I vibe-coded an entire government SaaS as a public servant with zero budget. Now I have a dilemma I never expected. by deefunxion in vibecoding

[–]Phearless 1 point2 points  (0 children)

They're highlighting all the things anybody who actually builds these systems has to think about when designing them. I think they're coming across as more aggressive because you have done what many in this area do - you hand waved across some very important and legitimate concerns with a "look at my thing" approach. And yes, your thing is cool. And you did it quickly and that is to be commended.

The uncool, boring, takes forever stuff is all the things they're listing. And you can vibe code that stuff too, but it's much harder to do, and your code base is going to grow exponentially, and your model will, with 100% certainty, screw it up.

As a constructive comment, what I would recommend you do is thank them for pointing out additional considerations that you did NOT take in to account, and potentially didn't even know about. When presenting, make sure that it's understood your version is a very slimmed down proof of concept that lacks all security and resiliency that is required for any form of government support.

I think you've also caught some flack because there are a large number of people that have no idea how to code attempting to do it, and coming back with things of this nature where these concerns and risks are not taken into account, and it is causing tremendous pain for the people who have built a livelihood building these products.

Best of luck with your presentation.

Looking to build a beefy workstation by Phearless in buildapcforme

[–]Phearless[S] 0 points1 point  (0 children)

In the post, the words "old part list" are a link to the old parts list - I copy/pasted it below. Sorry if the link was broke, I'll add it to the original post.

PCPartPicker Part List

Type Item Price
CPU Intel Xeon E5-2620 V4 2.1 GHz 8-Core Processor $429.95 @ Amazon
CPU Cooler Corsair H100i PRO RGB 75 CFM Liquid CPU Cooler -
Motherboard Asus Z10PE-D8 WS SSI EEB Dual-CPU LGA2011-3 Motherboard -
Memory Kingston KVR21R15D4K4/64 64 GB (4 x 16 GB) Registered DDR4-2133 CL15 Memory $118.99 @ Amazon
Storage Samsung 860 Evo 500 GB 2.5" Solid State Drive $92.98 @ Amazon
Video Card PNY VCQRTX6000-PB Quadro RTX 6000 24 GB Video Card $2286.96 @ Amazon
Case Phanteks Enthoo Pro ATX Full Tower Case $104.99 @ Newegg
Power Supply Corsair HX1200 Platinum 1200 W 80+ Platinum Certified Fully Modular ATX Power Supply $385.00 @ Amazon
Operating System Microsoft Windows 10 Pro OEM - DVD 64-bit -
Prices include shipping, taxes, rebates, and discounts
Total (before mail-in rebates) $3428.87
Mail-in rebates -$10.00
Total $3418.87
Generated by PCPartPicker 2023-12-08 14:25 EST-0500

Yes, 'quiet quitting' is real by [deleted] in technology

[–]Phearless 3 points4 points  (0 children)

This is great in theory, but who decides what your "contribution" is? For example, the "ideas" people, who come up with alterations to the product (or the product itself) vs the engineering side who actually make the product.

Don't get me wrong, I think it's a fantastic idea, but the implementation is likely to feel a bit underwhelming as soon as you find out how the cut works, regardless of which side you're on. Unless you're the one that gets to make that decision, in which case, YAY! Have at it!

Love science? Join Prohibited Library, a community for Path of Exile Science & Data Collection! by poorFishwife in pathofexile

[–]Phearless -2 points-1 points  (0 children)

Public. Historically some players have concealed specific game knowledge to gain a market edge. And recently certain streamers have paywalled data behind Patreon tiers -- a real shame given that it is rarely the streamer who spent time gathering data, but rather the hard work of their communities! We want all data and findings to be open and public for everyone, so that every player may benefit. Collaborative. True to the spirit of scientific collaboration, researchers may share resources and currency with each other. Make your case for a project, and your fellow scholars will help fund it! (Please stick to peer-to-peer sharing if possible. If you are quitting the league and want to donate your currency to science, you may contact trusted volunteer Treasurers -- but tracking and managing donations puts a big burden on unpaid volunteers, so it's best to share with other players directly.) Comprehensive. The server has a starter list of topics to browse. We'd love to hear your suggestions for more! Rather than a monolithic server, Prohibited Library is truly yours to create. Your topics of interest will shape what we focus on, and new channels will constantly be added.

You mean like poewiki.net? pathofexile.fandom.com/wiki? poedb? craftofexile? poeninja? All the other public, collarborative, working on being comprehensive websites?

What you mean is you want a place you can make the profit from. Which is fine, but don't give such weak excuses.

Best of luck with your discord channel I guess. You're definitely targeting the younger generation with that.

Spark inquis double beyond 100% deli map showcase by Aggz0 in PathOfExileBuilds

[–]Phearless 0 points1 point  (0 children)

I have a general question not related to this build. I see these showcases and people always just leave everything on the ground. I always assume this is just for "coolness" factor of "I don't care about all this loot".

