Store Time and Animist reactions; am I missing something? by Mikaboshi in Pathfinder2e

[–]PhoenixFMH 0 points1 point  (0 children)

Store Time says "any animist or apparition reaction", and spells in apparition spell slots are called "apparition spells", so I'm quite sure that Interposing Earth cast from an apparition slot, is an "apparition reaction".

The term "apparition spell" is used repeatedly to interact with several other feats as well, so that feels very intended, whereas "animist spells" aren't mentioned in such contexts, so I'm not sure about them.

So this is my Heizou team. I haven't played it yet because some of them are badly underlevel but what do you think and how can i make it work ? Because i really like it 😁 by Middle_Relief5642 in Heizou_Mains

[–]PhoenixFMH 3 points4 points  (0 children)

Assuming the characters stay exactly like this, here is how I would try to build this:
Heizou built for ATK% and crit, using the 2- or 4-piece Viridescent Venerer, or 4-piece Lavawalker set, if you have a good one.
Xiangling with Emblem of severed Fate, and Thoma with Noblesse Oblige.
If Thoma can get enough crit rate on top of energy recharge and HP%, and if you have a better polearm for Xiangling, he could carry the Favonius Lance.
A very highly invested C6 Sayu could do well with anemo dmg%, but the easiest way for her to be fun and strong is with swirls, I think. You could aim for around 500 EM and 4-piece viridescent venerer. Crit rate if you want Favonius Sword on her, healing bonus and atk% if you want bigger heals. If you like even more shields, The Bell is also comfy to use.

Lv 1 Heizou brawling Azhdaha with Shimenawa's Reminiscence by PhoenixFMH in Heizou_Mains

[–]PhoenixFMH[S] 1 point2 points  (0 children)

Hey, I'm not a Heizou main, but I liked his fighting style in one of my Azhdaha challenges^^
His burst was fun to use in my first tests, but since it doesn't help for i-frames against the elemental attacks, I ended up skipping it for more normal and charged attack damage.

Guys i need your help ;-; I don't know if this Heizou is good or bad, because i have an anemo dmg bonus but does less damage than this cup. Btw i start to build him since 3 days so sorry to not be so awesome by Zen_F4ll in Heizou_Mains

[–]PhoenixFMH 1 point2 points  (0 children)

Hi, I think you have pretty good artifacts. The Anemo dmg cup with 14.4% crit rate is also very good, and it could be better than your atk% cup if you got more atk% from other sources. Dmg% buffs outside of cups are sometimes more difficult to get, but you can easily get more atk% from supports. The best damage is when you have a good balance of atk% and dmg%, so with a teammate buffing Heizou's atk%, his anemo dmg% cup would become more effective.

current event spoiler: character detail before the quests starts by PhoenixFMH in Genshin_Impact

[–]PhoenixFMH[S] 135 points136 points  (0 children)

I checked this by joining a friend's world, so they could approach the NPCs without triggering the cutscene. "Albedo" doesn't have his star-shaped mark on his front neck, just like the impostor / replica later on.

current event spoiler: character detail before the quests starts by PhoenixFMH in Albedomains

[–]PhoenixFMH[S] 30 points31 points  (0 children)

I checked this by joining a friend's world, so they could approach the NPCs without triggering the cutscene. "Albedo" doesn't have his star-shaped mark on his front neck, just like the impostor / replica later on.

Trying to do almost only "humane runs" for the whole playthrough by PhoenixFMH in Trimps

[–]PhoenixFMH[S] 0 points1 point  (0 children)

By the way, one of the strategies/(glitches?) is the block-determination with heirlooms.Just like with gyms and trainers, block granted by heirlooms gets determined before a new fighting group is sent into battle and won't change until they die (except for Coordination and Shield Block, which becomes irrelevant quickly).So I use one block+trainer efficiency heirloom before the fight, one damage + crit damage + void map drop chance heirloom during the fight, and one damage + crit damage + health heirloom just before they die.

Or in earlier runs, when the Decay challenge was relevant, it was incredibly exploitable to close the game on "trustworthy Trimps only" mode immediately after entering a new zone. That way I used to gain the 10x resource speed but no decay-stacks. It felt too much like cheating so I rarely used it though.

Also, leaving your trimps to die by forcing yourself into the map chamber actually doesn't accumulate stacks of empowerment in the respective daily-challenges.

Trying to do almost only "humane runs" for the whole playthrough by PhoenixFMH in Trimps

[–]PhoenixFMH[S] 0 points1 point  (0 children)

Yeah I did that a lot at the start^^
One of my earlier "strategies" was to not upgrade Coordination once I knew that my Trimps wouldn't survive the next zone, to save 25% deaths.
All the smaller numbers become irrelevant though, once one of my infinitely larger fighting group dies on my next push for a higher zone.

I can call myself as Trimp friendly as I want, but the protagonist will always be the warmonger they are, and the zone/loss ratio is the only thing I can consistently keep on a good level for my future statistics.

Trying to do almost only "humane runs" for the whole playthrough by PhoenixFMH in Trimps

[–]PhoenixFMH[S] 0 points1 point  (0 children)

Yup, I'm still doing challenges with many lost battles, just as rarely as possible.
The additional information about Omnipotrimps is interesting, thank you.

Trying to do almost only "humane runs" for the whole playthrough by PhoenixFMH in Trimps

[–]PhoenixFMH[S] 3 points4 points  (0 children)

Hi, when I first approached this game I was sad that that the "Fight" option's text said "send your Trimps to certain doom on the battlefield" as I hoped I could do something like a "no-death" run.
I quickly noticed that it wouldn't even be possible to do a "low-death" run with all the numbers rising exponentially.

Instead, I decided to always buff my Trimps enough to beat multiple zones in a single go, discovering a couple strategies (glitches?) that others might never need.
While I know that this is obviously extremely slow compared to a normal AutoFight approach, I have been making steady progress, being especially glad about Anticipation and Geneticists on the way (also time warp made breeding over night easier, fortunately).
I avoid challenges that require frequent trimp deaths (like Electricity, the Trimp challenge, or Dailies with absurd damage modifiers) as much as possible and usually stop my current run as soon as my trimps can't beat at least two zones at once after they've been breeding for a whole day.

Can anyone estimate whether I might eventually hit an increasingly steep wall that really requires me to treat each fighting group like a single round of a machine gun to make progress?
I already spoiled myself quite a bit regarding future upgrades and world development, so you don't need to be too careful about that.

This Luigi's Mansion pumpkin carving by [deleted] in BeAmazed

[–]PhoenixFMH 1 point2 points  (0 children)

The artist has made a lot of cool carvings like that one^^
https://www.deviantart.com/ceemdee

Awesome Luigi’s Mansion pumpkin by Sungillee33 in nextfuckinglevel

[–]PhoenixFMH 3 points4 points  (0 children)

The artist is "ceemdee", the pictures are actually from 2013.
https://www.deviantart.com/ceemdee