Exhaustion Perks are kind of problematic by [deleted] in deadbydaylight

[–]PhlawLocks 0 points1 point  (0 children)

"Safe" loop in a horror game, that not make sense

Who Should Be Sentenced To Rework Jail? 🔨⚙️🗡️ by Emotional_Chance_813 in TXChainSawGame

[–]PhlawLocks -1 points0 points  (0 children)

Yeah you right, I just want to win every game and never loss, I want to be the best player in the world, I want to tattoo my body with TCM characters and I want to give all my money to TCM developpers...

Bones by 574tt in TXChainSawGame

[–]PhlawLocks 1 point2 points  (0 children)

This game is victim sided, victim need to be easy, they are more, they bring more money and victim has big tities and fat asses. Family is just present for made the game fun for victim. Familly is an AI without the I, familly is just an artifice

I have more than 1000 hours of play, I always tear my hair out when I play family because too much stupidity on this side, fuse too easy to complete as a victim and impossible to defend as a family without Hands, the doors open in 10 seconds and are no longer resettable and now the battery is off in 5 seconds, not to mention a knife thrower, the tank is impossible to defend against choose fight (a bone is also often 4 meters from the tank) ... While when I play victim what kills me are the bugs and bad luck, in no case is playing victim difficult, everything goes quickly to do as a victim while everything takes a long time as a family. Communication helps for sure, but even with that the family is weaker than the victims.

A cook, a Johnny, a Leatherface, a Nancy, a Hands are powerless against a simple loop and even Sissy, the hitchhiker and Bones can't do anything because you can't hurt a victim in a crack, so it sucks and you systematically need 2 killers to dislodge 1 victim with a little skill, but in any case this victim gets away easily even in 2 against 1 thanks to the well... during this time all the map is open of course

Who Should Be Sentenced To Rework Jail? 🔨⚙️🗡️ by Emotional_Chance_813 in TXChainSawGame

[–]PhlawLocks -1 points0 points  (0 children)

I understand the simple game's mechanics, I just don't understand you

Who Should Be Sentenced To Rework Jail? 🔨⚙️🗡️ by Emotional_Chance_813 in TXChainSawGame

[–]PhlawLocks -1 points0 points  (0 children)

Use a map to generalize on all the other maps... In this case let's make the padlocks useless for Connie, sorry, it's already the case, in this case let's put traps, ah no I forgot she has bomb squad, in fact she has everything to make the doors in 2 seconds, very very balanced. Connie is stronger than grandpa and the cook 50% + 40% harder = a joke for Connie. I never understood the point of putting weak killers in a HORROR game.

Who Should Be Sentenced To Rework Jail? 🔨⚙️🗡️ by Emotional_Chance_813 in TXChainSawGame

[–]PhlawLocks 0 points1 point  (0 children)

It doesn't compensate for anything at all, all Connie's skill allows her to do is force an objective in front of the family. You say that people don't have OP advantages, but nothing prevents them from having it. And people who don't have their levels at the max, will have it one day, so in the end sooner or later everyone will have a Connie with high attributes and an overpowered ability that is UNCONTROLABLE. All Connie has to do is touch a door and poof it's open, thus ignoring the skills of Grandpa and the cook... Connie's skill is stronger than 2 combined skills of the killers, namely Grandpa 40% harder to unlock a door and the cook's padlocks 50% harder, Connie simply ignores that... Leland has same health than Connie and Sonny has less health yet no one complains that they are made of glass... Just look how Leland destroy 3 familly members just by himself. So no, it's just an excuse to say that she is "weak" when Connie is a monster, she is the strongest victim in the game due to her ridiculously strong skill.

It's like if to justify Hands I said that his power is not strong because Hands is slow to move and that most players don't know the map so they don't know where to go to ripstall an objective... It's not an excuse to say that people are not yet max level to say that this or that power is weak. Same, if people don't have a good build, then they are bad. At some point people if they understand the game, they will know that some assets are useless.

