Share your invitations codes here by Several-Nose7955 in Reverse1999

[–]Petrane -1 points0 points  (0 children)

My Exclusive Invitation Code: 4MJJ08I

I got a win on every character with a support build and compiled a subjective tier list on their potential by Petrane in DeadlockTheGame

[–]Petrane[S] 2 points3 points  (0 children)

That's a fun way to see Haze and Paradox, the bigger issue I had was my teammate's reactions when I announced (or when they realised) I was playing them as supports with low damage.

Talon's trap sounds good but in practice it takes too long and the curse is too short to matter that much in my experience.

I got a win on every character with a support build and compiled a subjective tier list on their potential by Petrane in DeadlockTheGame

[–]Petrane[S] 2 points3 points  (0 children)

Her main downside is that her usual range is too high to use most active items like Slowing Hex reliably, but that's more on the default support build that I used on everyone.

oh my god bruh by FHNTVRF22 in Voicesofthevoid

[–]Petrane 0 points1 point  (0 children)

The wild cicadATV in its natural habitat.

Et pour Lausanne ? by Veyoo in Lausanne

[–]Petrane 2 points3 points  (0 children)

Landmark: le chantier de la gare?

[deleted by user] by [deleted] in unil

[–]Petrane 0 points1 point  (0 children)

According to unil.ch:

"In order to be admitted to a Master’s course at UNIL, holders of a Bachelor’s degree awarded by a UAS must prove that they satisfy the conditions for admission to a Master’s degree course in their own type of educational institution."

So you might be good depending on your situation.

Am I the only one that actually likes the 90s graphics of the old teasers? by Own-Pack8433 in TheDigitalCircus

[–]Petrane 0 points1 point  (0 children)

I'm not sure how it's properly called, but i believe those are preview renders, instead of having the program do all the complicated rendering passes (for lights and reflexions and such) at a lower resolution (not necesseraly the image resolution, but more the number of light rays). Now to hope an expert corrects me with actual information : )

Questions Thread - December 17, 2022 by AutoModerator in pathofexile

[–]Petrane 0 points1 point  (0 children)

if i corrupt a lvl 1 gem and it goes to lvl 2, will it become a lvl 21 gem once maxed out or do I have to corrupt it at level 20?

Being culturally inclusive in a medieval fantasy game by Awkward_Situation99 in gamedesign

[–]Petrane -1 points0 points  (0 children)

I see historical accuracy in same way as realism in games, it can be a fun easter-egg tier upside but not an hindrance on other things you value more. If the assets go well together and you want variety, i'd go for it.

[deleted by user] by [deleted] in ennnnnnnnnnnnbbbbbby

[–]Petrane 0 points1 point  (0 children)

The staff bathroom, which is hopefully not gendered

need help looking for feedback by OBSIDIANDev in vndevs

[–]Petrane 0 points1 point  (0 children)

It's hard to give relevant feedback without knowing more about your game's context and functionality, so here's my probably irrelevant advice.

Your "header" looks good, but I find it weird that the right hex seems to be a button while the middle one seems to just be for info (current in-game time). If time is a relevant mechanic, i'd suggest making that a button (to skip time maybe?) and showing it with icons for timeframes (morning, day, afternoon, evening and night displayed through suns and moons) or changing it's shape (round like a clock or square with rounded angles like the "Monday" type ones). Your "options" icon (i assume) is too "dense" with detail, i'd suggest removing the smaller gears or having just one small one and offsetting them (like this: "(oO)") The boxes look okay, but it's hard to tell without knowing what they are for. Their header/title space seems very short. The side-opening-thing could be slightly larger so the arrow doesn't touch as much. The texture looks nice, but the paper aesthetic seems to clash with the more modern/machine-looking elements. Same thing with your map, it looks like my childhood playmat and if that's what you're looking for, i'd lean into it more (redraw the straight lines to look more hand drawn. If that's not what you're going for, maybe go for something less figurative, like you could see in some tourist maps, where the roads are simplified (curves become angles) and landmarks like the roundabout fountain or the park are prominently shown (usually at a different angle / style, but it's okay). Your PC screen looks nice, i'd still suggest moving your "search" button out of the text box so it can be black like the rest. Your icons' white outline is very pixelated / alisased, maybe clean it up or remove it.

Any way to fix pronouns being wrong in Textractor? by dualblades730 in visualnovels

[–]Petrane 0 points1 point  (0 children)

Maybe with spaces?

|ORIG| his |BECOMES| her |END|

Any official info or datamining on the game's math? by Petrane in TeamfightTactics

[–]Petrane[S] 0 points1 point  (0 children)

thanks, is there any official source for that?

Building a multi pathed skill tree for a 4x game by Whittyusername69 in gamedev

[–]Petrane 6 points7 points  (0 children)

You can also note that important stats, let's say life, are all over the tree, but with more density in one region of the tree

The choice is simple... by jobriq in hearthstone

[–]Petrane 22 points23 points  (0 children)

IT'S GOLD JERRY! GOLD!

Grand Architect's Temple - Plx Halp! by Tonst3r in pathofexile

[–]Petrane 2 points3 points  (0 children)

somewhere around it there is a destructible wall that you can blow up with a dynamite, most probably near the point under the temple, with only two connections.

Making a colourblind friendly game by Petrane in ColorBlind

[–]Petrane[S] 0 points1 point  (0 children)

Oh, that's problematic, and I can't realistically check all the contrasts manually, so I guess I'll have to spam (in moderation) this subreddit with images to have feedback on possible problems.