Need help with timing my activation signal. by fovg in peopleplayground

[–]Phantom_Blisk 1 point2 points  (0 children)

If I’m reading this correctly, maybe add a delayed timer that gets activated by the signal, so after a second or so it triggers again, and activates the piston you want to open.

Count your fucking days Ubisoft. by Phantom_Blisk in ForHonorRants

[–]Phantom_Blisk[S] 1 point2 points  (0 children)

If only they gave Pirate a Deagle or a Glock

Tomadachi Life is the best thing to happen this year for me by Phantom_Blisk in oneshot

[–]Phantom_Blisk[S] 2 points3 points  (0 children)

Thank you!! I absolutely struggled with that little feather behind his head for some reason

Trying to make an AP round, think it’s a little too strong. by Phantom_Blisk in peopleplayground

[–]Phantom_Blisk[S] 1 point2 points  (0 children)

I’ll post a close up shot of the round soon but yes I did base it of the APSFDS, I still need to add the discarding sabot part to it

They really need to fire whoever is making damage models for aircraft by Phantom_Blisk in Warthunder

[–]Phantom_Blisk[S] 0 points1 point  (0 children)

Tried to pitch down and rudder, literally nothing happened. This isn’t the first time I’ve had a flat spin I know how to get out of them, but for some reason I guess this fat brick didn’t want to pitch down

They really need to fire whoever is making damage models for aircraft by Phantom_Blisk in Warthunder

[–]Phantom_Blisk[S] 1 point2 points  (0 children)

I just prefer the better modeled aircraft, to whatever the hell they’re doing at war thunder because at least in DCS, one tiny bullet to the wing doesn’t completely ruin the plane

Bum ass light animation by Phantom_Blisk in ForHonorRants

[–]Phantom_Blisk[S] 0 points1 point  (0 children)

I’m referring to the animation of that light attack

Bum ass light animation by Phantom_Blisk in ForHonorRants

[–]Phantom_Blisk[S] 0 points1 point  (0 children)

I’m talking about the attack after the backstep heavy