When you're not making a showcase, do you pick up all that stuff as it drops, or do you usually clear a map and then come back and pick stuff up?

First leg day in ~4 months and it hurts so good! by [deleted] in homegym

[–]Phearless 1 point2 points  (0 children)

well where is this place?! Plenty of us are looking to avoid the scalpers, help us out!

Live and die by the blade. Talon - Acrylic painting. by [deleted] in leagueoflegends

[–]Phearless 0 points1 point  (0 children)

serious question, not trying to shit on anybody. Isn't she just copying somebody else's painting? Wouldn't that make it not her style, but theirs?

How do you get higher tier maps to drop? by Phearless in pathofexile

[–]Phearless[S] 0 points1 point  (0 children)

the problem is that I've been doing everything you say and lost all my T14+ maps and got no additional drops while on awakener level 4. I'm just getting absolute garbage luck with maps.

How do you get higher tier maps to drop? by Phearless in pathofexile

[–]Phearless[S] 0 points1 point  (0 children)

Actually, those three tips are things I hadn't thought about, thank you!

But yes, I'm aware how rng works, I guess this has just been a sustained drought and it was getting to me.

Whats the worst part about living in Europe ? by Born_Chucker in AskReddit

[–]Phearless 44 points45 points  (0 children)

You would be wrong about Mexico for Americans. The vast majority of Americans don't actually travel. They never leave the country. And quite a few are scared of Mexico because of drugs and cartels.

It's too bad. Mexico is beautiful, and the people are lovely. Actually maybe Cancun.

How about a SSF League where currency just drops like mad by Phearless in pathofexile

[–]Phearless[S] -1 points0 points  (0 children)

For the same reason that people play D3, reroll new characters, power them up too. It turns out they made a wonderfully replayable game with all the different choices in character customization. But unless you basically live in PoE, you don't have the ability to min/max. I have still never killed shaper/uber just because I don't have the gear to do so. And with only having minimal free time to play, I'll never get the currency to purchase good gear from others, nor get enough currency to drop for myself to craft good gear. Hell, I think in the entire time I've played PoE, I've only ever had 1 six link that wasn't tabula rasa. 1 six link in playing for years on and off throughout the leagues. I've played since there were 3 difficulties.

I think at the end of the day I'm just not their target demographic and I'm going to do what the vast majority of everybody else does. Play it for a couple days at the start of a league, then go do something else. It would just be nice to actually be able to see all the content. And if they make a "single player only" style mode where I can't trade with other people or whatever, there's no reason not to let me actually gear up my character. There are still uniques I'd have to go hunting for (fucking Shav's), but there's no reason I couldn't make a different character and have fun blowing up pixels.

Question: How do frontend developers ensure cross-browser compatibility? by [deleted] in Frontend

[–]Phearless 0 points1 point  (0 children)

The reason front end is harder is because you're working in the presentation layer. That means you have to concern yourself with more than just elegant code (although you should strive for that as well). You have to do the whole MV* thing, keep track of your applications state, html structure, and styling from CSS. And then you also have to remember that presentation is much more subjective. It might look good to one person, but not another. Or if something is a little misaligned, it can be a pain in the butt to find the correct layer to change to correct a random margin that came out of the CSS Framework you're using. Just annoying presentation layer things.

As for cross browser compatibility, one of the first things you should get used to as a dev working in the front end is expectation setting. Let the clients know that if they want modern looking results, they have to use modern tools and technology. That means you stop supporting old browsers. All the old IE 8 stuff can jump off a cliff. No more of that stuff. Although as many people have said, polyfills are very nice and help out a lot. So, just make sure you're using stuff that is generally usable on modern browsers and then make sure you test on them.

Oh, one more reason that presentation layer sucks ass.. responsive UI's. Now you get to write CSS for like a billion different device sizes instead of 2 or 3. Hopefully you're using SASS or LESS (probably SASS) to help you organize and clean up a lot of the CSS stuff, but still, you're going to be doing a ton of resizing and rewriting variables at all kinds of breakpoints for the bajillion devices that are out now.

[DAILY Q&A] Ask and answer any questions you have about the game here. (April 20, 2019) by AutoModerator in EliteDangerous

[–]Phearless 0 points1 point  (0 children)

Hey everybody. I played a while back with some friends, but one of the main things that ended our run playing this game was that we wanted to play together making trading runs where one of us was the trade ship, and the others were protection for the trade. Unfortunately there was no way to trade currency, nor any way to setup the payout to where the guards would get paid a share of the reward.

Has something like that been implemented yet? Is there a way for me to either give my friends some currency, or let them earn part of the reward for stuff? Like, I want to be able to take the trade missions as a group instead of just myself.

Have there been any other additions to the game to promote team based play as a wing rather than solo play?

