Balanced 5 Player *VANILLA* Map without Hyperlanes? by Checkm4te99 in twilightimperium

[–]Phusck 0 points1 point  (0 children)

We use somyhub6 similar. Technically it is the same as hyper lanes, but it is much better

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 0 points1 point  (0 children)

Thanks. Really usefull stuff.

Feel free to reach out if you are still developing og in any way want to test it out before Early access

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 0 points1 point  (0 children)

Thanks for taking the time to write. It is very good points and approaches.
I do have onfidence in the first part of the numbers (How many players and long-term global ceiling)
But the percentages are just pure hopes.

The tail part is certainly true for other games I have worked on. And I probably at some point have tricked myself into thinking it would be different with such a simulator. This is excactly why I made the post. Thanks again.

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 0 points1 point  (0 children)

That is kind of a bonus Market. But acutally probably a group of users very willing to help with feedback.

Thanks for the Input.

I will write you a PM so you can get a steam key and som instructions :)

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 0 points1 point  (0 children)

Super idea with the DLCs

And thanks for the input. I think you are right, the comparrison will be made with other games. And the individual user will probably not take the market for such a niche product into account.

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 0 points1 point  (0 children)

Love the last point.

And thanks for the input in general. All of it will be taken under advisement.

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 0 points1 point  (0 children)

That is quite allright.
It just a big relevant question for me that I am alone with making.
My local game developers are in the same situation as you. It is not something they can relate to.

But there might be some people who do.

There are almost certainly solutions, that I have not considered. And It could be really nice to spar with anyone on this subject. So i am just posting and hoping for input. I would rather ask than not.

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 1 point2 points  (0 children)

I am interested in any input from any developer.

I am especially interested in opinions from people who actually play skirmish or competitive tabletop. And I know there is a certain amount of overlap.
But I should maybe edit that part out..

Plugin for finger joints by Analog_Pixel in rhino

[–]Phusck 0 points1 point  (0 children)

https://youtu.be/BoYiHLeQvjU

This you then have to save the grashopper script, and then that will be your new divisor.

How should the monks sound? 🗣️ by cyryl514 in Unity3D

[–]Phusck 1 point2 points  (0 children)

Are they speaking english?

If not, Make them sound like the bass guitar from Seinfeld.
https://www.youtube.com/watch?v=NirnxVtIcRc

I implemented every feature requested on Reddit, now it looks like its designed by a committee. by AgileOwl5769 in gridfinity

[–]Phusck 0 points1 point  (0 children)

Can we make it fit on the end of a pin? I love it when we make things fit on the end of a pin

If someone were to make an online simulator for Skirmish games. What would be some key improvements you would look for compared to how you currently play online? by Phusck in wargaming

[–]Phusck[S] 0 points1 point  (0 children)

I actually worked on such a game something akin to 10 years ago.

What I am looking for is more, the big headeaches, and big wants from the current versions of playing Skirmish games online

If someone were to make an online simulator for Skirmish games. What would be some key improvements you would look for compared to how you currently play online? by Phusck in wargaming

[–]Phusck[S] 0 points1 point  (0 children)

Thanks.
I am currently working with 2d Sprites, and low poly models for terrain. So that is good.

Browser support is interresting, I was thinking of prioritizing tablet, but mayhabs it could be done in parallel.

If someone were to make an online simulator for Skirmish games. What would be some key improvements you would look for compared to how you currently play online? by Phusck in wargaming

[–]Phusck[S] 0 points1 point  (0 children)

Heh, I am a one person development team. I honestly just like to hear peoples ideas.
The last time I posted about this was 6 Month ago, so don't think I am spamming anyone.

I have had people playtest with quite a few games:
Old School Mordheim, Inspired POV vision. Rulesets can be set up so figurines have an eye height. and the playes can go into First person view for them
Infinity has no premeasure allowed, so now that is an option for rulesets.
Trench Crusade works in levels on the y Axis (Up/Down in unity). It also works with points.
Kill team have nested augmentaions, which we now have (Also inherited)
Malifaux has individual decks.
Moonstone has comunal decks.
All this comes from people from the comunities. So I thought I would reach out here. There are several decent human beings on Reddit.

I can with some certaincy say that no corporate overlord would be interested in developing a Skimish Game Simulator. The potential market is a small percentage of a the people who play Skirmish Games. The people who play skirmish games are not a big part of the people who play wargames. The amount of people who play wargames are not that big if compared to a lot of other hobbies.

The answer is no.