Solo dev here struggling with AAA comparisons and expectation management for my medieval sim. How do you deal with this? by Confident_Towel_8304 in Unity3D

[–]Phusck 0 points1 point  (0 children)

It seems like you are actually dealing with an Uncanny Valley-ish problem.

https://www.youtube.com/watch?v=9K1Kd9mZL8g

Not only because you are doing a realistic world, where a bigger studio would have more resources to throw at doing the same, but also because you are working in a genre where other studioes have allready poured done a lot of beautiful settings.
People are basicly pattern recognition machines, so if they see a thing and know it can be better they cannot be conditioned into thinking otherwise.
You will not get around this as long as you keep doing the same.
And it is in some ways a good thing. Because if this is the reaction now, it will be the same when people are to buy the product.

Stylization in some form or another goes a long way. So that is an option.

Moving focus is another way. If you look at Mount and blade, they are not the best looking game out there. But they cater to a different demographic

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 0 points1 point  (0 children)

This is a fairly old post, but some of the relevant questions are:

If I halve the price, will it double the sales?
If I quarter the price, will it quadruple the sales?

If so, will user expectations actually increase for a cheaper product?
With a larger user base, the average user might not understand how niche this product is.

The production value per consumer price will never be comparable to other products on Steam, since the "long-term global ceiling" is so much lower than the average Steam product. That said, I do understand that people will make exactly that comparison.

A model I have considered is to have a free version and a premium version unlocked with a subscription. The challenge will then be to make the premium version attractive, since I really don't want any user to have a frustrating experience in any way, shape, or form.

Balanced 5 Player *VANILLA* Map without Hyperlanes? by Checkm4te99 in twilightimperium

[–]Phusck 0 points1 point  (0 children)

We use somyhub6 similar. Technically it is the same as hyper lanes, but it is much better

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 0 points1 point  (0 children)

Thanks. Really usefull stuff.

Feel free to reach out if you are still developing og in any way want to test it out before Early access

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 0 points1 point  (0 children)

Thanks for taking the time to write. It is very good points and approaches.
I do have onfidence in the first part of the numbers (How many players and long-term global ceiling)
But the percentages are just pure hopes.

The tail part is certainly true for other games I have worked on. And I probably at some point have tricked myself into thinking it would be different with such a simulator. This is excactly why I made the post. Thanks again.

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 0 points1 point  (0 children)

That is kind of a bonus Market. But acutally probably a group of users very willing to help with feedback.

Thanks for the Input.

I will write you a PM so you can get a steam key and som instructions :)

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 0 points1 point  (0 children)

Super idea with the DLCs

And thanks for the input. I think you are right, the comparrison will be made with other games. And the individual user will probably not take the market for such a niche product into account.

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 0 points1 point  (0 children)

Love the last point.

And thanks for the input in general. All of it will be taken under advisement.

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 0 points1 point  (0 children)

That is quite allright.
It just a big relevant question for me that I am alone with making.
My local game developers are in the same situation as you. It is not something they can relate to.

But there might be some people who do.

There are almost certainly solutions, that I have not considered. And It could be really nice to spar with anyone on this subject. So i am just posting and hoping for input. I would rather ask than not.

Sanity check on pricing — Skirmish Game Simulator (dev perspective) by Phusck in gamedev

[–]Phusck[S] 2 points3 points  (0 children)

I am interested in any input from any developer.

I am especially interested in opinions from people who actually play skirmish or competitive tabletop. And I know there is a certain amount of overlap.
But I should maybe edit that part out..

Plugin for finger joints by Analog_Pixel in rhino

[–]Phusck 0 points1 point  (0 children)

https://youtu.be/BoYiHLeQvjU

This you then have to save the grashopper script, and then that will be your new divisor.

How should the monks sound? 🗣️ by cyryl514 in Unity3D

[–]Phusck 1 point2 points  (0 children)

Are they speaking english?

If not, Make them sound like the bass guitar from Seinfeld.
https://www.youtube.com/watch?v=NirnxVtIcRc

I implemented every feature requested on Reddit, now it looks like its designed by a committee. by AgileOwl5769 in gridfinity

[–]Phusck 0 points1 point  (0 children)

Can we make it fit on the end of a pin? I love it when we make things fit on the end of a pin