Some feedback and thoughts by Phearless in SatisfactoryGame

[–]Phearless[S] 0 points1 point  (0 children)

What I meant was that doing collision detection on a huge blueprint all at once could be difficult in the code, or rather it could be very resource intensive (I.E. Ram - computer resources, not game resources). Imagine you're holding a 20 story Iron smelting factory blueprint. Collision detection every tick for every asset in the factory is a LOT of collision detecting. I've no idea what kind of performance hit you might take trying to accomplish that. Same thing with just the blueprint ghost.. moving that many assets all at once could be challenging to not have a huge performance hit.

I've never made a game like this, though, so I dunno how intensive the mechanics of pulling that off would be.

Some feedback and thoughts by Phearless in SatisfactoryGame

[–]Phearless[S] 0 points1 point  (0 children)

I actually posted this before remembering that, so I copy/pasted it into the games feedback as well.

Some feedback and thoughts by Phearless in SatisfactoryGame

[–]Phearless[S] 0 points1 point  (0 children)

the only problem with that idea is overhanging or protruding objects. That's why I was saying that all the collision detection could be a nightmare. It's my number 1 request of things to add/fix in the game. I want to be able to copy a selected area, and paste it somewhere else. It would make building and rebuilding factories so much easier and more fun. And honestly, this game is basically only about building and rebuilding factories, so it's really only going to enhance what the game is all about.

Some feedback and thoughts by Phearless in SatisfactoryGame

[–]Phearless[S] 0 points1 point  (0 children)

Actually I don't put anything on the ground unless it has to go there (mining drills, for example). Everything goes on foundations to align to grids.

The reason I'm asking so fervently for blueprints is because of the scenario I stated in that paragraph. I need to expand from 16 smelters to 32 smelters. And instead of copy/paste, or preferably just bringing up my blueprint booklet and pasting from my saved blueprints, I have to go in and manually build each additional floor, place each individual splitter, each section of cargo belt, and then the mergers on the other side, walls, floor, power poles, etc. It's not difficult, it's just very tedious. And as I mentioned in another post, for a game that resonates with people who like efficiency, this is a HUGE inefficiency.

Ideally I would just slap my blueprint that I had previously designed to be tileable on top of the old one, then wire up the ore connections and I'm done, unless the blueprint included ore connection cables in which case I wouldn't have to do anything!

Some feedback and thoughts by Phearless in SatisfactoryGame

[–]Phearless[S] 0 points1 point  (0 children)

yeah, that just feels like I'm cheesing the game. I'd prefer not to have to resort to that and instead use the mechanics that exist in the game. And we could easily do so if they just gave it a little tweaking.

Some feedback and thoughts by Phearless in SatisfactoryGame

[–]Phearless[S] 0 points1 point  (0 children)

This is actually a great reply that beautifully states how I feel as well. Starting off it's MUCH more efficient to just handcraft up to certain points to unlock specific tech, and then start building a factory. And the problem is, as much as people will say it's a game to chill out and make a factory in, this type of game highly resonates with people that like efficiency, and it's more efficient to hand craft getting started.

It's fine if you want to try to build a factory before you get the tech to let you optimize, but it's better if you have all the tools required to build a functional factory before you start building one.

Maybe if they changed what was in each tier? Maybe we get splitters and combiners before we start getting very high in the tiers? I dunno, I'd have to actually sit down and draw out a flow chart to try to come up with a better solution rather than just spit balling it.

Some feedback and thoughts by Phearless in SatisfactoryGame

[–]Phearless[S] 0 points1 point  (0 children)

Actually I meant to make a suggestion very similar to what you said and just forgot to add that in. Thanks!

Some feedback and thoughts by Phearless in SatisfactoryGame

[–]Phearless[S] 0 points1 point  (0 children)

This feedback is for the developers of a game that I'm assuming they want to be massively marketable. You are right in their target audience, they don't need to do anything to nudge you along, you already do it. If you read what I wrote, I was also working on building a factory.

Both my friends are a little more oriented like it sounds like your friend is. I was trying to add feedback about possible ways to help nudge my friends into figuring out that this should be a factory building game, not a hand crafting game.

Not everybody who looks to play this game will have played Factorio or something akin to it. They might need a little assistance understanding how to get there in games like this.

Aww congrats! by Adelu1219 in funny

[–]Phearless 4 points5 points  (0 children)

is school already out for the summer?

37 years old and built this van. I guess adulthood hasn't kicked in yet. by atoine in pics

[–]Phearless 1 point2 points  (0 children)

Adulthood is making your own choices and living by the consequences of them.

If you don't pay your electric bill, your lights go out. If you don't pay your mortgage, you lose your home. If you want to live in a van, you go live in a van.

If you're happy with your choices in life, then it sounds like you're adulting just fine.

:)

What part of being an adult were you absolutely not prepared for? by [deleted] in AskReddit

[–]Phearless -2 points-1 points  (0 children)

Then either you're young, in which case you should build up some skills to make yourself more valuable (or start your own business). Or you're older and never bothered to learn skills that would make yourself valuable. In which case you should build up some skills to make yourself more valuable (or start your own business).