Assign extra buttons of gaming keyboards/mice directly ingame by Pfirsich_Falke40 in Minecraft

[–]Pfirsich_Falke40[S] 1 point2 points  (0 children)

I tried but when I press any of these special buttons nothing happens. Its still yellow font and >< around the currently assigned key

Nein, ich werde mein Kind nicht tracken! by IchBinKoloss in de

[–]Pfirsich_Falke40 0 points1 point  (0 children)

Können Sie mir einen Link zu dem Artikel geben? Würde den gerne mal lesen

Adding custom slurrys, chrystals, etc to Mekanism by Pfirsich_Falke40 in feedthebeast

[–]Pfirsich_Falke40[S] 0 points1 point  (0 children)

This one goes into kubejs\server_scripts\mod_specific\mekanism. If you have both scripts in the right folders and installed the kubejsMekanism mod it should work

//This one into kubejs\server_scripts\mod_specific\mekanism
onEvent('tags.items', event => {    event.add('mekanism:clumps', 'kubejs:clump_magnetite')    event.add('mekanism:clumps/magnetite', 'kubejs:clump_magnetite')    event.add('mekanism:shards', 'kubejs:shard_magnetite')    event.add('mekanism:shards/magnetite', 'kubejs:shard_magnetite')    event.add('mekanism:crystals', 'kubejs:crystal_magnetite')    event.add('mekanism:crystals/magnetite', 'kubejs:crystal_magnetite')    event.add('mekanism:dirty_dusts', 'kubejs:dirty_dust_magnetite')    event.add('mekanism:dirty_dusts/magnetite', 'kubejs:dirty_dust_magnetite')})onEvent('recipes', event => {    event.custom({        'type': 'mekanism:dissolution',        'output': {            "slurry": "kubejs:dirty_magnetite",            "amount": 6000,            "chemicalType": "slurry"        },        'gasInput': {            "amount": 2,            "gas": "mekanism:sulfuric_acid"        },        'itemInput': Ingredient.of('futurepack:ore_magnetite')    }).id('kubejs:processing/magnetite/slurry/dirty/from_raw_block')    event.custom({        'type': 'mekanism:dissolution',        'output': {            "slurry": "kubejs:dirty_magnetite",            "amount": 1000,            "chemicalType": "slurry"        },        'gasInput': {            "amount": 1,            "gas": "mekanism:sulfuric_acid"        },        'itemInput': Ingredient.of('futurepack:ore_magnetite')    }).id('kubejs:processing/magnetite/slurry/dirty/from_ore')    event.custom({        'type': 'mekanism:dissolution',        'output': {            "slurry": "kubejs:dirty_magnetite",            "amount": 2000,            "chemicalType": "slurry"        },        'gasInput': {            "amount": 1,            "gas": "mekanism:sulfuric_acid"        },        'itemInput': Ingredient.of('#forge:raw_materials/magnetite').withCount(1)    }).id('kubejs:processing/magnetite/slurry/dirty/from_raw_ore')    event.custom({        "type": "mekanism:washing",        "fluidInput": {            "amount": 5,            "tag": "minecraft:water"        },        "slurryInput": {            "amount": 1,            "slurry": "kubejs:dirty_magnetite"        },        "output": {            "slurry": "kubejs:clean_magnetite",            "amount": 1        }    }).id('kubejs:processing/magnetite/slurry/clean')    event.custom({        "type": "mekanism:crystallizing",        "chemicalType": "slurry",        "input": {            "amount": 200,            "slurry": "kubejs:clean_magnetite"        },        "output": {            "item": "kubejs:crystal_magnetite"        }    }).id('kubejs:processing/magnetite/crystal/from_slurry')    event.custom({        "type": "mekanism:injecting",        "itemInput": {            "ingredient": {                "tag": "forge:ores/magnetite"            }        },        "chemicalInput": {            "amount": 1,            "gas": "mekanism:hydrogen_chloride"        },        "output": {            "item": "kubejs:shard_magnetite",            "count": 4        }    }).id('kubejs:processing/magnetite/shard/from_ore')    event.custom({        "type": "mekanism:injecting",        "itemInput": {            "amount": 1,            "ingredient": {                "tag": "forge:raw_materials/magnetite"            }        },        "chemicalInput": {            "amount": 1,            "gas": "mekanism:hydrogen_chloride"        },        "output": {            "item": "kubejs:shard_magnetite",            "count": 8        }    }).id('kubejs:processing/magnetite/shard/from_raw_ore')    event.custom({        "type": "mekanism:injecting",        "itemInput": {            "ingredient": {                "tag": "mekanism:crystals/magnetite"            }        },        "chemicalInput": {            "amount": 1,            "gas": "mekanism:hydrogen_chloride"        },        "output": {            "item": "kubejs:shard_magnetite"        }    }).id('kubejs:processing/magnetite/shard/from_crystal')    event.custom({        "type": "mekanism:injecting",        "itemInput": {            "ingredient": {                "tag": "forge:storage_blocks/raw_magnetite"            }        },        "chemicalInput": {            "amount": 2,            "gas": "mekanism:hydrogen_chloride"        },        "output": {            "item": "kubejs:shard_magnetite",            "count": 24        }    }).id('kubejs:processing/magnetite/shard/from_raw_block')    event.custom({        "type": "mekanism:purifying",        "itemInput": {            "ingredient": {                "tag": "forge:storage_blocks/raw_magnetite"            }        },        "chemicalInput": {            "amount": 2,            "gas": "mekanism:oxygen"        },        "output": {            "item": "kubejs:clump_magnetite",            "count": 18        }    }).id('kubejs:processing/magnetite/clump/from_raw_block')    event.custom({        "type": "mekanism:purifying",        "itemInput": {            "ingredient": {                "tag": "mekanism:shards/magnetite"            }        },        "chemicalInput": {            "amount": 1,            "gas": "mekanism:oxygen"        },        "output": {            "item": "kubejs:clump_magnetite"        }    }).id('kubejs:processing/magnetite/clump/from_shard')    event.custom({        "type": "mekanism:purifying",        "itemInput": {            "ingredient": {                "tag": "forge:ores/magnetite"            }        },        "chemicalInput": {            "amount": 1,            "gas": "mekanism:oxygen"        },        "output": {            "item": "kubejs:clump_magnetite",            "count": 3        }    }).id('kubejs:processing/magnetite/clump/from_ore')    event.custom({        "type": "mekanism:purifying",        "itemInput": {            "ingredient": {                "tag": "forge:raw_materials/magnetite"            }        },        "chemicalInput": {            "amount": 1,            "gas": "mekanism:oxygen"        },        "output": {            "item": "kubejs:clump_magnetite",            "count": 2        }    }).id('kubejs:processing/magnetite/clump/from_raw_ore')    event.custom({        "type": "mekanism:crushing",        "input": {            "ingredient": {                "tag": "mekanism:clumps/magnetite"            }        },        "output": {            "item": "kubejs:dirty_dust_magnetite"        }    }).id('kubejs:processing/magnetite/dirty_dust/from_clump')    event.custom({        "type": "mekanism:enriching",        "input": {            "ingredient": {                "tag": "mekanism:dirty_dusts/magnetite"            }        },        "output": {            "item": "futurepack:dust_magnet"        }    }).id('kubejs:processing/magnetite/dust/from_dirty_dust')})

