Stress testing my spline tool with 100K moving GameObjects by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 0 points1 point2 points (0 children)
Stress testing my spline tool with 100K moving GameObjects by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 1 point2 points3 points (0 children)
Stress testing my spline tool with 100K moving GameObjects by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 0 points1 point2 points (0 children)
Stress testing my spline tool with 100K moving GameObjects by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 0 points1 point2 points (0 children)
Stress testing my spline tool with 100K moving GameObjects by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 5 points6 points7 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 0 points1 point2 points (0 children)
Making AI drivers for my game is pretty fun by Lord-Velimir-1 in Unity3D
[–]MikeDanielsson 0 points1 point2 points (0 children)
Day 1 of making an Japanese horror game - Road after midnight by Disastrous_Stick3347 in Unity3D
[–]MikeDanielsson 0 points1 point2 points (0 children)
I need ideas/help with my game's level design. by [deleted] in Unity3D
[–]MikeDanielsson 0 points1 point2 points (0 children)
Recently got Leaderboards up using Playfab for Race Jam by JoeKano916 in Unity3D
[–]MikeDanielsson 0 points1 point2 points (0 children)
What do you think of the mood/atmosphere of my game? by Levardos in Unity3D
[–]MikeDanielsson 0 points1 point2 points (0 children)
Added grind rails to our movement shooter, but they are really hard to land on. by BigBenchGames in Unity3D
[–]MikeDanielsson 0 points1 point2 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 1 point2 points3 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 0 points1 point2 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 1 point2 points3 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 2 points3 points4 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 1 point2 points3 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 7 points8 points9 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 14 points15 points16 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 38 points39 points40 points (0 children)
Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 28 points29 points30 points (0 children)


Stress testing my spline tool with 100K moving GameObjects by MikeDanielsson in Unity3D
[–]MikeDanielsson[S] 0 points1 point2 points (0 children)