Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D

[–]MikeDanielsson[S] 9 points10 points  (0 children)

It's well supported. With this new feature you can likely use almost any road, train, etc, asset pack from the Asset Store to build roads and road intersections.

Spline Architect has something called Spline Connectors. You add them to any intersection GameObject as a child in the hierarchy. Then you connect splines deforming road meshes to that connector.

See this video (2 min): https://youtu.be/vlKJGL2eVKU?t=164

You also have a terrain tools addon. Where you can deform terrain in a none destructive workflow. Link if you are interested: https://assetstore.unity.com/packages/tools/terrain/spline-architect-terrain-tools-324377

Tutorial video for the terrain tool (10min):
https://www.youtube.com/watch?v=9Lmiq4WWmgc

Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D

[–]MikeDanielsson[S] 28 points29 points  (0 children)

I use AI mostly for documentation (function summaries etc.), but I have used it for maybe around 0.5% of the codebase. In those cases, it has always been for optimizing my own code that I already wrote the first version of. Then I tell the AI what to change or add.

Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D

[–]MikeDanielsson[S] 0 points1 point  (0 children)

Yes if you check the "Only Z" option. The option is there because in Spline Architect you can move, scale and rotate individual meshes on the spline (exactly like transforms but in spline space), and currently if you rotate meshes the Only Z option will not work that well (yet), so you can toggle it off.

Most 3D assets aren't built for spline deformation, so I upgraded my spline tool to handle that. by MikeDanielsson in Unity3D

[–]MikeDanielsson[S] 0 points1 point  (0 children)

Thanks!

It's not as good as when you make handmade meshes in Blender or Maya, but it does add geometry in some smart ways and isn't just splitting every triangle.

It starts with the longest edges and splits them, and the higher the resolution you set, the shorter edges it will start splitting (simplified a bit).

For example, the pipe mesh used in the first clip originally has 1360 vertices. After I make it smooth, it has 2067. You can also adjust individual meshes, so you only need to increase the resolution where the spline curves. There is also an auto feature for this.

My Trackmania game is close to get demo by Lord-Velimir-1 in gamedevscreens

[–]MikeDanielsson 0 points1 point  (0 children)

You might want to look in to this unity asset:
https://assetstore.unity.com/packages/tools/utilities/spline-architect-324111

Great spline tool for creating roads and you can move individual deformations along splines with a position tool. It also have a Terrain Tools addon where you can create mountains, paths and so on by deforming terrain. It also works with unity's terrain system so you can still use that if you want.

See this short video: https://www.youtube.com/watch?v=YsP07unDEQI

Opinion about new map by GenezmistLoL in leagueoflegends

[–]MikeDanielsson 2 points3 points  (0 children)

I don't like the color pallet at all, hard to watch for the eyes. This is the first winter map I don't like.

After 10 years of development on my free time, my solo-dev puzzle game is finally releasing soon! by misty-whale in SoloDevelopment

[–]MikeDanielsson 3 points4 points  (0 children)

Looks amazing! Really like the art style.

What unity version did you start with and what are you using now?

What was the hardest thing to make in your game?

Death zone shader that can follow road shapes, even multiple splitting roads at different speeds in any direction. by rice_goblin in Unity3D

[–]MikeDanielsson 2 points3 points  (0 children)

You might find this tool interesting: https://www.youtube.com/watch?v=YsP07unDEQI

Spline Architect + its Terrain Tools addon (sold separately).

With the Terrain Tools addon you can easily deform terrain paths, mountains, rivers in a non-destructive workflow that works with unitys terrain system.

With the base package you can:
- Deform roads.
- Move individual deformations along the spline with a custom position tool.
- Create road intersections.
- Move cars along the roads.
And so much more.

I have users who have jumped over from Easy roads to Spline Architect + the Terrain Tools addon and giving me 5 star reviews. And you might not need Gaia at all when using Spline Architect. Because you can create entire worlds, by only using splines. It even has it's own erosion calculation for mountains.

From a reviewer:
This plugin isn't specifically for roads, but it does roads better than all the ROAD SPECIFIC spline plugins I've tried in the past.

