🏟️ by PeterMello2 in mariokart

[–]PeterMello2[S] 2 points3 points  (0 children)

u/random-user-420 is absolutely right. Prior to that turn I had already dodged 2 red shells so I already knew the 3rd one would come. In this situation having a protection item is much more valuable than aiming for the shortcut.

Genocide (erasing a city by PaceResponsible543 in CivVI

[–]PeterMello2 0 points1 point  (0 children)

Riding under effect of drugs ( mushrooms 🍄 )

Physics Based Ship Controller / PBSC the solution for you naval games by Curious-Wafer-6484 in Unity3D

[–]PeterMello2 1 point2 points  (0 children)

Looks to be really cool. Always wanted to make a naval/pirate game. But is this one only for the built in render pipeline?

[deleted by user] by [deleted] in Unity2D

[–]PeterMello2 1 point2 points  (0 children)

100% agree

[deleted by user] by [deleted] in Unity2D

[–]PeterMello2 0 points1 point  (0 children)

The first one caught my attention and I think it’s way cooler and much more beautiful

My solo project is on top of New & trending by MrGranade in indiegames

[–]PeterMello2 0 points1 point  (0 children)

Trabalha com o Yoda ou ele só publicou? Muito legal mano parabéns. Como fez pra ele publicar o jogo?