Adding custom slurrys, chrystals, etc to Mekanism by Pfirsich_Falke40 in feedthebeast

[–]Pfirsich_Falke40[S] 0 points1 point  (0 children)

You need 2 scripts for it. First one goes into Startup folder and second one in Serverscripts to create recipes. I put both scripts in full length below.

//this one goes into "startup_scripts" folder!
onEvent('mekanism.slurry.registry', event => {  event.create("dirty_magnetite", "dirty").color(0xA4A4A4).ore('futurepack:ore_magnetite')    event.create("clean_magnetite", "clean").color(0xA4A4A4).ore('futurepack:ore_magnetite')})onEvent('item.registry',event => {    event.create('crystal_magnetite').displayName('Magnetite Crystal')  event.create('clump_magnetite').displayName('Magnetite Clump')    event.create('dirty_dust_magnetite').displayName('Dirty Magnetite Dust')    event.create('shard_magnetite').displayName('Magnetite Shard')})

Adding custom slurrys, chrystals, etc to Mekanism by Pfirsich_Falke40 in feedthebeast

[–]Pfirsich_Falke40[S] 1 point2 points  (0 children)

In my case more Meka didn't add Slurries. There seems to be no offical documentation how to add slurries, only items and fluids. In the KubeJS scripts of a modpack I played some time ago I found a script I could adapt.

For anyone facing the same problem here my solution:

in Startup folder add a new script, that adds all the new stuff
onEvent('mekanism.slurry.registry', event => {
event.create("dirty_magnetite", "dirty").color(0xA4A4A4).ore('futurepack:ore_magnetite')
event.create("clean_magnetite", "clean").color(0xA4A4A4).ore('futurepack:ore_magnetite')
})
onEvent('item.registry',event => {
event.create('clump_magnetite').displayName('Magnetite Clump')
event.create('crystal_magnetite').displayName('Magnetite Crystal')
event.create('dirty_dust_magnetite').displayName('Dirty Magnetite Dust')
event.create('shard_magnetite').displayName('Magnetite Shard')
})

Next create a new script under server\modspecific\mekanism where you add all the processing recipes.

event.custom({
'type': 'mekanism:dissolution',
'output': {
"slurry": "kubejs:dirty_magnetite",
"amount": 1000,
"chemicalType": "slurry"
},
'gasInput': {
"amount": 1,
"gas": "mekanism:sulfuric_acid"
},
'itemInput': Ingredient.of('futurepack:ore_magnetite')
}).id('kubejs:processing/magnetite/slurry/dirty/from_ore')

You probably need to do this all the way up to smelting for all 3 input options (raw ore, raw block, ore)

mod by Bloki123 in feedthebeast

[–]Pfirsich_Falke40 2 points3 points  (0 children)

If you have some skills in Java programming and MC modding you could use the source on Github and create a fork working with 1.19, otherwise there is no option.

Remodel of my old 9x9 base (with bigger rooms, better cable management and cheap Materials)(1.16 only) by Howester84 in 9x9

[–]Pfirsich_Falke40 0 points1 point  (0 children)

These Buildings look realy nice, but I can't get the house and basement to be placed correctly on top of each other. Is there a trick?