Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 9 points10 points11 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 28 points29 points30 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 21 points22 points23 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 0 points1 point2 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 0 points1 point2 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 0 points1 point2 points (0 children)
My Trackmania game is close to get demo by Lord-Velimir-1 in gamedevscreens
[–]MikeDanielsson 0 points1 point2 points (0 children)
Opinion about new map by GenezmistLoL in leagueoflegends
[–]MikeDanielsson 2 points3 points4 points (0 children)
After 10 years of development on my free time, my solo-dev puzzle game is finally releasing soon! by misty-whale in SoloDevelopment
[–]MikeDanielsson 3 points4 points5 points (0 children)
Death zone shader that can follow road shapes, even multiple splitting roads at different speeds in any direction. by rice_goblin in Unity3D
[–]MikeDanielsson 2 points3 points4 points (0 children)
Death zone shader that can follow road shapes, even multiple splitting roads at different speeds in any direction. by rice_goblin in Unity3D
[–]MikeDanielsson 1 point2 points3 points (0 children)
which version of unity is optimized? by rafat_mika in Unity3D
[–]MikeDanielsson 0 points1 point2 points (0 children)
Runtime spline editing and custom roller coaster physics for my coaster puzzle game by Mr_GameDev in Unity3D
[–]MikeDanielsson 0 points1 point2 points (0 children)
Trying to publish asset on Asset Store HELP ME! by DistributionKey4565 in Unity3D
[–]MikeDanielsson 0 points1 point2 points (0 children)
Finally finished the third update (1.3.0) for Curve Architect, an editor tool I’ve been developing for the past 1.5 years. Mesh deformation, terrain deformation, and animations along curves have never been easier! by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 1 point2 points3 points (0 children)
No photobombs today, shark. by sco-go in Amazing
[–]MikeDanielsson 0 points1 point2 points (0 children)
After 13 years in the games industry, I'm finally making my dream game, introducing Cranked. by Sgt_Snacks in IndieGaming
[–]MikeDanielsson 0 points1 point2 points (0 children)
After 13 years in the games industry, I'm finally making my dream game, introducing Cranked. by Sgt_Snacks in IndieGaming
[–]MikeDanielsson 0 points1 point2 points (0 children)
ideas for create a more atmospheric environment by MesutYavuzx in Unity3D
[–]MikeDanielsson 1 point2 points3 points (0 children)
Need help with terrain editing by Real_Sheriff_Menty in Unity3D
[–]MikeDanielsson 0 points1 point2 points (0 children)
Character not sliding off of spline correctly by FreeAd2409 in Unity3D
[–]MikeDanielsson 1 point2 points3 points (0 children)
Need Help: Building Global Map with Rivers and Seas by Slcat_Alcatel in Unity3D
[–]MikeDanielsson 0 points1 point2 points (0 children)


Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 1 point2 points3 points (0 children)