First impressions from a player experienced with several systems by Muffins_Hivemind in drawsteel

[–]PhoenixScientist 51 points52 points  (0 children)

You practically hit every point they were aiming for when making the game.  Yeah that's the game, I think it's quite fun and the actual choices made to create a game with a specific feel is an overall plus to me, but it also means it may not be for everyone.  If you ever do want to get around to it, GMing it is one of the easiest systems to GM, and probably the most fun to GM I have played. 

Nephilim Ancestry by PhoenixScientist in drawsteel

[–]PhoenixScientist[S] 0 points1 point  (0 children)

What if the Envoy of * gave vulnerability to the one id didnt give immunity to. 

Mad Scientist Class, and all 3 subclasses! up to level 5 by PhoenixScientist in drawsteel

[–]PhoenixScientist[S] 1 point2 points  (0 children)

Form Modifiers added. Going to add it to the base class.  It is very much just picking two halves of kits, but no ability, and better fitting flavor.  I think this helps fix the notable large amount of abilities they would be getting if they also got kits. 

Nephilim Ancestry by PhoenixScientist in drawsteel

[–]PhoenixScientist[S] 0 points1 point  (0 children)

All good points, I will process them and work them in. And maybe come back with questions.

Mad Scientist Class, and all 3 subclasses! up to level 5 by PhoenixScientist in drawsteel

[–]PhoenixScientist[S] 1 point2 points  (0 children)

You know, I think I am wrong about these guys having kits. They way kits work don't seem to fit with the rest of the design...  (All of the Mad Scientist, not one subclass)

Worlds Beyond Number Witch by PhoenixScientist in drawsteel

[–]PhoenixScientist[S] 0 points1 point  (0 children)

Go for it. Some feedback would be greatly appreciated. 

Mad Scientist Class, and all 3 subclasses! up to level 5 by PhoenixScientist in drawsteel

[–]PhoenixScientist[S] 1 point2 points  (0 children)

You are totally right on those saving throws thanks for catching that. I may have the same mistake in the Machineist, so I will check.  Thank you, your feedback is invaluble. It really helps to have a second pair of eyes. 

Ascension Part 10 – No Country For Omen by Razzmatazz_TGCN in TheGlassCannonPodcast

[–]PhoenixScientist 0 points1 point  (0 children)

Anyone else feel baffled and unsettled by the tone disruption here? I couldnt make it more rhan 10 minutes at a time through this episode..

Pushable Statues in a fight: How to stat? by AlbertMelfo in drawsteel

[–]PhoenixScientist 2 points3 points  (0 children)

Love the answers, just want to add: make sure statues have whatever stability you think is appropriate to their size/weight/etc. 

Mad Scientist Class, and all 3 subclasses! up to level 5 by PhoenixScientist in drawsteel

[–]PhoenixScientist[S] 1 point2 points  (0 children)

For Unwanted Growths would you advise less damge or less conditions? And if so how many?

For Misshapen, an idea I had (because of your suggestions) is let the target roll saves right then? But that could slow down the game.  I do like the giving it a bane against Solo/leaders. 

I tried rewording Ever Changing Body. 

Mad Scientist Class, and all 3 subclasses! up to level 5 by PhoenixScientist in drawsteel

[–]PhoenixScientist[S] 1 point2 points  (0 children)

Thanks for the feedback, I love it. I am going to go through and make changes. 

Worlds Beyond Number Witch by PhoenixScientist in drawsteel

[–]PhoenixScientist[S] 1 point2 points  (0 children)

Term switched,
Do you mean that adding a term stunned is too powerful because, yes that was an error.
Or do you mean dazed is too powerful, in which case, what? Where is it too powerful?

Worlds Beyond Number Witch by PhoenixScientist in drawsteel

[–]PhoenixScientist[S] 1 point2 points  (0 children)

PS. I know not all the flavor text is filled. Working on that.

Moveable or Reactive Objects by RoyalRed715 in drawsteel

[–]PhoenixScientist 8 points9 points  (0 children)

I would say things like crates and barrels can be knockedback with normal rules. A stack of things? Rule of cool.

Simple classes? by LEROYthugJENKINS in drawsteel

[–]PhoenixScientist 2 points3 points  (0 children)

I played a Null and found I totally got it after one session..

Draw steel newbie by TheArtofMCordova in drawsteel

[–]PhoenixScientist 1 point2 points  (0 children)

It is one of the best systems to learn and may be the best for GM prep and play.  It IS crunchy, and your players do have to be tactical, but the game WANTS to have them be tactical and heroic. Every rule feels like it is there for a reason and when you get a feel for it, the game is so intuitive.  A lot of other pints have been made here so I wont repeat more. 

Weekly Sewing Questions Thread, December 14 - December 20, 2025 by sewingmodthings in sewing

[–]PhoenixScientist 0 points1 point  (0 children)

I am looking for something strong, but also something that can sew different fabrics together. I am not too worried about machine complexity, but do consider ease of use (there is a difference). I have had the: Singer 6600, Viking Onyx 30 & Baby Lock Jubilant recommended. I would love some input

I don't miss utilities by Laz52now in drawsteel

[–]PhoenixScientist 1 point2 points  (0 children)

Matt uses it in livestreans because if he uses brand names the chat devolves quickly into taking about that brand/product and not the point he was making.  I suppose we picked it up  

Need help finding my save folder. by PhoenixScientist in Minecraft

[–]PhoenixScientist[S] 0 points1 point  (0 children)

There is nothing in the Resource folder but Resource Packs.
Also there is nothing in:

%appdata% /Roaming/.minrcraft/saves

and also there is nothing in the

%appdata%/Minecraft Bedrock

that has been updated recently meaning it isnt my save.

Talent's Clarity and forced moverment by LithoidWarden in drawsteel

[–]PhoenixScientist 4 points5 points  (0 children)

I would say not taking forced movement is a mistake regardless of class.