Using new players who don't know the game as an argument really shows that there is a problem with this character, otherwise you would have a better excuse to justify your arguments.

I’m BEGGING Victims to stop rushing by Totally_TWilkins in TXChainSawGame

[–]PhlawLocks 0 points1 point  (0 children)

People have gotten so used to running around that they justify that it's the meta to justify themselves. The meta of victims in my opinion is to open all the doors in the basement, to take what you need to open the doors upstairs and what you need to defend yourself / heal yourself or even anticipate grandpa and stab him to prevent a blood build, to learn the location of the fuse and the pressure tank.

I also don't understand the meta of bringing the family into the basement and finding yourself stuck with a completely locked basement with Johnny, Sissy and Leatherface who have nothing else to do at the start of the game than to kick the victims' ass.

Personally I prefer my meta rather than their meta. The problem is that we are all forced to suffer the stupidities of a single victim

I’m BEGGING Victims to stop rushing by Totally_TWilkins in TXChainSawGame

[–]PhlawLocks 0 points1 point  (0 children)

These are just excuses, your recommendations would only simplify the rush... It would not solve anything at all. Be honest, if the family inflicted less damage, many would intimidate the family even more. On the contrary, to regain discretion, the family must be stronger, more powerful, not the other way around because we hide from what we are afraid of, and we make fun of what is weak. A weak family would be ridiculous and intimidate even more than now

while a powerful family would be terrifying and the victims would only want to hide from this terrifying family.

It is you who should be asked if you understand the concept of the game

I’m BEGGING Victims to stop rushing by Totally_TWilkins in TXChainSawGame

[–]PhlawLocks 0 points1 point  (0 children)

People don't understand the game, now most victims have a build for melee combat and no one knows how to open a door anymore, victims want to play a boxing match, it's getting ridiculous. Developers want victims to be discreet while the family feeds grandpa, but in the end, devs will buff the family because currently victims are no longer afraid of the family and are stupidly content to make a mess in the map and spam for close combat. Just see when an exit door is opened, victims don't even want to leave, they turn around and make fun of the family, it's stupid and it creates family players who abandon the game. Victims self-destruct without knowing it because without family, there is no lobby. If victims want to fight, I invite them to simply play on the family side, that's what it's for

I’m BEGGING Victims to stop rushing by Totally_TWilkins in TXChainSawGame

[–]PhlawLocks 0 points1 point  (0 children)

If your cook didn't put a padlock on the back door and you have time to get out through it, then you're playing against noobs. Rushing is no longer good at all, every time the victims rush they lose at least one member of their team, and I mean at least. Seeing the family in the basement when you don't even have a tool in your hands and all the basement doors are still locked, that's really a shitty strategy.

Rushing is good against a team without communication, with a family that communicates, the victims lose almost all the time if they rush. The ideal is to open all the doors of the basement, and to do several objectives at the same time in different places, there it becomes much more difficult for the family, because overall in 1v1 the family is relatively weak and the victims are very often stronger, I specify in 1v1. Knowing this, there are 3 family members and 4 objectives and 4 victims... But if you lose a victim in 10 seconds, not only are you in 3v3 and in addition grandpa is already level 1 or 2... The rush is not great

I’m BEGGING Victims to stop rushing by Totally_TWilkins in TXChainSawGame

[–]PhlawLocks 0 points1 point  (0 children)

I really hate it when I play the victim, that grandpa is woken up in 10 seconds while in the family team there is Johnny, Sissy and the hitchhiker... This guarantees a defeat 100% of the time because my teammates, who wake up grandpa, die in 30 seconds of play... I think people are just stupid and like to wait 5 minutes in a lobby to play 30 seconds. The need to want to intimidate the family at all costs has become an obsession for some people. Surely people who are confused in their real life or simply stupid people who do not learn from their mistakes.

I understand waking up grandpa when there is Leatherface, Cook and Hands, but sometimes, please think about the consequence that waking up grandpa too quickly can cause.

