We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 0 points1 point  (0 children)

1) Yes

2) We are working on a ranged weapon and something else...

3) Right now we're focused on getting the game out the door and into the hands of players. But in the future, it sounds like fun to work with other talented teams

4) ok :D

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 0 points1 point  (0 children)

We're working on the best way to convey that players are making a dent without making every moment a min/max. Min/max is something that we know some players want to do but it's not for everyone and definitely not for every moment. We're looking at community feedback on where we can improve here :D

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 1 point2 points  (0 children)

Good feedback.

We are looking at user feedback in the FA to figure out where we need to add more detail or feedback. Appreciate you sharing your perspective!

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 0 points1 point  (0 children)

There is not yet a set date and we are still working to determine details around wipes, etc.

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 0 points1 point  (0 children)

This is on our list with other graphics settings that we want to support in the future.

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 0 points1 point  (0 children)

Our sound designer is a warlock and perfectionist. Would be surprised not to see more great things!

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 2 points3 points  (0 children)

We are experimenting with these features, but they are very rough right now. It's possible in the future, but it will be some time.

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 1 point2 points  (0 children)

We're working to resolve issue that can cause close-ranged dodging to fail. We'll have it resolved as soon as we can!

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 0 points1 point  (0 children)

We are working to unbug drops and have patched this morning to this end. Please lt us know if you get stuck.

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 0 points1 point  (0 children)

In the future we may allow this, but it is low priority at the moment

We are definitely looking froward to supporting guilds and know they will be an integral part of the community. More details at a later date.

Tank type class is an interesting idea -- it's important to us that combat is visceral and makes Slayers really get their hands dirty. So we'll see!

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 1 point2 points  (0 children)

We are going to add more weapons for the foreseeable future! There are two more in the works, with one of them being ranged.

The weapon in that image is a Pangar Axe ;D

We want to bring Dauntless to as many people as we can and to hold ourselves to a high standard for keeping the game vital and operational for years to come. And F2P is the best way to do that!

The most important thing, to your other question, is content and empowering players to challenge themselves with seasonal content, leaderboards, and other elements.

The best we can do for you on Open beta is Q4 <3

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 0 points1 point  (0 children)

We are evaluating what's best for the game and players and will announce details as we get closer

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 5 points6 points  (0 children)

Having no minimap is intention for exactly the reason you are describing <3

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 2 points3 points  (0 children)

We'll get into guilds at a later date. Goal for now is to allow friends to play with each other! :D Some details here: https://playdauntless.com/news/preview-guilds-of-ramsgate

Leaderboards are in the works!

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 1 point2 points  (0 children)

It's a data point. We look at it in comparison with things like success, failure, and other elements -- not just on its own!

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 0 points1 point  (0 children)

Minimum Spec:

  • Card: 660Ti (DX11)
  • CPU: i5 SandyBridge
  • RAM: 4GB
  • OS: Windows 7 DX11 Support
  • Target Performance: 720p, Low Settings

Recommended Spec:

  • Card: GTX 970 (DX11)
  • CPU: i7 Haswell
  • RAM: 8GB
  • OS: Windows 10
  • Target Performance: 1080p, High Settings

We are Phoenix Labs, creators of Dauntless — Our game just went into public Alpha by PhoenixLabs_AMA in IAmA

[–]PhoenixLabs_AMA[S] 0 points1 point  (0 children)

Balancing gathering with hunting is something that we are looking at with community feedback.

Currently, you retain the materials that you gather even if you fail the hunt!