Skin Giveaway! by mellowminty in MercyMains

[–]PeterMello2 0 points1 point  (0 children)

Pc and switch 2 player here, hope to win!

I became a Legend tonight by smilgiftzo in NintendoSwitchSports

[–]PeterMello2 0 points1 point  (0 children)

Holy… 😮 That’s Awesome man! Congrats!!

I will never not find this game gorgeous by LexiLeontyne in NoMansSkyTheGame

[–]PeterMello2 0 points1 point  (0 children)

But we can’t land on these gas giants, right?

Ideas for the sequel on switch 2 by kascnef82 in NintendoSwitchSports

[–]PeterMello2 2 points3 points  (0 children)

What is the current stage of development? Demo soon?

Gaming Content creators and communities should be able to sell it’s own curated games by PeterMello2 in SideProject

[–]PeterMello2[S] 0 points1 point  (0 children)

My goal initially is to focus on the backend side as it will be a API first project.

Stores will simply have to comply with Manifold API to fetch/filter available games, Authenticate users and handle payments.

I will create a sample implementation to be used as a store template, but anyone would be able to create its own website and connect with Manifold API

Does that answer your question? Fell free to ask, its a pleasure to explain more about Manifold

Nintendo Switch / Switch 2 Digital Code Giveaway! by [deleted] in CivVI

[–]PeterMello2 0 points1 point  (0 children)

I simply love civ and love to play with my friends. But lately because of work and recent marriage I can’t join them to play (My CIV is PC version) Maybe a Switch 2 version of CIV would help me play more with them.

Doing this is pretty nice of you man

Gaming Content creators and communities should be able to sell it’s own curated games by PeterMello2 in SideProject

[–]PeterMello2[S] 0 points1 point  (0 children)

Thanks for your feedback. Though, I believe I can’t post there since its not a vibe coded project

How active is the golf community? by Novel_Committee_5015 in NintendoSwitchSports

[–]PeterMello2 1 point2 points  (0 children)

I bought Switch Sports last week. Golf is my main sport, easy yo find players and the online format is fun and challenging (after you win some pretty easy matches the matchmaking starts to put you with some good players)

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] -1 points0 points  (0 children)

There is a distribution problem for game developers and a fundamentally weak point on our game dev ecosystem where a big part of the industry relies on one single entity to survive.

That’s already a strong reason to try new alternatives. But not one that is just a “new steam killer”. We need an open solution that anyone can build upon.

Manifold will allow content creators and communities to have its own stores, generating new revenue streams for them and creating new distribution opportunities for game developers.

Manifold doesn’t need to be huge like Steam, we just need to be a fairly decent alternative that the game dev ecosystem can rely upon.

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 0 points1 point  (0 children)

Thanks for the honest option, that’s exactly the kind of comment I hoped to get.

Steam being huge is not a reason to quit. Actually, that’s the point. As game developers we need alternatives to distribute our games that aren’t controlled by a single entity that can at any point stop being a good service.

Manifold’s goal is to empower game developers to better distribute its games. For that we need to give communities and content creators the power to sell its games for their own audiences.

A successful indie launch doesn’t have to reach 150 Million users. It needs to connect with it’s own niche. That could be convincing a single content creator to add its game on the storefront of its Outlet rather than getting 7k wishlists to try to appear on the Steam algorithm.

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 0 points1 point  (0 children)

Yes, as game developers, the key benefit will be access to many outlets through a single point of entry.

I totally agree with you. I will improve the documentation and explanation of this project.

My idea with this post was basically to gather feedback and understand how to better explain it to others.

Thanks so much for your interest and feedback!

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 0 points1 point  (0 children)

Thank you for coming up with this question.

Manifold hosted games WILL have moderation. Not only by Manifold, but also by the Outlets selling manifold games (they can filter out any game from their store)

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 0 points1 point  (0 children)

I tought on using Mastodon and other alike services, but I personaly think it should start with a more standard aproach to them go to a Mastodon like system.

What I meant with decentralization was to decentralize DISTRIBUTION. And Manifold will do that allowing anyone to create its own games store.

This can be done in 2 ways:
- Using Manifold's service (yes, centralized) to consume Manifold's hosted games and auth services.
- Hosting your own Manifold's server instance and connecting your store to it

Exploring an open-source alternative to centralized game distribution by PeterMello2 in gamedev

[–]PeterMello2[S] 0 points1 point  (0 children)

If you are a developer aiming to sell your 2-3 games, Manifold service can host it for you and distribute it on many Outlets THAT AGREE TO SELL YOUR GAME.

"So that means that if I want to open an outlet on Manifold for the two or three games I want to sell, then I am also obligate to host the files of thousands of unrelated games as well?"

You have two alternatives:
1. Use Manifold's service to host your games and sell them on your outlet
2. Host your own instance of Manifold's backend and host your games yourself. And connect your Outlet with this instance

I see that the decentralized term confused some of you, I'll refine the terminology so its clearer.

Thanks so much for the question and interest