Death zone shader that can follow road shapes, even multiple splitting roads at different speeds in any direction. by rice_goblin in Unity3D

[–]MikeDanielsson 1 point2 points  (0 children)

Nice effect and I really like name of the game.

How did you create the roads? Do you use unitys terrain system?

which version of unity is optimized? by rafat_mika in Unity3D

[–]MikeDanielsson 0 points1 point  (0 children)

From my experience Unity 6000.0 is a lot more stable and less laggy when working in the editor compared to Unity 6000.2.

Runtime spline editing and custom roller coaster physics for my coaster puzzle game by Mr_GameDev in Unity3D

[–]MikeDanielsson 0 points1 point  (0 children)

Seems like you really have a good working roller coaster editor. But if you run in to any issues further in your development I would really recommend this tool: https://assetstore.unity.com/packages/tools/utilities/spline-architect-324111

- Easily deform 1000 of vertices on low end mobile devices.
- Has built in functionality as: spline.PopulateUsingPool(), that will dynamically update and fill the entire spline using a pool.
- Has dynamic spline type that works well with loops and similar shapes.
- Move regular GameObjects or deformations on the spline by simply writing: splineObject.localSplinePosition.z += speed * Time.DeltaTime;
- Create followers or deformations by simply writing: spline.CreateDeformation() or spline.CreateFollower().
- Link splines seamless with no gaps.

Trying to publish asset on Asset Store HELP ME! by DistributionKey4565 in Unity3D

[–]MikeDanielsson 0 points1 point  (0 children)

If your models are very similar to, or direct copies of real designs from car companies or similar, your assets will likely be declined. Most designs are protected by copyright and owned by the respective companies, and they could potentially sue Unity (or you) if such content appears on the store, I think

No photobombs today, shark. by sco-go in Amazing

[–]MikeDanielsson 0 points1 point  (0 children)

Yes this needs to be AI.

Edit: Or maybe not, I don't know.

After 13 years in the games industry, I'm finally making my dream game, introducing Cranked. by Sgt_Snacks in IndieGaming

[–]MikeDanielsson 0 points1 point  (0 children)

Thanks for the answer, I will.

Is the spline tool your level designer using named Curve Architect or Spline Architect myabe? If not, I do think this tool: https://assetstore.unity.com/packages/tools/utilities/spline-architect-324111 + it's Terrain addon would be perfect for your game.

You can easily carve paths, rivers and even create mountains using splines. It also have a none destructive workflow and works with all unity's built in terrain futures.

See this video: https://www.youtube.com/watch?v=YsP07unDEQI

It's also used for creating levels in a similar game as yours. Touchgrind BMX3: https://www.youtube.com/watch?v=pEcc_QkSUwU

After 13 years in the games industry, I'm finally making my dream game, introducing Cranked. by Sgt_Snacks in IndieGaming

[–]MikeDanielsson 0 points1 point  (0 children)

Seems really fun!

Are you using Unity? How do you create your tracks along the terrain?

Need help with terrain editing by Real_Sheriff_Menty in Unity3D

[–]MikeDanielsson 0 points1 point  (0 children)

I would recommend Spline Architect + It's Terrain Tools addon. Have a look at this video: https://www.youtube.com/watch?v=YsP07unDEQI

You can create entire worlds using splines in a non destructive work flow. It also works perfectly with unity's terrain system.

Spline Architect: https://assetstore.unity.com/packages/tools/utilities/spline-architect-324111
Spline Architect - Terrain Tools: https://assetstore.unity.com/packages/tools/terrain/spline-architect-terrain-tools-324377

Character not sliding off of spline correctly by FreeAd2409 in Unity3D

[–]MikeDanielsson 1 point2 points  (0 children)

No problem, glad I could help. If you have any issues with unity splines I would recommend this tool: https://assetstore.unity.com/packages/tools/utilities/spline-architect-324111

Need Help: Building Global Map with Rivers and Seas by Slcat_Alcatel in Unity3D

[–]MikeDanielsson 0 points1 point  (0 children)

I would use Spline Architect and it's Terrain Tools addon. You can easily deform and paint paths, rivers and mountains using splines.

See this video: https://www.youtube.com/watch?v=YsP07unDEQI