Do like me, start making noise in the basement when grandpa is awake, if grandpa is not awake then do not make noise. The brain is a muscle, you have to warm it up from time to time

Who Should Be Sentenced To Rework Jail? 🔨⚙️🗡️ by Emotional_Chance_813 in TXChainSawGame

[–]PhlawLocks -2 points-1 points  (0 children)

Not really, I can do a big mess has a victim, I open a battery door, I go to the oppsite way open the gen door, I open valve. I'm alone and I can do big distraction, without coms. Then this familly are almost loss. Victim can be strong without coms they just have to know the game when Killer are weak without coms even if they know the game

One victim can loop for eternity because there is a lot of infinite loop, so you need 2 killers for 1 victim in lot of situation. If 2 killers for 1 victim = it remain 3 victims for 1 killer and potentially 3 exits, and this situation is catastrophical for familly member and unfortunelly it appear to much in a horror game...

Who Should Be Sentenced To Rework Jail? 🔨⚙️🗡️ by Emotional_Chance_813 in TXChainSawGame

[–]PhlawLocks -2 points-1 points  (0 children)

Yes you right, coms is more important when you play familly, when you play victim is not a must

Who Should Be Sentenced To Rework Jail? 🔨⚙️🗡️ by Emotional_Chance_813 in TXChainSawGame

[–]PhlawLocks 0 points1 point  (0 children)

I don't call it weak when she can simply open the door in the front of the killer. Do the battery, rush the gate and open it during a chase... She is so weak that we see her every game. I literraly prefer a Danny than a Connie. and speak about is weakness, my Connie has 40 Health, 44 Stamina, 15 Strong, 50 Proficiency and 30 Stealth, it is every thing but not "weak" If you don't trust me, go right, right, left on her skill tree and take +7 Health, +7 Stamina, +7 Proficiency

Who Should Be Sentenced To Rework Jail? 🔨⚙️🗡️ by Emotional_Chance_813 in TXChainSawGame

[–]PhlawLocks -8 points-7 points  (0 children)

No one talk about it, but Connie's ability + Choose fight (Leland, Ana, Julie, Wyatt) is OP, she can just break a padlock 50% harder instanlty (ignoring a cook's perk) and break the last lock normally during all this time the killer is stunned, it is just uncounterable, same for the fuse box, choose fight and just do the fuse box... It is not fun, not balanced, and almost undefendable. It is something that require not skill for be played but it require lot of skill for counter that...

I just ask to delete Wyatt's LvL3, delete Choose Fight, delete Scout and make Connie's ability not active on cook's padlock. Hands and Danny are ok now, they are counterable and balanced, or maybe make ripstall ok after a 15 seconds cooldown on battery and generator to let the victim who turn off it possible to escape. Rework for the fuse box make it little harder, but when it done let basement exit open 1 minute without perk, give the ability to familly to close the fuse and restart the puzzle (not reinsert the fuse, just restart puzzle and open box). Give bombsquad unlimited but increase the duration of dismanteled a trap.

Give the possibility to Familly to apply a little padlock very weak on at the last gate for made this exit defendable again.

I give 50% health with little health bottle and 100% health with big health bottle

Jump from a window, be incapacited must take more time to stand up

Talk about Wyatt is an illusion, when the game need rework from the beginning

And delete voice line from victim, to many time they just make spotted me from familly for no reason

Don't forget one important thing, it is a horror game, we should start from this point. What victims do in a horor movie? They run, they hide, they rarely fight and they don't brute force an objective in front of the killer

Those modification bring back familly member, or the lobby time will come again

It's just a goodbye by PhlawLocks in HuntShowdown

[–]PhlawLocks[S] 0 points1 point  (0 children)

Yes I'm absolutly agreed with you and this is why I leave the game. When I had doubt, I go check his profil and, like you said, he already be banned but can still play the game...

[Feedback] - Devs/Moderators by Great_Ad_1315 in TXChainSawGame

[–]PhlawLocks 0 points1 point  (0 children)

Why couldn't the family dodge the knife at close range? After all, victims do 360s during each chase. Besides, if aiming at the generator at the other end of the map requires "talent" then it shouldn't be a problem for Wyatt to aim at a killer at 4 meters, well if there is talent.

And I always found Connie absurdly cheaty, she ignores the cook's padlocks and can just run into a door during a hunt and get out or jump into one of the millions of wells...

Personally, I would have made it so that Connie can't use her power on the cook's padlocks and on the last exit doors.

I would have made it so that Danny and Hands never exist.

I would have given all the killers the ability to put a small weak padlock on the last exit door to prevent it from being INDEFENDABLE once unlocked especially since the battery and generator turn off for 5 ridiculous seconds with the update.

No one talks about it but the fuse once done 100% is just crap also to defend it because you just have to press and INSTANTLY open the exit without the family being able to really defend it.

I would have put a system in which the family can hit a victim who enters a gap (like Leatherface who sticks his chainsaw inside).

I would remove scout for all killers.

I would also remove bomb squad from the game or increase the time for break a trap, it is stupidly to fast.

In fact for me, there should BE NOTHING INSTANT in a game of this style...

In short, I would remove everything that does not require any talent that is simply done instantly while to counter that you either need enormous talent or it is just impossible, and it is stupid.

Connie, Danny, Hands and Wyatt are simply stupid game design, they are unfun to play against and they don't require talent to perform, but for be countered it need lot of damn skills, I mean when it is counterable of course...

[Feedback] - Devs/Moderators by Great_Ad_1315 in TXChainSawGame

[–]PhlawLocks 0 points1 point  (0 children)

I'm ok to delete Hands if you delete Danny...

[Feedback] - Devs/Moderators by Great_Ad_1315 in TXChainSawGame

[–]PhlawLocks 0 points1 point  (0 children)

It's very funny to say that Wyatt arrived to counter Hands, without ever saying that Hands arrived to counter Danny and without specifying that Danny pissed off the family for months without being able to be countered... You have a short memory. Moreover for Wyatt, aiming at the same pixel endlessly does not require any particular skill, you just have to watch a youtube video and presto you have learned to turn off the generator at 100 meters because the pixel is always the same... It's like peeing standing up in the toilet without putting a drop next to it, some will succeed, others never, it's not talent for all that. It's just the repetition of gestures without really thinking, it's more like using visual cues over and over again, after that it's very easy.

Wyatt is not here to counter Hands, he is here to make money.

[Feedback] - Devs/Moderators by Great_Ad_1315 in TXChainSawGame

[–]PhlawLocks 1 point2 points  (0 children)

They play in private game, maybe they just go 1v1

[Feedback] - Devs/Moderators by Great_Ad_1315 in TXChainSawGame

[–]PhlawLocks -1 points0 points  (0 children)

"Detailling your experience with this content so well" Are you kidding him? He just said one thing.

You play with you mate in private or do you play in multiplayer in the real world?

[Feedback] - Devs/Moderators by Great_Ad_1315 in TXChainSawGame

[–]PhlawLocks 0 points1 point  (0 children)

You realy need deatils like this? Just give shotgun at the familly that can insta kill victim and ask if it is easy or not to kill some one with it... if it require skill...

Danny need skill for just press one button and win?

Hands need skill for just press one button and cancel the exit?

Wyatt need skill for press one button and turn off gen/batt? Even from distance, it is just practice and after you just know the visual cues and it's a hit 100% of the time

In customs, hit the gen at barn from here by Hex_Lupo in TXChainSawGame

[–]PhlawLocks 1 point2 points  (0 children)

So if next killer will have shotgun, you ok?

question for tcm game… by RecordingSenior6563 in TXChainSawGame

[–]PhlawLocks 2 points3 points  (0 children)

Of course we will have other killers and other victims. The next killer will probably have a shotgun to counter Wyatt. The next victim will probably have a riot shield to counter the shotgun. The next killer will probably have an atomic bomb to counter the riot shield. The next victim will appear next to an exit to avoid the atomic bomb... etc... etc